The Characters:
Me Jonasvault101:
Name: Goliath Wolf-Eater
Race: Nord
Age: 36
Birthsign: The Warrior
Class: Goliath is a Hunter by trade, but he hunts not only animals, but far more sinister creatures as well. His cabin on Solstheim is decorated with the skulls of were-beasts of all kinds. His carpets are that of giant bears from the mountains and pine forests of Skyrim. He is very talented with his great two-handed sword and his array of wooden javelins slung across his back. He has also been a rather good cook and brew master, known for his bear-meat stew and pine grog that he serves in the Thirsk Meadhall. As a hunter, he is very adept at setting traps for all manner of foe, be it man, beast, or a mix of the two. He has a particular hate for vampires, ever since a blood-starved, ravenous pack of feral vampires attacked his village when he was sixteen, killing his beloved sister and mother before his father and the other men slaughtered the creatures.
Skills: Skilled in the arts of two-handed swords, bows, trapping, cooking, and throwing spears. He was taught all of this from his teenage years, growing up in a remote mountain settlement in Skyrim.
General Appearance: Goliath is a huge Nord, standing at 6'9" tall. He's built like an ox, the physique he possesses would make an Imperial guard soil himself and run, should he ever anger Goliath. Goliath has deep blue eyes and thick, long brown hair with several braids: two in the back, braided together, and one in the front that hangs over the right side of his face. His hair reached down just barely past his shoulders. Goliath's beard is thick and unkempt, reaching down to his chest. The right side of his face has a Nordic tattoo that covers most of it, all along his arms, back and chest are similar tats. Across his chest are long claw marks from where a werewolf slashed Goliath, just before the Nord sliced his head off.
Clothing/Armour: Goliath wears an Iron briastplate, a Wolf-skull pauldron (shoulder armor) on his left shoulder, thick fur leggings, Fur boots with femur's stitched onto them vertically, and he wears a patcher fur robe beneath his briastplate for warmth. Goliath wears a Wolf-skull face-mask in battle, with leather straps to secure it. He then wears simple steel gauntlets.
Weapons: Goliath wields a mighty two-handed sword named simply "Wolfs-Bane". It is made of pure cold iron, a metal crafted to be able to destroy all supernatural creatures. Norse runes are inscribed along the blade. The grip is made of ebony and wrapped with red leather, while the pommel is solid gold and silver intertwined in a Trinity Knot. The scabbard is solid pine-wood and wrapped in bear-fur. He also carries a bag of 4 silver-tipped javelins.
Biography/History: Not important, cause I'm the Creator. But it may come later.
Don't forget this:
Name: Hjolifur the Speaker
Race: Nord
Age: 43
Birthsighn: Lord
Class: Teaching Assistant at the College of the Voice in Markarth.
Skills: Long Blade, Heavy Armor, Thu'um, Swimming, Tracking (animals), Teaching,Sailing, Farming
Appearance: 6'2 with lightly graying brown hair and blue eyes. His hair is the only quality of his that takes after his Clovian grandfather. Across Hjolifur's chest are three scars made from a wereboars claw while hunting as a child. Hjolifur's limbs contain manny smaller scars, but his face contains none. As with most nords, Hjolifur has blue eyes with exeptional 20/15 vision. Due to how little his job pays, Hjolifur hunts and farms to feed his family; which keeps him in fairly good shape. 225 pounds.
Clothing: To class wears a heirloom White Clovian Fur Helm and a white Robe, but when hunting wears a steel curiass and greaves just to be safe.
Weapons: an Iron broadsword with silver edges.
History: Hjolifur was raised on a farm and taught the basics of farm life from his parents. His Father actually taught him to use the Thu'um. When Hjolifur was 13 and the War of Bend'r-mahk started, he ran away from home and fought for Skyrim. After the war he served in the army of Markarth Side Where his Thu'um and sword fighting skills developed. On leave at age 23, Hjolifur decided to return to his family's farm, only to find his parents eaten by Werewolfs. Even with his scar, Hjolifur never disliked werewolfs more than any other animal, but at this moment hated them witha burning passion. Hjolifur had his sword forged for him and rebuilt his family's farm. Hjolifur hunted lycans across all of Skyrim and even Morrowind and High Rock. After meeting his wife Guma, Hjolifur settled down on his farm and started TAing. Although Hjolifur is capable of utilizing the Thu'um, most of the Shouts have been lost to time.His Thu'um is usually limited to breaking weak materials, sharpening some weapons, inflicting minor injury, cting as a strong form of Telekinesis, and minor healing. Hjolifur has three sons, all tunges, and they are ready and capable of hunting and farming on their own. The oldest has a wife and they are getting ready to move out. Hjolifur practices his Thu'm often, but he often uses his sword when hunting. The animals he hunts is now limited to game, but Hjolifur desires greatly to continue reducing the lycan population. When a messenger from King Thian came and offered him work, Hjolifur managed to legally call his trip a 'sabbatical."
Personality: Friendly, honorable and Intelligent. Although Hjolifur is strong, he is not the average 'dumb Nord' and has never had his clothed stolen by a Witch. This isn't to say that he's a genius, but he is capable of political debates and talking about scientific and magical discoveries. Hjolifur once was offered his well-paying job as a professor at the College of the Voice, he turned it down saying "There are more worthy applicants than I, and I will not rob them of their promotion"
emekcrash:
Name: Aitor Indignus
Race: Dunmer
Age: 32
Birthsign: The Ritual
Hometown: West Skyrim, (Unknown Town)
Class: Criminal. No, not one of those sneaky ones. Not one of those thieves or assassins. When he steals owned property or murders people, he likes to enter and exit with a big bang. For example, he enters a poor inn full of weak and old beggars, locks the door from the inside, tells everyone that they're about to die, laughs at them and then he kills them. When asked to do a favour for someone, for example retrieve an item for them, he just kills the person and takes the prize off of them... laughing in the process. He's a little mad, always torturing the weak. When it comes to real challenge though (Fighting someone that actually can defend themselves), he acts more professionally and takes the fight far more seriously.
