70 Hours in and think I'm about done

Post » Thu Dec 15, 2011 11:44 pm

Its Bethesda. They have followed in the footsteps of Bioware to dumb down their game for the crack kiddies and new generations. Nothing new there.
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Verity Hurding
 
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Post » Fri Dec 16, 2011 3:10 am

Skyrim is a victim of its own success in a way.

They have created what is without refute a beautiful sandbox to play in and told us to go do whatever we want in it. It looks so good that we nearly forget its limitations.

Sadly, the technology doesn't actually allow for us to do whatever we want *yet* (nor have appropriate world-wide NPC reactions to the things it does allow us to do). In all likelihood in our lifetimes however we will get something close. In the meantime, the failings of the game in terms of limitless roleplaying, radiant AI, mulitple branches of quest lines if using real voices is nearly impossible.

What I believe will advance CRPG games leap years in the future (to the detriment of voice actors) is the ability for computer generated speech. Then the writers just have to write the lines (the way Planescape: Torment had about 15 responses to a question) and the computer will generate the voiced response (with appropriate accents). Only limited by the amount of answers the designers can come up with.
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Alexander Horton
 
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Post » Thu Dec 15, 2011 6:40 pm

I've got 133 hours in Skyrim so far and I've only completed maybe 4 or 5 quests that involve the main story. I don't know how many quests I've done so far altogether (it's a lot) but I know that my quest list still has tons of quests that are waiting to be completed. On top of that, I know there are many characters that have quests waiting to be started that I turned down until later. There's no shortage of things to do as far as I'm concerned and sometimes I actually feel a little overwhelmed with options between crafting, questing, exploring, etc.

For the record, don't think that I'm easily entertained either. Someone mentioned the good ol' days of pen & paper RPG's, and that's where I came from. I started playing AD&D in the early 80's and I was playing computer RPG's before color graphics had even been invented yet. I can safely say that I've earned my gaming stripes many times over and I'm just as much into gaming now as I was back then. In all honesty, there have been much better CRPG's than Skyrim, or any of the TES games for that matter, and it's quite apparent that they're moving away from the more complex and traditional "rules" of what makes a great RPG. Nevertheless, I'm having a blast playing Skyrim, even after 133 hours of play.

I don't know if I've actually done any of the quests generated by the Radiant system yet, but so far, all of the dialog I've heard from NPC's has been unique for EVERY quest. I'm also continually amazed by how deep some of the quest lines are that aren't even part of the main story. Just when I think I've done the last quest for someone, they start telling a new part of the story and I find that they have yet one more thing for me to do. Yeah, I'll admit that some generalized aspects of the game are repetitive (bandits having much the same drops over and over, for example), but show me a computer game of any kind that dosen't suffer from that sort of issue if you play it long enough. Most of them have that problem within the first couple of hours of gameplay.

Skyrim is indeed meant to have some sort of ending overall, although you can certainly choose to keep playing if you like. I give credit to gamesas for at least doing what they could to create a procedural questing system, even if it's not perfect. I'm sure they're figure out a way to make it even better in the next TES game. I'm not really looking for Skyrim to keep on entertaining me indefinitely. If I wanted that, I'd reactivate my WoW account. I don't know about the rest of you, but I actually have half a dozen other PC games sitting on the back burner just waiting to get played, not counting any upcoming releases that I might want to buy. I don't want Skyrim to take up all my gaming time, so if it has an ending or a point where I can sit back and say, "Well, it has it's flaws, but that was still a great gaming experience", then it's all good with me.

Like a great movie or awesome book... I get into it, I enjoy the experience, revel in it afterwards, but ultimately, it ends and I move on.

- S -
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Casey
 
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Post » Fri Dec 16, 2011 7:53 am

70 hours isn't that bad.
That's roughly 0.86 cent per hour of entertainment.
Pretty cheap compared to any other form of entertainment.


I like this post!
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Rich O'Brien
 
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Post » Fri Dec 16, 2011 4:45 am

Well, here's the thing. I can understand being able to change shouts and spells on the fly, because you aren't actually digging some piece of equipment out of a bag in the middle of a fight, but when it comes to changing weapons, they should only allow you to have so many weapons readily available on your belt, so to speak, and ready to grab. Having an axe and sword on your belt is feasible; having five different weapons on you and immediately at hand according to what you might need in the fight is just not realistic at all.

