Horror Based Content

Post » Sat Jan 16, 2016 10:35 pm

As a long time Fallout and HP Lovecraft fan, I've been fascinated with the Dunwich Building and Dunwich Borers quests! I think it would be awesome to have some sort of survival-horror content to go along with Fallout 4. Just my aspirations though, what does everyone else think? I'd want it to be chilling and ominous sort of like the old Blood games from the 90's.
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Yvonne Gruening
 
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Post » Sat Jan 16, 2016 8:18 pm

I wouldn't mind it on occasions, but not as an overall theme throughout. In Salem, at the Museum for Witchcraft, there is some horror thing going on as well, which are ok made, without being in your face, as well as some minor things going on elsewhere, like in the Glowing Sea. :)

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Frank Firefly
 
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Post » Sat Jan 16, 2016 11:44 pm

There is a town to the west of Diamond City (can't remember the name, but it's partially flooded), where I was sent to gather mutated fern plants. I was up on top of a house when I found them growing, once picked, mobs & mobs of ghouls came from everywhere. Piper & I were franticly shooting with shotguns as they tried to climb to the roof. It reminded me of Night of the Living Dead and similar zombie movies. It was one of my favorite battles of the entire game so far (am only level 28 at this point). Haven't been to the Witchcraft Museum yet, though I have the mis'l quest in my journal.

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QuinDINGDONGcey
 
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Post » Sat Jan 16, 2016 9:59 pm

Pickman Gallery and another sewer adds serial killer/horror elements

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Marie Maillos
 
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Post » Sat Jan 16, 2016 3:33 pm

Make something as phenomenal as Dead Money and I will throw all my money at it.


If Bethesda is capable that is.
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Mrs shelly Sugarplum
 
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Post » Sat Jan 16, 2016 8:26 pm

What Legion64 said. I was very happy with Dead Money and I think it'd be great to see something with that different kind of focus in DLC again. Really I enjoyed how all the New Vegas DLC had a different mood and feel to the core game.

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josie treuberg
 
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Post » Sat Jan 16, 2016 2:52 pm

New Vegas DLC was phenomenal. I also really enjoyed Point Lookout for FO3. There something super creepy about Point Lookout for some reason...whether it was the constant overcast skies, the swamps, or the hordes of ferals in the northwest corner of the map.
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Emmanuel Morales
 
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Post » Sat Jan 16, 2016 5:00 pm

I honestly would like to see some areas where the flashlight/ head lamp are actually important pieces of gear, there is never anything that is dark, even in mineshafts with the lights turned off you can see where you are going. It's not like you need to find a light source, everyone has one, even enemies have ways of producing light.



Fighting the raiders in the mine across the river from the slog, where they are wearing mining helmets with only flashlight illumination to see could have been epic, if it wasn't so well lit you can see plain as day. I went through the ghoul areas without turning the lights on and what is the point of turning them on, they wake all the ghouls, and you aren't hard pressed to actually see without them.

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Nicole Mark
 
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Post » Sun Jan 17, 2016 4:07 am

The death maze was probably my favorite unmarked location/experience in the game. Had no idea what it was going in, and definitely some horror elements there.



I'm not huge into games that are purely horror-based, mainly because the modern definition of 'horror' is just jump scare after jump scare with no real substance. Fallout does a great job with their terminals and notes and things of the like in a location that add to the drama/tension/horror of a situation. I think they could do some really really cool things if they dedicated a whole portion of DLC to it.

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Lexy Corpsey
 
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Post » Sat Jan 16, 2016 1:48 pm

I am hoping they add something more supernatural than Dunwich Borers. All that shaking but nothing besides ghouls was sort of a let down. I understand that this is a nuclear apocalypse game, not a horror game. That being said, since they already added the Dunwich company into multiple games it only makes sense that they should further develop the story.