Skills: Here are 5 different skills that Aitor's particularly good at:
Blunt - His favourite skill. Always uses his silver mace in combat. He always thought that maces are superior to swords, axes and basically anything with sharp edges. Here is his opinion on swords: "If I wanted to slice something, I'd go to the kitchen and slice some butter. If I'd want to kill someone, I'd get a mace and crush the persons skull. An easy choice if you ask me". He had trained the skill of Blunt weapons since he became 17; by joining the local Morag Tong and since then, he quickly learned how to use his weapon just in the right way.
Conjuration - He loves it when the Daedra or the Undead are fighting by his side. It makes him feel powerful and boosts up his already high self-esteem even higher. They are also a good distraction. He usually uses them to create even more chaos when murdering more then 3 weaklings at once. He learned the skill when on his travels. He was currently in the Morrowind mainlands Narsis, a city placed southwest from Mournhold. He often conversed with the local Dark Mage, a Molag Bal worshipper called Ard-Kel who later begun teaching him the ways of unlife. Aitor came to Narsis when 23, and left when 25. He spent two full years learning how to summon creatures and even weapons in critical situations.
Heavy Armour - Nearly always wears his armour. When he was part of the Morag Tong, members of the local guild hall were trying to teach him the arts of stealth and light armour. He never liked the idea of sneaking and wearing armour that could be quite easily sliced through. His uncle, whom was the local armour merchant, had a smith that made the armour for him, because he himself was only skilled at running a business. Aitor talked to his uncle about him giving Aitor some heavy armour. The uncle agreed, but only if Aitor would occasionally take care of some minor problems that rarely appeared. Aitor did those "quests" for about two months, but got impatient and murdered his uncle and the smith when they were asleep, then he simply took all of the armour from the shop and claimed it as his own. When evidence of the murder was found, Aitor was accused. He fled the town leaving his treasures and family behind and taking all the things he could with him.
Athletics - It was discovered that he was a great runner when he was only 7. Since then, he always loved running in his free time. He did and still does run regularly to keep his body in a high condition.
Hand-To-Hand - Always had a very short temper, so when younger he got into a lot of fist fights. He also liked beating up kids that were younger than him and used to use them as training bags at some occasions. Because of that, when he reached the age of 15, his fists were so messed up that Aitor could see his own bones and flesh. From that point on, he begun wearing gloves; even in the sleep. When 16, he started fighting in the local inns basemant, that the inn keeper illegally held hand-to-hand tournaments in. It got him a lot of money... and pleasure.
The other small thing he's good at is Mercantile. Knowing the fact that a big chunk of his family were merchants, including his father, he knows quite a bit about the subject. The only problem is, that he isn't very charming and gets angry easily. But when he's in a better mood, he usually can spent even two hours fighting over the price of an apple.
General Appearance: He is quite high, 6'3". As a Dunmer, his skin is obviously dark blue. His eyes are, as for a Dunmer, normal red. His face is rough with many scars here and there, but the most noticeable is the scar on his neck. Its on the right side of his neck, really long, fat and badly stitched. It starts under his right ear, and ends on his Adams apple. His face isn't thin nor fat, but he is not the handsome type, although he has a very muscular body structure, but to a certain extent. From shoulders to his elbows, he is covered in dark red tattoos that represent some type of words written in the Daedric alphabet. But the main point of focus are the two pictures that cover both of his shoulders. On his left arm, he has a tattoo of Mehrunes Dagon sitting on a dark throne with the almighty Arkay kneeling in front of him, begging him for life. While on his right arm, he has Nocturnal and Sanguine back stabbing the Goddess of Love, Mara.
As said before, his hands are a ruin with flesh and bone sticking out, so he wears gloves all the time. But what wasn't said before, is that the same thing happened to the bottom part of his back, but he never talked about that to anyone, even his parents, so it is unknown how or why it happened (No one knows that when looking at the bottom part of his back, you can actually see his spine sticking out of his skin). His hair is grey. It goes down to his shoulders. Its very messy and greasy, because Aitor never pays attention to it. His beard is usually shaved, because apparently... "I hate it when I'm abusing a nice imperial girl in an inn, and when I'm about to kiss her, my razor sharp beard scratches against her soft skin. I care about peoples feelings, you know". He also has a rough, deep voice.
Clothing/Armour: Nearly always wears an iron cuirasses, iron greaves, leather gloves, iron boots and a red bandana that goes around his forehead. He got most of those things from his poor uncle...
Weapons: A silver mace. Very special to him. He believes that the mace is his only true friend. He does not use any shields, anything sharp or any ranged weapons.
Character Traits (Needed to add. I've got to explain how my character acts. Is the angry type? Is he stupid? And so on): He gets angry REALLY easily. Aitor is a proud choleric, and so he wants everything to be done his way. He likes bossing people around, although he is not good at it. The man isn't charming but can barter well. Has an angry facial expression on, most of the time. He has no moral borders, meaning that he would kill his own father for 20 septims. When making important decisions, he isn't exactly the clever type. On the other hand, when in battle, he acts quickly and effectively. He loves laughing at others and making stupid jokes about how weak they are. He hates talking about his past or anything emotional... That does not mean that he is anti-social though. He likes talking, but he usually ends up offending or annoying other people, which he finds amusing. He basically has some mental problems which make him chaotically evil and very dangerous towards others.
Biography/History: Aitor seemed just like another child at first. But when 7, Aitor went to a travelling circus that was currently stopping in by his town. One of the acrobats from the circus challenged Aitor to a sprinting competition, just for fun. While the acrobat thought that he'd easily beat the little kid; Aitor won, leaving the acrobat far behind. Later when 12, Aitor started acting all weird and refused to ever take his shirt off, even when going to sleep. After a couple of months, he caused loads of fights with the local kids of the same age as him. After two years, when 14, he begun beating up younger kids and sometimes even advlts. When 16, he joined the underground hand-to-hand club, and thus obtained loads of money from the fights that took place at night. One year later, he stopped the underground fighting and joined the Morag Tong for three reasons: 1) To get even more money, 2) To learn how to properly use blunt weapons, and 3) To murder other people. He mainly did it for number three, because he had a strange need of it.