And it certainly stretches belief to the point of breaking to be able to chug six potions and change armor in the middle of a battle. The sad thing is that I do this myself. All that stuff I said in my previous post? I do that, and I do it constantly. I have some enchanted iron gauntlets I use for archery, and I have some improved steel plate gauntlets I use when fighting toe-to-toe. I start with enchanted leather sneak boots, enchanted archery iron gauntlets, and an enchanted sneak-amulet and a bow, then when I come across bad guys I shoot them from sneak until they start to close then I use my amazing ability to freeze time and change my equipment, and switch to epic plate gauntlets and boots, enchanted heavy armor amulet, and epic steel shield and war axe, then restart time. Boy those bandits/forsworn/cave bears/dragon must get pissed as hell when I go from Robin Hood to Iron Man in the blink of an eye just as they get within ten feet. I really shouldn't, but I do it because the game's kinda balanced to do things that way. Even if I forgo the switch between archer and tank, and just stick with the tank gear, there still would be battles where I just have to drink a quick potion or the fight can't really be won.

Also, @ the OP: Yeah, take a break. Grinding through the game will sour you on it real quick. If it's getting late and I'm a little tired but not quite ready to go to bed, I don't play the game. I'll just read for half an hour rather than force myself to zip through a couple quests in an hour's time. It just svcks all the fun out of it.


You do THAT much gear swapping????

I have lockpicking/thieving gear.

I have combat gear.

I am working on a conjuration set to summon thralls without the reduction perk OOC.

etc...

I NEVER change gear mid combat unless I realize I'm wearing lockpicking gloves still or something (which screws up my mage armor too O.o otherwise I wouldn't care much)

I have different weapons for different things... fear for example. Life/Stamina Stealing... various elements... various weapon types. I generally pick my weapon for the dungeon and roll with it except for special purpose weapons (ie; swapping to my fear dagger in my favorites list to run off enemies and give me time to heal up)

I avoid using pots like the plague. I'll use them to prevent dying in a last "AWW SH**" moment... but my playstyle leads me to back off and heal up using restoration instead of relying on pots....

You can't sit there and abuse a system and then cry that it makes the game to easy.

FFS, you're a GROWN DAMN advlt..... if you don't like pausing the game to swap gear... DON'T USE IT.

I don't.

If you don't have the kind of self control to play a game how you would enjoy it and instead are compelled to do things that you find disagreeable.....

You got FAR more problems than a video game that doesn't meet your absurd specifications.
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Shannon Marie Jones
 
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Post » Thu Dec 15, 2011 10:07 pm

I played about 150 hours with my main character.And 37 hours with my second character wich i will continue with.
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Megan Stabler
 
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Post » Fri Dec 16, 2011 6:54 am

I think its enjoyable for what it is. I think its a better game than wow in many regards, but could have been better. I dont think its GOTY, I think that should go to Witcher 2, but it was still worth 70+ hours of my time.


Well after 205 hours of gameplay, I still can't get enough. Cinematics? that is one of your complaints seriously. That is not something I want in Skyrim I like to move around and feel the world as it is. Not as some CGI scene which looks nothing like the game.

This Witcher 2 seems ok but you doing a little to much in terms of comparison with things like the graphics or animations. PC is not the flagship platform, if it was it would have been made on PC first. I am sure the witcher 2 is exclusive to PC and is being ported to console at some point. this means they could do better in terms of graphic and animations etc.

Though the problem I have with you is that you compared the best ever (my opinion) to the worst game ever WoW. that is an MMO, there is no way you can compare them so I am sorry but everything you said is a load of [censored]
Skyrim is game of the year and it deserves it, no other game provides you with the amount content Skyrim does.
:tes:
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Josephine Gowing
 
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Post » Fri Dec 16, 2011 4:43 am

I loved this game two weeks ago. I am playing on expert and am new to the Elder Scrolls series. My character is 1h+shield+heavy+restoration+ smithing.

Exploring the nord ruins outside of Riverwood was a beautiful introduction to the game, especially once I got Eyefinity working. As they say, quantity has a quality all its own, and Skyrim has that. In the first few weeks of play I explored, found treasure maps, watched my character grow in abilities, mined ebony and built legendary ebony gear, killed seven dragons, fought a dragon priest, solved a handful of dungeon combination puzzles, bought a house, encountered all kinds of bandits and thugs on the roads, wild animals, joined the companions, and am about half way (guessing) through the main quest at level 29. I have been doing a bunch of side quests to stretch out the game.

