You obviously never read my post, not once did I state the game svcks, all you did was prove your a blind child really devoted fan.
Thank you.
To me, it was the amount of backstory that these characters had to tell, how those stories reflected on who they were presently during the events of NV, and who they could become through your decisions in the game that made these companions so interesting. Rex probably had a lot more backstory to him than a lot of Fallout 4's companions to be honest. But companions like Arcade or Veronica? I could talk to them for the longest time and never get tired of their dialogue.
Although some companions in Fallout 4, like Cait, had some of this (probably my favorite companion in Fallout 4 at the moment). However, from my experience so far, it seems most of them do not go to that extent of character for these companions. I'll give some companions some credit for the personality at the very least like Deacon or Hancock.
Overall, I don't think Fallout 4 comes anywhere close to Fallout 2 or New Vegas for me, and I saw that coming before even playing it. But I think I consider it a step in the right direction from Fallout 3. And with that, I see as a good thing.
140 hours in and i have enjoyed it quite a bit with my one char, and i am finally going for the new char.
The game takes some getting used to in regards to the new weapon crafting system, settlements and such can be a big time sink for some people to setup their settlements housing and such the way they want.
The game it self the fps aspect is better then previous games, but i do tend to go VATS vs the faster moving bug creatures in this game they can quickly cause you to miss quite a few shots since they move so fast so easier to just VATS them down to save on ammo.
Well.
That is rather condescending and arrogant, isn't it. You get to pass judgement on other people's opinions and personal likes or dislikes. Who elected you the final arbiter of everyone's personal likes and dislikes in the world?
I'll save you some effort. You don't have to feel sorry for me.
I don't think Fallout 4 is the bestest superest leetest game evah. I'm not that thrilled, honestly. It isn't even the companions; I haven't found that many yet. It doesn't matter. The game isn't that compelling or engrossing for me. [Neither was FO3 or FNV, honestly, and the invisible walls in FNV drove me nuts in addition.] Personal preferences and personal opinions; everyone has their own.
People who post here could find better ways to word things sometimes, and acknowledge that not everyone is going to agree with their opinions. Opinions and personal preferences aren't facts.
well, FONV was plagued by same thing as Oblivion and Skyrim for me when I played them, on PS3, the whole lag problems the larger your save file became. I have both on PC and PS 4 now, and I'm happy to report that so far, so good on PS4 for me, and I actually had my first crash on PS 4 just yesterday, and I've played basically every day. Not bad imo, for a huge game, and an improvement for BGS for sure.
I'm sure FONV would run great on my PC though, one of these days I prolly get it for it.
You mean those between east and west? Because I bloody hated those, too.
So NV had invisible walls and he is trying to say that game is better than Fallout 4? LOL
I enjoyed NV, but I never like companions in any of the games. I didn't see them as having any more depth and they are always in the way. Somethings never change. I did not get the add-ons however for it. So far Nick Valentine is the most interesting I've ran into but I still don't want him hanging with me all the time.
50 hours is a bit of time spent and probably worth the play for you. You can go back to NV though if that is your gold standard. I replay some of my faves now and again too.
I would have to play Fallout 4 myself to give a proper opinion but since I lack the hardware to do so, I can only speculate and base things on what others have said.
For me New Vegas is a so called "real Fallout", obviously because I'm a oldschool Fallout fan. It is clearly targeted to different audience, to those who want proper story and world instead of TES-style themepark (which Fallout 3 and 4 are). Does that make Beth's Fallouts bad games? Of course not! They are great games, they just don't meet the expectations of what some people want from a Fallout game.
By the way, I've always wondered why people complain Mojave being empty and boring. It may seem empty but has waaaaaay more content than DC at least.
Regarding the comment made above about companions in FONV not having depth, I find that to be a staggering comment. I'm particularly thinking about the alcoholic girl who had lost her caravan company, then becomes your companion after a separate quest line, and then what happens to her if you don't have your wits about you. Several years later I still have flashbacks and feelings of guilt about that as though it was a real person that I let down so badly. I won't spoil that plotline for anyone who plays FONV after FO4 but so far the painful consequences of your actions seem to be missing from FO4.