When 19, he killed his uncle, took the best armour he was currently selling and fled the town. For 4 years he had wondered the Morrowind mainland, searching for treasure, easy robberies and/or kills. When 23, he stopped by the city of Narsis and for two years he had learned the mystical ways of Conjuration. He then left the town at the age of 25 and travelled to Blacklight, a city placed in the northwest Morrowind; very close to the East Skyrim border. Aitor stayed in the town for 6 years. It is unknown what exactly he was doing for those 6 years. After that mysterious period of time had passed, Aitor left Blacklight behind and now, very experienced in battle, he travelled to Central Skyrim were he lived in the high mountains, hunting for animals and monsters, which were vital for his survival. He begun noticing that were-creatures appeared more often then they usually did in the high mountains of Skyrim. One thing Aitor was not aware of, is that he was about to go through a whole new adventure...
Werewold&Vampire:
Name: Veronika Castius Darksky
Race: Imperial-Werewolf
Age: 23
Birthsign: The Warrior
Class: Hound of Hircine, hunter
Skills:
-Spear
-Blunt
-Athletics
-Marksman
-Hand To Hand
Veronika is an decent fighter with the blunt and Hand to hand combat. However, she lacks proper skill with the blade and is constantly seeking training for it. She is a good marksman and can hold on her own. Since she likes to fight people up close and personal, she uses a bow just for hunting animals and food, but will result in it when the numbers are too much to handle. She is too young to be strong and is training each day due to the fact that she is always being hunted by foes. In a criminal life, Veronika learned to escape authorities and guards everywhere, when caught, she was forced to work on hard labor in prison, constantly getting into fights with the inmates. The acts of escaping and fighting the inmates gave her an improvement on her Hand To Hand and Athletics skills. Stealing from the rich, including her parents, earned her the skill of being stealthy and cunning. Earlier part of her life was in Skyrim, and most of her friends weren’t the civilized type, she learned to make use of blunt weapons, axes, clubs and war hammers came in use when going against a guard or two. Overall, Veronika is able to hold her own. Other than her battle skills, Veronika is pretty knowledgeable with making traps for animals and hunting down animals for food, from making snares to wooden arrows, she is good at it. Evading enemies is something she is good at as well.
Magic abilities/powers:Lycanthropy, Emperor’s voice. Werewolf Resistance - Common Disease and Blight 100% resistance. Eye of the Wolf, Spirit of the Wolf, Adrenaline rush. She is vulnerable and has a weakness to silver and enchanted weapons. Both in human and Werewolf form. She never learned any form of magic other than her race abilities and her Lycanthropy and only specializes on her melee and ranged combat.
General Appearance: Veronika Darksky is a young and beautiful Imperial girl, her light brown honey colored hair is a direct reflection of her skin-color. She is 1.49 meters tall and very athletic. Her clothes, usually tattered and ripped, as she is too lazy to buy something fancy, even with all the wealth she had. Either she wears no clothes or the regular and cheap ones, anyone that sees her thinks her as another poor girl. Veronika’s eyes were hazel, until the Curse evolved and took a heavy toll on her body, becoming a golden lupine yellow. After her Lycanthropy rose when she was nineteen, Veronika was changed to the worse, her looks became slightly more dangerous and aggressive. Under her eyes, dark circles developed and she looked like a mess, or someone influenced by skooma or someone who hasn't slept properly. The curly hair became a wild loose and un-groomed style, reflecting her own personality of not giving a care in the world about what people think of her, even so, she tries something new.
Clothing/Armour: Veronika has been an adventurer almost all her life, she’s an eccentric, walking around in dirty clothing and not showing any care in the world. Veronika favors the short-swords and axes, perfect for slicing and crushing, she often misplaces them whenever she changes at night, but often keeps her special weapons behind, only using them when she knows her nights are more tranquil. Mostly, she scavenges and steals her weapons from Forts and caves or from any unlucky traveler. Although she learned how to use them, she can barely fight with blades and only is good with an axe and her bow and arrow, the rest she will guarantee herself to lose. Her clothes consist Fur boots and common fur shirts, she walks around with them when in cold areas such as Bruma, Solstheim, and Skyrim. When in dry areas, all she wears is her Huntsman Vest and her Highwayman’s shirt, along with her Huntsman Leather Pants.
Character Traits: Veronika does not express any gentleness with tragedy and grief, life and death is insignificant to her. Veronika only kills when she can survive off of it, she can rob someone and do it without using any violence, only kiling someone when her life is threatened or her friends. So many words describe Veronika Darksky, Sarcastic, insane, unsettled, comical and loud. Every since her mother separated from her father and died of disease, Veronika only responded to life and its individuals with hate and hostility. Everything she loved was gone, a loving mother replaced by a [censored] and selfish step-mother, a loving father who was too busy to even give his daughter a time in the world, being strict and enforcing studies and the life of nobility upon her and a beautiful home of Cyrodiil, her home at the fields and prairies replaced by a cold and never ending blanket of snow-fall and drunk Nords. Being treated like she was no one, she practically raised herself alone, not really interested in gold or influence, she wastes no time with cunning manipulations and deception, she just wants to be a normal person. When she first turned into a Werewolf, she was frightened and scared and even pitied the people she killed, however as she went along, she was thrilled with hunting and the new life, she realized that caging the Beast only makes it worst. A devout worshiper of Hircine, Veronika will do everything in her power to serve him when she can. Veronika developed a hatred for Witchhunters and Werewolf slayers, but knows well enough to remain incognito. Even so, she still makes jokes constantly when she is happy and often makes fun of others for the sheer amusemant of it.
Weapons: Silver dagger in her right boot, a silver bow and silver arrows on her back, a club on her left hip, and a hunting knife on her left boot.
Biography/History:
Veronika Castus Darksky was born shortly before her grandfather was killed, she inherited the family Curse of Lycanthropy. For twelve years, she lived a normal, happy life with her mother and father, her life was enjoyed at its fullest. Until her mother died of disease. Veronika was heartbroken and her father, Roliandus, became depressed and bothered. They lived together alone for a year until someone new came in, or as she puts it “invaded” their lives, a nord woman named Marrara.