The game has plenty of challenges. Boss fights still require planning and use of all my abilities, and there are still some fights I have had to avoid, resolving to come back later. Difficulty is not the problem. I think the problem is diversity.

The thing is that now that my character has gained most of her primary fighting abilities, and I have visited about a third of the cities, I feel like I have experienced most of the game. Don't get me wrong, there is a ton of material I havent seen or experienced, but things are starting to repeat themselves. Every dragon fight is the same. Every bandit on the road attacks and has a semi-valuable gem and a lockpick in his possession. Most quests have about the same diversity as WOW quests. At first it seemed like there was more, as I am new to the series, but they are basically kill quests, travel quests, and gather quests.

I think it is a great game, but about 70 hours was the most I was able to get from it. I will probably finish the main questline over the next couple weeks when I have time, so figure 90 hours.



These are the things that should be improved to increase play value (for me):

*The fighting mechanic of hitting escape when things get tough and completely stopping action makes it as much of a strategy game as an action game. There is some diversity of action, and positioning is important, but its a pretty simple system. When compared to a game like Witcher 2, it comes up a bit short. Granted that is not the same kind of role playing game (you are Geralt of Rivia), but the whole mechanic of completely stopping time when you hit escape makes it less engaging. They should have done it like witcher, where going into your menu system slows but not stops time.

* Production value. The graphics are pretty good, but there are no cinematics or multimedia to enhance the experience. I'm not expecting something as involved and detailed as the Witcher2, but even WOW managed to integrate cinematic scenes into the main questline. If these exist, and I have not seen them, my apologies, but I think there should be more. The game relies solely on its middling graphics and large scope of its world. The rest lives in the imagination of the player.

*Graphics/Character Animations- These are sortof a let down for PC. They should have used DX11 for their flagship platform. It doesnt compare well to other PC titles in this regard. Its not just the graphics, but the simple character animations. My character has such a limited set of actions. Slash left, slash right, overhand power attack, shield bash, walk, run, sprint, magic ball in hand. Geralt of rivia has different kinds of attacks and movements which kept it visually interesting. Combat is quite abstract. I play solely in 3rd person because the first person graphics are so bad in combat.

*Interface- This is probably a result of being a console port, and probably contributes to the simplistic combat system.

*Scaling- This has been discussed ad-infinitum on the forums. I really like scaling for the most part, but there are problems with it. I got Ghost Blade which is a unique item with stats that scale based on the level you get it. Unique items should not scale. When I bust my butt to complete a hard dungeon, I should get an absolute reward. Because of scaling this feeling is absent from the game. There is not a feeling of accomplishment. I like not knowing how powerful enemies are until you start fighting them, but opponents are scaled to your level, not your abiliities, so when you find yourself demolishing opponents, it is more a reflection of your relative strength for your level and how well you did your professions and gear collection. Anyway, while scaling allows the game world to be more open which is good, progression has a very vague feel to it. I think there need to be more areas of absolute difficulty. Not the entirety of the game, just more fights that you attempt only to realize, "I'm not geared for this". And the world should let you know when you are treading in dangerous waters.

*Ability to Abuse Save without Repercussion- I have over 300 saves. I save because I don't want to re run content that I have already done should I die. The game just doesnt feel dangerous because of this. I wish there was a way to limit saves. I know this is not an MMO, just wish there was some negative repercussion for abusing save and reloading. Perhaps skills that were mid-level would regress if you start abusing save. Don't know how they would implement this, but it would be good.

*Limited voice acting- I think they did everything with five actors. It svcks to hear the same voice over and over in different characters. This really needs to be expanded.



*Crafting Limited- The economy and crafting is not as evolved as a game like WOW. I originally thought there was more diversity, but in Smithing you can keep crafting Iron Daggers, which should not give you skill ups. Alchemy system looks better, but I did not use it.

*Broken Economy- I got to a place where I have more gold than I can spend. I have 20K gold now, and generating gold is very easy. I want for nothing. Perhaps they should make some of the late game objectives contingent upon saving gold. Gold only has meaning at low levels.

*No classes- There is no incentive to replay as another class type because i can just power level any of the skills until I am level 80 or so. Freedom and flexibility is great at first, but none of the game is off limits depending on my "class". For example in WOW, a priest wouldnt have access to Warlock trainers, and there were class specific items and lore. I took a potion and my warrior faked his way into the mage college. Just didn't feel right. Sure it didn't restrict me, but I would be more compelled to play a mage if I hadn't been able to see it with my warrior.