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michael flanigan
 
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Post » Sat Jan 16, 2016 6:39 pm

Am quite happy with the horror that is already in FALLOUT 4. I think it fits in perfectly with the sci-fi, pulp fiction, crime, doomsday etc themes of the world in a very balanced way without being overdone. I also think it captures the dark haunting atmosphere of BLOOD very well if one takes their gameplay and character in that direction. With all the trench coats, fedora's and the cool looking Silver Shroud outfit not to mention shotguns it is no problem to play as Caleb. Funny thing is i have always found it easy to play Caleb in Bethesda games since the days of Morrowind with the deep voiced dark elves and the imps of OBLIVION with their demonic appearance etc etc.

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yessenia hermosillo
 
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Post » Sat Jan 16, 2016 3:25 pm


Dead money was bad i hope they dont, it have 0 horror on it.



I will love a DLC like point lockout with all deform ppl =P that DLC feel like classic horror movies.

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Tiff Clark
 
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Post » Sun Jan 17, 2016 4:02 am

Dont forget the mutant hillbillies. Hills have eyes anyone?

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Taylor Tifany
 
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Post » Sat Jan 16, 2016 8:31 pm

Best monster design Bethesda has come up with in the series so far, in my opinion. Point Lookout was so creepy. And the Pitt, while not at all a horror, did have a few decent jump scares with the Steelmill spawns. I really hope that Fallout 4's dlcs strive to be like these two rather than the other three.


And I agree with Legion64. Dead Money was the best dlc the series has had. Best horror atmosphere too. But I don't think Bethesda would be willing to deviate enough from their gameplay formula to make something like that.
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oliver klosoff
 
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Post » Sat Jan 16, 2016 8:46 pm


It plays almost exactly like a survival horror game. The player is limited with the resources provided for them with a number of obstructions that require more than just running and gunning but actual thought and observing your environment. All of which create an atmosphere that leaves the player feeling vulnerable in a horror environment that is full of poisonous gas, mutated people trapped in hazmat suits that are so difficult to kill they're basically the undead, holographic ghosts that cannot be killed but only avoided, and a bomb collar stuck to your throat.



It's the most horror the Fallout series has seen, thus why so many people had a tantrum over it because they couldn't do their typical brainless shooting and looting.

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Christina Trayler
 
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Post » Sun Jan 17, 2016 4:50 am

I would've preferred it without the "Cloud"



Poison gas is writing trope that is tired and way, way overused. Same with radiation it is only thrown in to limit players and channel them down certain paths.



If the "Cloud" had come in waves, like storms for example, forcing you to seek shelter in the ruins or sewers until it passed. Then I feel like it would be better, the lingering gas is a bit lame in my opinion.



Also I feel like they squandered the "Ghost People" They were an awesome concept that was only lightly touched on. All in all it was a solid DLC, I like the thematic elements of it



As an avid horror fan I look forward to playing Fallout 4 and seeing what is there. I loved F3 and Point Lookout, great horror elements in both.

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Jonathan Windmon
 
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Post » Sun Jan 17, 2016 2:33 am

But that wouldn't have made sense with the fairly in-depth explanation that they gave for the cloud's origin. Poisons and chemicals in the air aren't something that drift around in enclosed areas. They slowly spread out and fill those areas. It's a lot like the weird but cool radioactive smog that fills the skies and air in the Pitt. The worst areas have higher consentrations because they are near the vents that the cloud comes from.
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Miguel
 
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Post » Sat Jan 16, 2016 8:00 pm

FO4 has plenty of jump scare horror too, especially in the start then you are not used to the mechanics and is badly armed.


Ghouls to be accurate was very scary the first days or the first time you get jumped by an deathclaw.

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Bereket Fekadu
 
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Post » Sat Jan 16, 2016 9:18 pm

Must say, that while I love the ghouls, they do not scare me or startle me. One thing I wished Beth had done, was taking away that silly sound when they awake or start their scripted movement. It would keep the player on the toes instead, since you could get jumped any minute, and force people to be a wee bit more aware of their surroundings. Making them almost silent, now that would be scary :P

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Beat freak
 
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