Marrara married Roliandus, mostly for his gold and his large Estate. Veronika, only twelve at the time, could do nothing at all but accept. As she grew, her step-mother treated her with disrespect and harshness, often smacking her when she talked back or refused to do something. Roliandus, aware of what went on could do nothing about it, due to his infatuation with his new bride, he would not risk losing another wife. Jealousy and bitterness took over Veronika, seeing her father favored his new wife rather than his own daughter. To Veronika, she perceived this as betrayal and acted upon it by becoming a rogue. After educational problems arose, Marrara forced her daughter into the military training when she was seventeen, warning to abandon her if she ever did anything else to shame her status.
Knowing she was abandoned anyway, Veronika learned what she could under Imperial training. Although she was unnaturally strong and fast, she learned new skills such as blunt, Hand to Hand skills and athletics, as well as armor and marksmanship before she was ready to leave it behind. When she did, Veronika tried a new life of crime and thievery, vandalism and rebellion, joining a small group of delinquents, she stole and succumbed to murder while robbing a jewelry. Being a wanted criminal, Veronika hid herself in an abandoned house when her so called “friends” betrayed her by telling the authorities of her next heist when they were captured. Having no one, she stole gold and disguised herself as a boy to get by and to buy food with the stolen gold. By saving up and storing her materials and equipment at her home, Veronika planned to escape to another Province. Veronika tried to do some adventuring, by spending times in local Inns and bars, she was able to eavesdrop on talks of treasures and such, there, she befriended a group of treasure hunters who planned to travel to Skyrim in search of a magic artifact that was wanted by a noble, whom would pay greatly for the trinket.
By joining the group of travelers, she planned to get the trinket for herself to have her own life, which is why she ran away from home. Twenty years old at the time, they arrived in Skyrim in search of the Hunter’s totem. For months they searched and they did not find it, until they came across a small village of nords, who acknowledged the existence of the magic artifact in the mountains nearby, unbeknownst to her travel companions. Intrigued by reports of an unusual predator living in a remote cave, Veronika traveled to a remote area. While in the cave, she was encountered by a feral girl who had bit her. In the process, the Curse that laid dormant in Veronika had awakened, and she transformed into a Werewolf inside the cave. She returned back to the small village, making up a lie and even joking about it.
Those days were the worse, she awoke in the morning naked with few bleeding wounds on her, only remembering what she became and not what she did, she ran as fast as she could for safety, she retreated into a cave where she kept herself warm for next two weeks. Slowly, she became insane, losing her mind and having mental issues, she preyed on the animals she was able to capture and even resorted to cannibalism when food was scarce and hard to find, she stalked adventurers and highwaymen and brought them back to the cave during the day, and at night she went out to hunt as the bestial nature was unleashed.
One survivor escaped and notified the local town, the Nords then set out to find the rumored feral girl that was terrorizing that area. Inside her hideout, they found Veronika naked and feasting on some entrails. They beat her to submission, requiring two strong nords to take her down and capture her, taking her to prison. Eventually, she broke free from her chain and was able to escape the prison and flee. Invigorated by the power of being a werewolf, Veronika had no intention of restraining her power anymore. Living alone in Skyrim, she plans a way to go back home to Cyrodiil after so long, to discover her families’ past, to confront her present and survive her dark future.
Schmuty Buncis:
Name: Gabriel Issac
Race: Breton
Age: 21
Birthsign: The Mage
Class: Hunter, and mage apprentice. He hunts vampires mostly, but sometimes other creatures. He is studying magic and quite good in this area. Gabriel practises everyday till he masters a few of the arts. He has a certain love for magic, but does not attened any magic school, instead he is tutored. Gabriel can play most instuments and he likes music, but he never has time to play because he is either out hunting of practising magic.
Skills: He is good with the longsword, Bow and arrow. He is good in the arts of Alteration, Mysticysm and Destrution. He is atheletic and light armour is like his "second skin".
General Appearance: 6'3" in height with an average build. He has short, neat, jet black hair and bright, piercing blue eyes. He is clean-shaven. Gabriel shows no emotion, but has a wave of hatred, fear and anger underneath all the "cool".
Clothing/Armour: He is usually wearing a Blue and Green outfit, but when he is out hunting, he wears chainmail armour and a crusader-like helmet. Gabriel wears fur armour during the harsh winters of Skyrim, though he detest the look of it.
Character Traits: Gabriel is slow to anger, but easily annoyed. He is quiet and keeps to himself and he has a strong sense between right and wrong. Gabriel is kind and caring, but is not very social. He is a man of nature and loves the world he lives in. Gabriel is calm in times of harsheness.
He does not like to argue or be in conflict with his friends or anyone for matter. Gabriel cares of what others think of him. He does not like alchohol or any wine and he has a hatred for people who betray their loved ones, and Gabriela absolutely detest vampires; he thinks thay are "scum of the earth". Gabriel is intelligent but he jumps to comclusions, to the annoyance of others.
Gabriel has a dark side to him; an evil, revenge ridden, blood thirsty side, which he fears of emerging. He does not let anyone pry into his history and snaps at them if they do so. He covers up this by keeping a staright face, showing no emotion. He tried to forget his past by drinking potions which only worked for a day of two. He drank these exccesivley before deciding to quit.
Biography/History: Gabriel grew up to a prestigious family in High Rock. During his early years, his father taught him how to hunt for food. One night, at the age of 14, he came home from hunting, with a few other to find his entire town slaughtered by vampires. The remaining townsfolk have been traumatised by the sight and have hated vampires since, along with the nightmares of the massacare.
They all soon after find out that Celeste, a citizen of their town told the vampires a good place to "feast" on instead of her when out exploring in a cave. They have gone out in search of her, with evil intentions on killing her. During their search, however, they capture vampires and starve them by throwing them onto abandoned forts and locking it away.
Eventually, two years following the massacare, the found Celeste, capture her and lock her in the fort full of blood-thristy vampires, despite her pleas for mercy. It is unkown whether Celeste become a vampire or...you know...