I think Skyrim is a really good game (much better than wow), but there is enough repetition that after 3 weeks I feel like I've seen "everything". Because rewards are scaled, the game has a very vague sense of progression. And while the world is grand in scope and beautiful to behold, the combat system and PC graphics are sub-par for 2011-2012. The combat system has a very legacy, well-worn feel to it. Also, I think an open "sandbox" game needs to have more limits on character progression and be better tuned.


I am sure this will be flamed, but these are my opinions, and why I find myself becoming bored after about 70 hours of play. I think its obvious to most who play it that the game has the tools to be much more than it is with better tuning and more attention to detail.


Normally I would never reply to any posts of this nature, ever. But I will make an exception this one time.

This is my personal take on the matter:

World of Warcraft is a game on rails, a themepark. You start the game on a track and are issued quests to 'herd' you on the path towards the eventual 'end game' where you are expected to either raid or pvp as a time-sink. Competition and gear is used as a carrot to keep you going. Most players don't even bother reading the quest text. Questing is simply a vehicle placed in the game to make you level up. There is never a time in WoW where you login and are completely free to do whatever you want. This system of gaming is structured, allowing the developers to closely tailor the players experience through game restrictions and level progressive/quest locked gameplay. While the game does afford a degree of freedom to give the illusion of player control, it is in fact just a front to coat the very detailed and controlled leveling/questing treadmill they have in the game. About the only comparison I can think of is a gilded cage.

Arena, Daggerfall, Morrowind, Oblivion, and Skyrim are all open world role playing games. Once you create your character and complete the introductory area (which usually handles teaching some of the controls, making your character and introducing the main plot) you are free to do ANYTHING and go ANYWHERE within the games bounds. There are no quests there to 'guide' you along a path to the eventual top of the game. There is a main plot, always has been in all their games. And sometimes that main plot is long and involving, but it never...ever has been a requirement to do. Heck, in Oblivion you can never turn in the Amulet of Kings, thus never triggering the Oblivion gates...and play the game without ever doing the main quest. This is why these games are considered open world role playing games. They are living, breathing worlds...with npc schedules, random events and very little artificial barriers preventing you from role playing your character the way you want them to be.

I've never played the Witcher, though I have watched a bit while Proudfoot was playing the first Witcher. And really don't have any input on the second in the series either.

But basically what I am saying is, The Elderscrolls games are really in a rank all their own and cannot be compared to other games. You could; though, compare them to each other, which would be a more fair and reasonable line of comparison I think.

Along that line, this is what I think after playing Skyrim from three angles and completing the game. I've played through as a full Mage, as a sneak-backstabbing-sword-using rogue, and as an axe and board heavy armor warrior. I have also played through and *cough* modding most of the other Elderscrolls games, so I will be comparing it to other games in the series but will limit it to Morrowind and Oblivion as Daggerfall and Arena really wouldn't hold up in comparison as they were sprite-based and are very old.

Skyrim was by far the most beautiful game in the series. It has the best animations (other than the horses and the Khajiit tails) and the best weather effects, water, textures. I found the Skyrim perk system fun, but the skills lacking compared to other games in the series. I miss Medium armor and all the casting schools from Morrowind. And what happened to hand to hand? There also really should have been an unarmored skill, my poor mage gets one-shot killed constantly.
It seems to me, with each progressive game they are determined to make the game easier. While it sounds like this would appeal to more people, the truth is...if you make things too simple...people get bored.

I found the spell schools in Skyrim..well..abysmal is the only word I can think of. The spell selection and diversity were so low, it was staggering. The Winterhold college needed a lot more development time as did the bare-bones spell list. Once you become the Arch-Mage the college seems too barren and devoid of life. I feel there could have been tons more added.
On a positive note, I love the duel casting and Necromancy. I honestly love it and wished previous games in the series would have had Necromancy implemented along the same lines.

I was extremely disappointed with the main quest...words cannot even express how much. I can't say why, as that would spoil things for others.

I've found over-all that the game was full and amazing. Like with any game, not everything is going to be exactly the way I would want it. But really...in the end...that is why I will only ever buy the PC version. Mods can fill in what the developers didn't have time or the inclination to do. So what I don't go fix myself, others will fix for me...which will make up for the spots where it doesn't shine as much.

I feel that Skyrim should be GoTY. Even with all the downsides it is by far one of the best games I have ever had the privilege to play. And once the CS is released the game is going to get even better.