For instance yesterday a guy asked me to rescue his son from kidnappers but I didn't realise that there was a time limit and the mission expired so now his son is dead. But the next time I saw the guy he never mentioned it and just asked me to do another Minuteman quest. That would never happen in FONV - you'd have your nose rubbed in consequences even where seemingly minor, non-companion NPCs are concerned.
The whole masonic dualism that informed the moral choices and consequences of previous Bethesda games seems to be entirely missing from FO4. But then again I have spent so much time building totally pointless walls around my settlements that I may have missed it.
I lasted about 50 but it was in small spurts. After FO3 and all the praise, I just thought it was a slow starter.
No, the ones that blocked you from going to the top of a hill, or climbing down a cliff. I've never used tcl more than in FNV. I kept getting stuck behind the invisible walls because I was used to the "if you can see it you can probably get to it" thing that Bethesda does. FNV had places that you could see; the top of a gentle sloping hill you were almost at the top of, but an invisible fence keeps you from getting there. And those were all over the place.
Again with the condescending stuff.
Which part of personal opinion and preference aren't you getting? Not everyone is going to agree with you. Here's a real shocker for you. PERSONALLY I'm having more fun with ESO than FO4. I have the game. I'll play it when I have nothing else to play. It isn't going to hit my top ten list though.
Ok, so, I've been mentally comparing NV and FO4 for a week now. Honestly, I think they are both good, but for different reasons.
I'm finding myself in a similar mindset as when I compare Skyrim and Oblivion, appropriately enough. OVERALL, the newer game has generally better gameplay and interface, while the older game as, in my opinion, the better storylines and world. however, these two are a much closer race than Skyrim and Oblivion.
FO4, I have grown to love the new perk system. See, in all of the previous fallout games, save for maybe Brotherhood of Steel and Tactics, Intelligence was almost a required stat. Yes, you could make it through with a low intelligence, but you missed out on a lot, since Intelligence determined your skill point gain per level, and skill points were ridiculously important.
With FO4's system of one perk per level, and stats count as "perks", you are much more free to craft your character anyway you want. You can make a stupid brawler, and you miss out on zero ability gain that an intelligent character would get. THe argument can me made that you level up slower, but there is always stuff to murder.
However, the world feels a little more empty somehow. Not enough to be game breaking, but just enough to be noticeable. The Settlement system, as awesome as it is, has unfortunately made a lot of the towns you run into nothing more than proto-settlements. In New Vegas, and even FO3, each town had it's own personality. And yes, certain areas still have this feel in FO4, like Diamond City and Good Neighbor, but it is still something noticeable. It's a lack of richness, I guess.
The new weapons system has received a lot of attention, and multiple threads. My basic feelings are that the customization is good, and the weapons preform fine, but there needs to be more variety. I know that it's supposed to be because of a lack of resources, but the weapons types are so few that things start to look uniform. THere SHOULD be some weapons that overlap in capability, because that is how it is. And I know that they will likely improve upon this in a DLC, but it gets me a little wehn I have to wait for DLC content to make a game "complete". That said, I do distinctly remember how companions in FO3 were basically useless until after Broken Steel was added (at which point Dogmeat became nigh unkillable. Seriously, he could tank a Fatman).
I still think FO3, FO:NV, and FO4 are all excellent games. And I think that the new levelling system in FO4 is a drastic improvement over FO3/FO:NV, and that says a lot since I was skeptical of it at first. I just hope that some DLC gives FO4 just a little more personality, and MORE WEAPONS.
Also, I want my .223/5.56 pistol. Seriously, Bethesda, I'm a little consumer really devoted fan on this one. Stick it in a DLC, i'll buy it. I'm not proud of this, but it is true.