When Gabriel was 17, he moved, with a few of his friends to Skyrim, to start life anew, and escape his past, but it was not sucessful, as he still has nightmares. After a year, at the age of 18, he started hunting sinister creatures, killing whatever "evil" lay in his path.
It wasn't until 19 that he found a "good" werewolf, which in the end he spares, not wanting to be a "monster" himself.
Broken-Scale:
Name: Broken-Scale
Race: Argonian
Age: 27
Birthsign: The Thief
Class: A professional Bounty Hunter. Broken-Scale has traveled all over the eastern side of Tamriel, spending time in Morrowind, Cyrodiil, and Black Marsh. Relatively infamous amongst the criminal population of Black Marsh, it’s been said that he is responsible for capturing almost 1/3 of the inmates at the high-security Blackrose Prison, though his humble nature prevents him from ever presenting this figure himself. Rumor has it that he has also done some work with the Morag Tong in Morrowind, though these rumors are unconfirmed.
Skills: 1. Broken Scale is an extremely capable marksman, with a particular fondness for throwing knives, though he also is skilled with a bow. 2. He is a skilled spear fighter, though he is easily outclassed by specialists. 3. He is skilled at staying undetected while following targets for long times. 4. Has minor training in Illusion techniques, such as Command Humanoid (to help bring in Bounties) and Silence (for the Mages). 5. Expert lock-picker, capable of picking most locks in exceptional time.
General Appearance: Broken-Scales stands at about 6 feet tall, and weighs about 190 pounds. He has dark green scales covering his body, with lighter green scales on his chest/stomach area. On his back, from his lower hip to the back of his neck, he has a long, hideous scar that he received at a young age from a necromancer that he attempted to capture. Broken-Scale keeps his claws trimmed relatively short, though long enough to still cause damage in a fist fight. He has dark red eyes, and tries to shine his teeth at least once a week. Broken-Scale has a very muscular physique, not too massive, but not very lean either.
Clothing/Armor: Broken-Scale’s typical bounty-hunting outfit consists of a layer of clothing, a chain-mail shirt, and leather armor (Cuirass, gauntlets, greaves, and shin-guards). The armor breaks at his elbows, and his gauntlets don’t cover his fingers, to enable more dexterous movements.
Weapons: Carries at least 3 throwable steel knives on his person at all times, as well as a quiver of arrows (20 normal arrows and 10 poisoned ones), and a worn oak bow. He also carries a steel spear, enchanted (IF OKAY), and a vial of poison designed to affect the nervous systems of most races for about 5 minutes.
Biography/History: Born to a poor Argonian in Leyawiin, Broken-Scale has spent his entire life fighting. He fought for food in the streets against other poor children. He fought for girls as a teen and a young man. He fought as a guard for Count Marius Caro from the ages of 16 to 19. So when his mother became sick and needed money for treatment, he took the only skills he had ever learned and set out to make money as a Bounty Hunter. He soon tried to capitalize on a bounty he saw for a rouge mage hiding out in the swamps around Leyawiin, but his encounter with the mage resulted in a bone shard ripping open his back from left hip to right shoulder, and the mage escaping. Saved by a wandering adventurer, he woke up back in Leyawiin to find that, while he had been unconscious, his mother had passed away. Grieving, he packed up his meager belongings and set forth from Leyawiin to explore Cyrodiil, and wound up in Black Marsh, where he honed his skills. From there, he travelled to Morrowind, working with an old friend who had began working with the Morag Tong. He recently got news from a Nord informant of a job in Skyrim that could set him up for life.
Personality: Broken-Scale is, like most Argonians, quiet and reserved around people he doesn’t know. He is generally calm, cool, and collected, though Khajiits have been known to provoke him into anger, a by-product of growing up in the segregated streets of Leyawiin. He is humble and extremely loyal to those he calls friends, but vengeful and ruthless to those he dislikes. He has been described by many as having a "quiet aura of authority, the kind of aura that makes you feel naturally inclined to listen to what he says."
Person from Anticlere:
Name: Gille
Race: Breton (Alcairian)
Age: 23
Birthsign: The Steed
Class: Spellsword would be the best way to describe his skills, but what Gille does is difficult to pin down – his jobs vary wildly, that is when he even has a job. Still, he can rely on his skill with magick and – to a lesser degree – sword to see him through whatever it is he involves himself in.
Skills: He’s best at magick, predictably for a Breton. Personal favourite field is Destruction, it also happens to be very practical for a man of his occupation; he’s also handy with Alteration. Appropriately for someone who describes himself most commonly as a Spellsword, Gille can also handle a blade with some skill; however, it is something he does out of necessity and he doesn’t have a passion for swordsmanship, which is in sharp contrast to his arcane abilities, which he considers one of the great things about leading the life he does.
Asides from these combat skills, Gille is not beyond learning more mundane but practical skills. He can sew quite well when need be, also cook a bit. He’s also capable of travelling swiftly through mountains, having been described (by a Nord no less) as a mountain goat.
General Appearance: Gille is not that extraordinary in his looks. His skin is fairly tanned, perhaps slightly unusual for a Breton but to be expected when one spends several years in the west of Hammerfell. He’s slightly shorter than six feet in height and of a rather light, wiry build. The Spellsword’s face is gaunt in shape, with a slightly snub, small nose, lively large brown eyes, thin, slightly arching eyebrows and thin lips, with a small wispy moustache above. His black hair reaches around mid neck and is generally kept in a fairly messy bundle. Asides from a large burn mark on his left palm, the Breton’s skin is smooth and free of scarring or the like.
Clothing/Armour: Having no permanent home of his own, Gille usually puts quite some care into his clothes and keeps them in good shape, though in his own way – you couldn’t really tell he cares about his outfit at first sight.