Lady Eternity
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Alberto Aguilera
 
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Post » Fri Dec 16, 2011 12:17 am

I would have to agree that my main gripe with the game is the lack of diversity in fulfilling quests and dialogue options. When I start a new character and do a questline I will know exactly what I need to do, how to do it, and wont have any option of doing anything differently or changing the outcome in any meaningful way.

The radiant quests are all along the lines of 'kill this', 'find this' so eventually (though not yet) I will drop the game as it will just become totally repetitive.

Though ofcourse this will happen with almost any game out there (esp RPGs) so I'm not too concerned, after all getting 200-300 hours out of a game is a pretty damn good achievement these days.

TLDR; Skyrim is a great game, but could have been so much better with more dialogue/quest completion options
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P PoLlo
 
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Post » Thu Dec 15, 2011 10:34 pm

ummm do dark brotherhood, or thieves guild you never mentioned anything about sneak, thats a whole different experience,

try being a full on mage, join the companions, do the college of winterhold quests, get married wait till mods come out.
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Sam Parker
 
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Post » Fri Dec 16, 2011 12:53 am

Arena, Daggerfall, Morrowind, Oblivion, and Skyrim are all open world role playing games. Once you create your character and complete the introductory area (which usually handles teaching some of the controls, making your character and introducing the main plot) you are free to do ANYTHING and go ANYWHERE within the games bounds.

See, I keep reading this, but every time it is said everyone just skips over the bolded/underlined part...

That is like saying: If you are locked in a room, you are completely free and you can do ANYTHING and go ANYWHERE! within the boundaries of your room...

Sure, skyrim is big. Hell, its HUGE. And I'll give you: it is the most amazingly beautifull game I have ever seen. None of that stops the actual freedom from being extremely limited. I can do ANYHING... except have some sort of control on my dialogues, choose how to complete quests/tasks, select half the perks in the game (unless I want to be OP) or actually have a lasting impact on the world.
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Robyn Lena
 
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Post » Thu Dec 15, 2011 10:43 pm

95 hours in and the sense of exploration and adventure have not faded.this game is truly ehilarating!!
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Mr. Allen
 
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Post » Thu Dec 15, 2011 9:11 pm

Good thing you weren't playing RPGs back in the pen and paper days. You would have probably offed yourself from frustration.


Wow, this has to be the ultimate in ironical replies. I had been playing PnP ever since I was around twelve until around age 28. I didn't bother mentioning it because if I wanted to play PnP, I'd play PnP. Not a "video game" that requires you to play "PnP" without actually having anywhere near the same amount of freedom. There's absolutely no comparison to what video game RPGs can do compared to PnP, so to even bring it up is rather pointless.
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Brooks Hardison
 
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Post » Thu Dec 15, 2011 3:56 pm

I have a serious question: those of you playing for 100 hours + on a single character, what builds are you using? I have played two different combinations to mid 30s so far, and both turned out horribly overpowered even on master (Orc 2h/heavy/smithing, Breton conj/archery/illusion). I am having problems finding motivation to play right now, cause I feel like I am breezing through dungeons from which I dont actually get anything other then the sightseeing...
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Alister Scott
 
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Post » Thu Dec 15, 2011 9:42 pm

Wow, this has to be the ultimate in ironical replies. I had been playing PnP ever since I was around twelve until around age 28. I didn't bother mentioning it because if I wanted to play PnP, I'd play PnP. Not a "video game" that requires you to play "PnP" without actually having anywhere near the same amount of freedom. There's absolutely no comparison to what video game RPGs can do compared to PnP, so to even bring it up is rather pointless.

i used to play pnp but then i took an arrow to the sweet rolls
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Sweets Sweets
 
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Post » Fri Dec 16, 2011 1:53 am

i used to play pnp but then i took an arrow to the sweet rolls


Your thaco svcks.

@Stonedsoul; You can actually...

Spoiler
Complete that quest by ignoring Brynwhatever and just talking to the Bartender at the Inn...it's rather counterintuitive though the way the game handles everything else up until that point

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Shannon Lockwood
 
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Post » Fri Dec 16, 2011 3:20 am

i have no idea how i did it, at all. but on my first play through all i completed was the main quest, civil war quest, and thieves guild quests, and some how i was at 120 hours played, lvl 52, and still so much to do.

now im lucky if i play a char. for more than 5 hours before rerolling.

