Host advantage

Post » Fri Feb 18, 2011 11:30 pm

since the game, on console, will be hosted peer to peer style, i was just wondering.
Does anyone know about the dreaded "host advantage", because honestly, SD is preaching balance, but in games like GoW the host is god, and thats a deal breaker.
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Monika Krzyzak
 
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Post » Sat Feb 19, 2011 7:56 am

no clue :shrug: , hope not
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Manuel rivera
 
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Post » Sat Feb 19, 2011 8:08 am

It's p2p - the host will always have some sort of advantage - the question is, how much.
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Annick Charron
 
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Post » Fri Feb 18, 2011 5:20 pm

in black ops. treyarch made it so that the host is at a disadvantage.
i.e. .5-1 second behind everyone else.
its like "you have too good of a connection" and procedes to spam the handicap.
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Tiffany Carter
 
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Post » Fri Feb 18, 2011 10:25 pm

It's probably not going to be that much of an issue. Games like Gears have an inexplicably insane host advantage, while it's just painfully apparent in games like CoD. Brink seems like it just doesn't lend itself well to slight advantages. Besides, the host can't do much if his team isn't benefitting.
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Monika Krzyzak
 
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Post » Fri Feb 18, 2011 11:57 pm

It's probably not going to be that much of an issue. Games like Gears have an inexplicably insane host advantage, while it's just painfully apparent in games like CoD. Brink seems like it just doesn't lend itself well to slight advantages. Besides, the host can't do much if his team isn't benefitting.

There it is.
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Jason White
 
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Post » Fri Feb 18, 2011 11:30 pm

It's probably not going to be that much of an issue. Games like Gears have an inexplicably insane host advantage, while it's just painfully apparent in games like CoD. Brink seems like it just doesn't lend itself well to slight advantages. Besides, the host can't do much if his team isn't benefitting.


Exactly; since it takes longer to kill someone than in games like CoD, being host won't be too much of an advantage. Say if I'm host and I come around the corner and have a 1-2 second jump on you, you still have a chance to retaliate.
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darnell waddington
 
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Post » Sat Feb 19, 2011 6:58 am

Yay for Gears 3 having dedicated servers :celebration:

Can't really say atm whether or not the host advantage will be good, or bad as I have yet to play the game.
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naome duncan
 
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Post » Sat Feb 19, 2011 7:14 am

I honestly never noted it in CoD, and I'm host many times.
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Robert Jr
 
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Post » Fri Feb 18, 2011 5:32 pm

Never had a problem with host advantage on Assassin's Creed.

Sometimes the guy who's lagging will get lucky because of it, sometimes he'll get dead because of it.

In games where you're taking a solid few hits before going down, host advantage doesn't make much difference. In games where the netcode is solid and stable, the small advantage that's left can be negated completely.
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April
 
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Post » Sat Feb 19, 2011 12:46 am

in black ops. treyarch made it so that the host is at a disadvantage.
i.e. .5-1 second behind everyone else.
its like "you have too good of a connection" and procedes to spam the handicap.


I hope it isn't like this. There were actually people who would try to bog down their internet (downloads, etc.) before joining a game to get a higher handicap, then they would fix their connection so they were above others. Treyarch's idea was good in theory, but I wish one of these companies would actually try supporting their product. -_-
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Crystal Clear
 
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Post » Sat Feb 19, 2011 5:29 am

As a piece of general information: Hosting a game will always put you at an advantage because you are the one who receives information from other players and then forwards it to the rest of them. You are the be-all and the end-all here.
In CoD, this allows you to get around a corner and shoot someone before you've sent this action to the player on the other end, which will make see what happened in the kill cam. After it happened.

Say if I'm host and I come around the corner and have a 1-2 second jump on you, you still have a chance to retaliate.

Just sayin', 1-2 seconds is probably enough to kill someone in BRINK. 1-2 seconds in FPS-time is A LOT.
If you had a 0.2-0.6 seconds advantage, that wouldn't make too much of a difference.
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Spooky Angel
 
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Post » Sat Feb 19, 2011 9:16 am

As a piece of general information: Hosting a game will always put you at an advantage because you are the one who receives information from other players and then forwards it to the rest of them. You are the be-all and the end-all here.
In CoD, this allows you to get around a corner and shoot someone before you've sent this action to the player on the other end, which will make see what happened in the kill cam. After it happened.


Just sayin', 1-2 seconds is probably enough to kill someone in BRINK. 1-2 seconds in FPS-time is A LOT.
If you had a 0.2-0.6 seconds advantage, that wouldn't make too much of a difference.


I guess your right. I didn't really mean 1-2 seconds; 0.2-0.6 is more what I was thinking.
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SamanthaLove
 
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