He wears nearly knee high brown leather boots, enchanted with a very weak fire spell to keep him warm in Skyrim, but not too much so. Each has a steel plate sewn onto it for increased protection. He also has a leather kneeguard strapped to his left leg to protect the joint, though there isn’t one on his right. His pants are black and slightly baggy. They’re kept in place by a fairly wide fur belt, which is usually covered by the spellsword’s shirt – that part of his apparel seems a bit large for him, explained by the fact he purchased it in Skyrim. It’s light grey in colour and made of wool. Over it, he wears a dark brown brigandine vest, also having a steel plate on his left shoulder. In Skyrim he’s taken to wearing simple fur gloves while travelling, although he always takes them off before battle. Over this whole outfit he wears a dark brown travel robe, enchanted in the same way as his boots.
Weapons: Gille’s only physical weapon is a steel sword which he usually avoids using, though isn’t beyond employing it in conjunction with his arcane abilities.
Biography/History: There’s not that much to Gille’s life, in spite of what one might think when he hears he’s what could be described as an ‘adventurer’; the Spellsword himself calls it the worst occupation possible only half-jokingly.
Gille was born in Alcaire, High Rock, and spent his early childhood there. His parents didn’t particularly love him; you couldn’t say they hated him and he was certainly raised well, but the apple doesn’t fall far from the tree – they were eager to get rid of a responsibility as soon as possible, as their son frequently does now. It ended with the boy being given to the local Mages Guild at the age of 10 for teaching; they didn’t make a fuss of the issue, simply telling their son it was time he made his own way in the world. Although for several years he didn’t understand at all, when he was 16 Gille understood perfectly well why they did what they did and by now harbours no ill feelings toward them; in fact, he’s certain he would’ve done the same. It doesn’t mean he never misses them, but the life the Spellsword leads means that there’s little time for home visits.
It was at that same age of 16 that Gille decided he didn’t want to stay in the Guild; he didn’t enjoy the magick classes one bit, though his teachers always told him he had huge potential and if he was just a little more willing to put some effort into it, he could one day become a great mage. Instead of doing that, the young Breton gave them the longbowman V sign by disappearing one night and taking a fair bit of things that weren’t exactly his with him.
The following years of his life passed by quickly. He travelled first the northern part of the Iliac Bay, then got into a ship in Daggerfall that took him to Sentinel. The west of Hammerfell – the outskirts of the Alik’r – would be the stage of his wandering for the next several years, until he got fed up with how many Redguards treated magick and journeyed east in a pretty straight line, eventually crossing the mountains into Skyrim, which is exactly where he finds himself now, having spent a bit more than a year here.
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Name: Balarithgaer
Gender: Male
Race: Bosmer
Age: 43
Birthsign: Thief
Class: Has basically the same skills as the Assassin in Oblivion (Intelligence, Speed, Blade, Sneak, Security, Light Armour, Marksman, Acrobatics, Alchemy), but Light Armour replaced with Athletics. He is not an Assassin, however, just a simple Adventurer/Hunter. He is renowned in a small village on the Hammerfell/Skyrim/Cyrodiil border for coming to the market with fantastic catches, mostly skilled at marksman and sneak, he can take most animals by surprise. His Alchemy skill allows him to create many poisons to dip his arrows in to increase the number of kills.
Skills: Best in Marksman, he rarely misses and often compares himself to Borlour form the book Vernaccus and Bourlor, his favourite book of all time. Despite sgowing a natural talent for it at a young age, Balarithgaer hates blade, and is not consistent with how good he is at it. He has a passion for Alchemy, which he has become more and more skilled with over the years.
General Appearance: Balarithgaer is short - even for a Bosmer, standing at just 1.42m or 4'9. But this works to his advantage in the forest, as well as being skinny, weighing slightly more than a feather. He has vibrant green eves, constrasted by dark undereyes, showing the wear and tear that he has suffered over the year. He has many scars on his body, especially on his hand, the results of nicks from vines and arrows, but he has a large scar covering most of his back, from where he was rammed by a deer as a teenager. His hair is a Charcoal sort of colour, with a few gray hairs appearing on the top, it is also long, going down to his shoulders, but is well kept and look's respectable. Despite a few wrinkles, Balarithgaer has a boyish face and in his day could attract the woman from afar, however he is not married. Days on end in the wilderness allow a small bit of stubble around his chin, but otherwise his face is clean. He has a tattoo of an arrow wrapped in vines on his forearm, showing his love for the enviroment and his love of marksmanship. Although light, he is not weak, with reasonable muscles and good blood and protein, being a strict folllower of the Green Pact.
Clothing/Armour: Balarithgaer chooses not to wear much armour, preferring to use Shield enchantments instead. He wears Fur boots and cloves to keep his hands and feet warm, but that is all the armour he wears. His other clothing includes Tan Pants, with a small hole in the lower leg, these are held up by a black leather belt, with cloth hanging off to polish his arrows. On his upper body he wears a long, warm, worn out black shirt, with silver buttons and a green tree embroided onto the left briast. He wears a huntsman vest over this, which has faded from its original tan to a dirty brown. Over his head he wears a dark hood when it is raining, or is being especially stealthy, but for the most part he leaves it uncovered. All of his clothes are enchanted with Shield. On his back he has a sack which carries what little possesions he has, a small amount of gold, a comb, some health potions and poisons, his alchemy set and ingredients and treasure he has found on his excursions. Not having a home, he has a bedroll which he also carries around, but leaves behind when he is hunting.
Weapons: Bows are what Balarithgaer adores, and has two, and enchanted Elven one, which gives fire damge, and a Silver one. He only has Elven Arrows, and goes out of his way to save each one. He carries an Elven shortsword with his mothers name inscribed on it, it was given as a gift to him on his 17th birthday, and has lasted 26 years. He takes great pride in his weapons and polishes them daily, and would probably kill himself if he lost them or they were stolen, especially the elven bow and sword.