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nath
 
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Post » Fri Dec 16, 2011 12:17 am

Huh, I am about 80 hours in and I have barely scratched the surface. yay for single player games.
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Sandeep Khatkar
 
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Post » Thu Dec 15, 2011 10:29 pm

Your thaco svcks.

@Stonedsoul; You can actually...

Spoiler
Complete that quest by ignoring Brynwhatever and just talking to the Bartender at the Inn...it's rather counterintuitive though the way the game handles everything else up until that point

thats ice cold
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Miss K
 
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Post » Thu Dec 15, 2011 4:16 pm

now im lucky if i play a char. for more than 5 hours before rerolling.


Yeah pretty much this. Its like you play through once and then get bored so start a new character, get it to level 10 and realise your just doing exactly what youve already done on your first character so get bored again.

Would have been so much better if there was more choice in how to fulfill quests and more restriction on the guild quests like skill level requirements and ranks within the guild.

Woo hoo I do half a dozen things for some mages and in less than 1 week of time in game Im now Arch-Mage using Heavy Armor and an Axe and Shield and no magic whatsoever.....errrr
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Rachel Cafferty
 
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Post » Thu Dec 15, 2011 11:22 pm

Yeah pretty much this. Its like you play through once and then get bored so start a new character, get it to level 10 and realise your just doing exactly what youve already done on your first character so get bored again.

Would have been so much better if there was more choice in how to fulfill quests and more restriction on the guild quests like skill level requirements and ranks within the guild.

Woo hoo I do half a dozen things for some mages and in less than 1 week of time in game Im now Arch-Mage using Heavy Armor and an Axe and Shield and no magic whatsoever.....errrr

some of those points were pretty valid until they took arrows to their knees
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Monika Krzyzak
 
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Post » Thu Dec 15, 2011 9:03 pm

See, I keep reading this, but every time it is said everyone just skips over the bolded/underlined part...

That is like saying: If you are locked in a room, you are completely free and you can do ANYTHING and go ANYWHERE! within the boundaries of your room...

Sure, skyrim is big. Hell, its HUGE. And I'll give you: it is the most amazingly beautifull game I have ever seen. None of that stops the actual freedom from being extremely limited. I can do ANYHING... except have some sort of control on my dialogues, choose how to complete quests/tasks, select half the perks in the game (unless I want to be OP) or actually have a lasting impact on the world.


Ahh yes, but every game engine has limitations. To expect otherwise is very unrealistic. And there are also other limiters such as dev time, cash flow, economic slow-down, opposition from investors and whatnot which all contribute to the game engine limitations.

But for what Skyrim is, it is one heck of an amazing game which more then deserves the accolades for being such.

Lady E
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Gracie Dugdale
 
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Post » Thu Dec 15, 2011 6:12 pm

Yeah granted Skyrim is a fantastic game, its just there feels like so many niggling things as you play through it that you scratch your head and go "....really??"
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Eileen Collinson
 
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Post » Fri Dec 16, 2011 6:58 am

Ahh yes, but every game engine has limitations. To expect otherwise is very unrealistic. And there are also other limiters such as dev time, cash flow, economic slow-down, opposition from investors and whatnot which all contribute to the game engine limitations.

But for what Skyrim is, it is one heck of an amazing game which more then deserves the accolades for being such.

Lady E


How is that even a valid excuse? Did you play any of the previous TES games? Now imagine if we could have a game that took all of the very best elements from them all. Do you honestly think that's not possible? It definitely is.

Skyrim is one of the most atmospheric (tied with Morrowind in some respects) and beats them all aesthetically. In most other areas however it's well behind. It really is a console problem too. The majority of the new generation of gamer seems to care about graphics at the sake of everything else...because they never grew up on the 8 bit and 16 bit games, where gameplay mattered the most. And because there are now more gamers than ever before, developers are going to keep catering to the demographic that buys their games the most. It's smart for making money, but not so hot for making good games.

Quality over quantity should matter too, but there seems to be this really strange point view over the last five years that as long as you have "lots to do" it doesn't matter how good those things actually are. Give me a compelling narrative. Give me great character development. Give me a game that is actually fun to play. Skyrim is sure pretty to look at, but you won't remember it a few weeks after you stop playing. Can the same be said about Dragon Age or ME/ME2? None of them are the epitomes of rpgs, but they were unforgettable.
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Emma-Jane Merrin
 
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Post » Fri Dec 16, 2011 7:04 am

How is that even a valid excuse? Did you play any of the previous TES games? Now imagine if we could have a game that took all of the very best elements from them all. