These are all in the game. You're disappointed they renamed skills to perks? Lol.
I didn't get a half hour there before a radiation storm hit and I had to leave for shelter.
I think the problem with these skills was that there may have been confusion. The Gatling Laser - was that a Heavy Weapon or a Energy Weapon? I see dialog choices for a skill so what does Charisma affect with regards to dialog? Most of the these perks ( I think with the exception of Outdoorsman - could be wrong though) have been rolled into specific perks that have incremental levels. I don't actually mind the change though, but I can see why some people might do. Hopefully it's not a deal-breaker.
Yeah, all the dumbing down they did is sad. But then again this is Bethesda. They've been casual-izing their games for 15 years now.
Not at UHD resolutions. I get a screen only on the left side of my display and the mouse is horribly erratic and simply unplayable, not to mention a foot of screen glaring brightly next to the game window.
So far I don't miss it. I thought many skills in FO3 & NV were redundant anyway because it overlapped with SPECIAL. For example, I'm late in the game in NV and it gives me 3 dialog options in speech check; some that are skills, some that are SPECIAL. It will probably take a couple of play-thrus to really adjust to this new system but I'm fine with it.
Loving it so far. The game world is gorgeous in Ultra. You can't judge graphics by compressed video and images on the internet.
Look at the bright side; the game box makes a good bookcase decoration or shooting target on range days.
Honestly though you, and a lot of others along with me, are better off waiting one to two years to buy this game unless you can personally mod it yourself. Now that its released dedicated teams can finally begin working the casual out of this well painted canvas.
I play 4k for fullscreen, but sometimes I run it windowed in a custom res thats slightly smaller, i guess 3.5k. The problem with UHD is that windows usually defaults a zoom level of 150%, which makes the OS look really good, but for some games it blows up the window and everything looked zoomed in. Not sure if that is also your issue but it went away when I ran it borderless, and I literally pumped by fist because it just works, and game looks stunning at those resolutions. I was like this guy https://www.youtube.com/watch?v=jS0RA9eCsQk
LOL. Got bored of trolling BSN, stiletto heels dude?
YES! i have been talking about that and other stupid things last 3 months but no1 believed me ... and unfortunatly you learned it hard way
NEWSFLASH:
I hope this is the last time I have to inform anyone about this fact, but most RPGs do NOT have skills of any kind. That goes all the way back to D&D as well as Wizardry. Skills are most certainly NOT essential in any way; in fact, they are basically pointless and needed to be removed very badly.
The mechanics of what the skills truly accomplished are still in FO4. I suppose it makes you feel better to complain that a game isn't designed as you think it should be, though. Here's an idea: invest your own millions and design a game to compete with BGS.
DND 3rd edition did have skills. 2nd Edition had proficiencies and non weapon proficiencies. Alternity from which fallout 1 and 2 was based sure had skills on a percentile scale.
Most skills in 3rd were GARBAGE, 2nd ed skills were essentially pointless unless you had a nice DM, and it was literally mostly just how the perk system works in Fallout 4. 4th and 5th have no where near as many skills and most of them are thief-like abilties, knowledge, and some stuff like perception. and he is right, first couple of versions of D&D did not have ANY kind of skills.
as for the whole "PC gaming company" garbage the OP was spewing, no, they are not, they are a GAME company first and formost, and MOST of their money comes from Consoles, PC gamers is actually a minority with the bethesda game buyers.
Fallout 4 skills/perk system works perfectly fine for anyone who actually plays RPGs in general.
D&D was class based, and classes comprise a set of implied trade skills. Characters of a class have spent a good part of their life learning competency their chosen vocation.
D&D had skills even in the 70's red box edition. There were other RPGs that had a tremendous selection of skills. Skills define the range and limitations of the character ~they make up part of the boundaries in which the player has control in the game world. Skills are imperative in an RPG, as the point is to extrapolate what that particular individual could (and would) do in a given situation. It's why one PC will run 10 miles to get a doctor for their friend, while a different PC would fix a vehicle take their friend to the doctor, and yet another PC would instead work on the injured friend because they are a doctor. And if the situation was different, and it was their own leg broken, and them in the woods alone, then the mechanic and marathon runner would both be out of luck, while the doctor would treat their own injuries (as best they can).
*The mechanic might build a splint and crutch.
Without skills you have an excruciatingly abstract system with little to nail down what the PC could actually do in any situation ~beyond the trivial and the mundane.
Fallout's skills were pretty bare minimum (I thought), and FO3 had even less; and FO4 seems to have none at all. That's not good for an RPG ~but that's terrible for a Fallout RPG.
They may now have their sales mostly from consoles now but they are a PC game company originally. I dont remember daggerfall being ported to consoles. PS 0.1 maybe.
My first three safe cracks were done with one bobby pin.
I also got hit by a radiation storm, but by that point had constructed a shack.
I know the animations are a little janky,
but I'm going to spend hundreds of hours in this world.
Patience is a virtue.
7 1/2 hours in, I'm still 5 minutes walk from the vault.
How many sock accounts do you have, OP? http://www.gamesas.com/topic/1545356-amazing/
As many as you did when you were at BSN, doing the same "No skills, no RPG!" trolling?
I was playing the paper and pen rpg games 20 years ago. I am too old to have time to create account to troll people. I am just pissed.
+1
Real tired of fan-drones lashing out on anyone who happens to dislike some of the game features. I currently have only 4 hours under my belt and so far, I think F4 is okay. The gunplay is fun, I love the layered armor and graphics are not bad either. But it does have some glaring issues or weird design choices (that can be modded).
What, does that mean I am now some guy stuck in the past or "Obsidian fan" just because I am not a Godd Howard worshipping Yes-Man?