Biography/History: Balarithgaer was born in Arenthia, and enjoyed a simple upbringing. He never knew his real father, but his mother - Halertheen - remarried when Balarithgaer was just three, to a hunter named Edravir, who engaged Balarithgaer's love of bows, hunting and nature. But when he was 10, in 3E393, Balarithgaer and his family moved to a townhouse in Anvil because of the political unstability in Valenwood that lead to the 5 Year War beginning two years later, whilst they were leaving Edravir was gravely injured and could no longer fight. Balarithgaer then became more independent, with his mother always tending to Edravir, his education and childhood were practically abandoned, as he now had to be the provider for the family, this is where he started to hone his hunting skills, Balarithgaer started off just hunting mud crabs, and that would be dinner, but as Balarithgaer went further out from Anvil, the more animals he was discovering, and was learning to create potions from their meat, and the plants that grew in abundance in the Gold Coast, he was now taking down Boar, Deer and the occasional lion with his bow. He then learnt the art of sneaking and lockpicking, and enjoyed brief stint as a petty thief in Anvil, occaisionly picking up gold and Ales. He was never caught, but stopped when he got too cocky and attempted to break in to a home while the owners were still inside. But his thievery skills came in handy in the wilderness, being able to pick off animals without them noticing, he was now the master of Marksman.
In his advlthood, he re-educated himself, reading loads of books, and attending a class taught by a local school teacher. During his late twenties and early thirties, he went from job to job, being a bodyguard for a noble, an Alchemist, a Legionairre and a city guard. But none of these jobs suited him right, when he was 34, he said goodbye to his parents, the town and county he loved, and started Adventuring, selling meats and pelts in local markets in Colovia, Hammerfell, eastern High Rock and western Skyrim. When he was 39, he came to the settlement of Portti, a few miles south-west of Falkreath. He hunted the area in South western Skyrim, Northeasten Hammerfell and Northwest Cyrodiil for 2 years, until he'd practically picked it clean, he was regarded as the provider for the small village of Portti. But on his 42nd birthday, Balarithgaer packed what little he had and left Portti to discover the rest of Skyrim, and is still adventuring, currently based in between Windhelm and Rifton. His Parents are still alive as far as he knows, and he plans to visit them in the next year.
Recently, Balarithgaer has come across vampires and contracted Porphyric Hemophillia twice, but has recovered before being turned into a vampire, thhis has added to his hate for vampires.
Personality: Not shy, but not out going either, Balarithgaer is reserved, and it takes a long time to get his trust. Once you get to know him though, he reveals he has a moderate ego, and despite his size, looks down on people.
Hircine21:Name: Nataniel Leinhart
Race: Imperial
Age: 28
Birthsign: The Tower
Class: Vampiric Spellsword.
Skills:
Blade: On Nathaniel's tenth birthday his father allowed him to learn a form of combat of his choosing. Having always been fond of blades and sword combat it was easy for him to choose. From that day forward he was instructed by Serverus Victrix one of the most famed swordsman in Cyrodiil. In order to find out which type of blade Nathaniel would be most proficient with, Serverus tested him with all manner of blades. It was discovered that short swords would be the best fit for young Nathaniel. For six years he remained under Serverus' tutelage. Though after six years Serverus had little more to teach so he departed Leinhart manor after bestowing upon his student a gift - the weapon known as Kondar.
Alchemy: With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild. Though he was supposed to be learning mage disciplines Nathaniel took a great interest in learning alchemy. Felen Relas the chapter's alchemist took Nathaniel under his wing teaching him the different plant properties and which combination of ingredients made what potions.
Destruction: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after learning the basic mage disciplines Nathaniel was ushered off to Skingrad to learn the finer points of Destruction magic. With excellent tutelage and a hunger for learning Nathaniel quickly grasped the use of Destruction magic.
Alteration: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after a stint learning from the mages in Skingrad, Nathaniel was sent off to Cheydinhal to study Alteration. While he enjoyed the atmosphere the other guilds had hated the time he spent in the Cheydinhal chapter as he found the chapter head was not only a bad instructor but also extremely rude. Poor teaching aside Nataniel became quite skilled in the use of Alteration.
Acrobatics: During his stay in Cheydinhal Nathaniel befriended a KhajiIt named S'rasha who was a bumbling thief. In exchange for helping S'rasha rob several homes with his Alteration spells. Nathaniel got S'rasha to teach him how to be lighter on his feet.
Minor Skills: Along with his major magic disciplines Nathaniel knows basic Conjuration and Restoration spells. Due in part to his upbringing, good-looks, and charming demeanor he can occasionally haggle with merchants.
General Appearance: Standing fairly tall at 6'1, Nathaniel having been battling vampires on a consistent basis stays in peak physical condition. He weighs in at 177 lbs. Has well groomed charcoal colored hair that runs down to his upper chest. He also maintains a very thin goatee. His eyes were originally grey before he turned but now hold a red tint. He sports no tattoos but has a short scar on his upper chest from the blade of a tenacious Aundae vampire Nathaniel killed in Morrowind.
Clothing/Armour: Nathaniel wears a thin shirt of chainmail embroidered with his family coat of arms. Over the chainmail he wears an elegant long sleeved black & gold shirt. He wears a pair of black & bleached burgundy pants, he wears a brown belt which holds his scabbards, potion bag, gem bag, and scroll case. Over his pants he wears a pair of finely crafted iron greaves. He also has a fine pair leather boots dyed black. He wears of set of black dyed leather gloves over his hands. Finally he keeps on a hooded black cloak while he is traveling.
Miscellaneous Items:
Potion Bag - holding three weeks worth of blood vials, two potions of fire damage, a potion of invisibility, a potion of fire resistance, a mortar and pestle, and several ingredients
for potion making.
A small brown empty bag with a bright red sash for carrying various gems.
Scroll case - holding a weak shock spell, and summon flame atronach scroll.
Rucksack Bag for carrying tomes and books. Currently in his possession are Fundaments of Alchemy and The Doors of Oblivion.
Bag of Gold - currently holds six-hundred-twelve septims.
Enchanted Items:
Magicka Reservoir Ring - A half charged ring that restores a moderate amount of magicka(worn on Nathaniel's left ring finger) It is a plain silver ring.
Firewall Amulet - A beautiful silver chain holds a diamond shaped ruby which grants the wearer a decent protection from fire magic.
Fire Proof Gauntlets - Due to his vampiric nature Nathaniel had his gloves enchanted at the Arcane University against fire damage so he may cast his fire based destruction spells with impunity.
Weapons: Nathaniel currently holds two shortswords both very valuable to him.
Kondar - A silver shortsword enchanted with basic shock magic given to Nathaniel by Serverus before his departure form Leinhart Manor. The blade holds strange etchings along the fuller all the way up to the central edge. The strong and edge of the blade have a purplish hue.
Varscona - A elven shortsword taken from Voregan, a powerful Aundae vampire, the same Aundae who gave Nathaniel his first and only scar. Varscona has a red gem fitted into the rain guard, it's cross-guard is a exquisite yellowish-gold, the grip is black & red, and the pommel is green with the etching of a tree. The rest of the blade looks like a common elven shortsword. The blade has weak fire and light enchantments upon it.
Biography/History:
Born into the Leinhart family Nathaniel lived a life of privilege within his families seaside gold coast manor. As the third son he was favored and sheltered by his parents because he was the youngest in the household. On Nathaniel's tenth birthday his father Octavien Leinhart granted his son the right to learn a weapon discipline. Nathaniel quickly chose blade so Serverus Victrix a renowned swordsman known throughout Cyrodiil was hired to instruct him. After a test to determine which type of blade Nathaniel would be proficient with he was taught the art of short sword fighting.
After six years of tutelage his mentor had nothing left to teach the young man so he departed after presenting Nathaniel with 'Kondar' a personal blade from his collection. : With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild.
While studying the fundamentals of the six schools of magic Nathaniel took an interest in alchemy so the resident alchemist Felen Relas allowed him to study under him. After he had learned which schools of magic interested him he was whisked off to the guild chapter in Skingrad where he became better acquainted with the usage of destruction magic. After eight months of study in Skingrad Nathaniel was moved to Cheydinhal so he could become more skilled with Alteration magic. The great learning atmosphere of Skingrad was not the same in Cheydinhal as most of the instructors were quite rude and had no patience for a novice spellcaster. His only enjoyment came from his Khajiit friend, S'rasha who was an inept thief whom he helped on occasion with his magic in exchange for acrobatics training.
After two years away from home at the age of eighteen Nathaniel sought to enter the Arcane University by getting the eight recommendations from the guild heads. Unfortunately before his test in Cheydinhal ill news came that his father was on his deathbed and was to return to his families home immediately. Two weeks after his return hi father finally passed on. At this time Nathaniel felt extremely vulnerable as despite his father's affluence and great wealth nothing could save him from death. Nathaniel then became a recluse trying to find a way to defeat death. After several weeks Nathaniel returned to the mages guild hoping to find his answer in magic to defeat his greatest foe. Seeking the knowledge within the Arcane University Nathaniel began gathering recommendations from all eight guild halls.
It took a year and a half but finally Nathaniel was given the rank of apprentice and allowed into the confines of the Arcane University. Outside of his studies Nathaniel spent all of his time researching in the library. He was twenty-two years old when he found his answer "vampirism". To Nathaniel it didn't have any downside and he wouldn't have to become a disgusting lich. His studies had shown that as long as he remained well fed he would appear like a normal human.
He then departed the Arcane University in search of a vampire. He relegated his search to the Imperial City as there were stories of vampires that appeared at night attacking late night travelers. Six months passed without a sighting before Nathaniel found a vampire feasting on a beggar in the Market District. Carefully Nathaniel tracked it down into the sewers where he ambushed the vampire utilizing a basic light spell. Nathaniel then threatened the vampire that unless he infected him he would die. Wondering why he would subject himself to vampirism the vampire bit Nathaniel passing on the disease. With the vampire now expendable Nathaniel killed him then waited the three days necessary for the change.
Nathaniel's early days as a vampire were quite difficult. Several times he almost went twenty-four hours without feeding and was almost exposed. To remedy the problem Nathaniel began collecting enough blood to sustain him for weeks usually from bandits and marauders. Now with a new lease on a ageless life Nathaniel took to traveling Cyrodiil. A month into his travels on a late night along the Green Road Nathaniel spotted an enchanting Imperial woman walking alone. Taken aback by her beauty Nathaniel approached her with the intent to pass his gift onto her. Using his charm he was able to learn her name was Morene. He then used his power of seduction to leave Morene in a trance using the opportunity to infect her through bite.
As he tried to do so she began to laugh calling his attack sloppy. Morene then revealed that she already was a vampire and had been for quite some time. Nathaniel then inquired if she would be with him as they lived their unlife together doing as they pleased. She outright refused calling him a whelp who had just gotten his power but maybe after he became stronger Morene would accept him. Seeking Morene's companionship he foolishly challenged her on the spot. Morene crushed Nathaniel with ease but spared his life as she found him interesting and would allow him a second chance in the future. She left him on the side of the road begging for her to stay with him. Morene left him with these parting words "If you wish to best me you should take knowledge and power from your fellow vampires only then might you stand a chance against me. When you are ready meet me at Nornalhorst in the West Weald."
In order to win Morene's affection Nathaniel began a crusade hunting vampires which has lasted six years. Each lair of vampires he rooted out rewarded him with ancient tomes, and rare equipment that had been hoarded jealously by his brethren. His hunt took him across Cyrodiil, he then expanded his search to Black Marsh, Valenwood, and Morrowind. Though he has been hunting vampires for personal gain Nathaniel has become quite famous as a vampire hunter much to his annoyance. On his way to High Rock Nathaniel learned that the King of Skyrim was organizing a group of adventurers to deal with a large massing of vampires and werewolves. Hearing the word vampires, Nathaniel set off for Skyrim hoping to find more artifacts of power to help him win Morene's heart...
Personality: A secretive cunning and intelligent individual. He wishes to keep his secret for as long as possible and has managed for six years with only a few minor slip-ups. Nathaniel knows how to turn on the charm when he needs to but also has quite an ego which occasionally will get him into trouble. He has a weakness for women which is his Achilles' heel and greatest weakness. He worships the daedra lords Molag Bal, Clavicus Vile, and Hircine as each is important in his current life. Nathaniel also has a interest in the daedra lord Sheogorath. He is working tirelessly to win Morene's heart and will do anything to succeed in his endeavor. Has an extreme hatred of Keerilth.
A picture of Nataniel just to give a general idea of his appearance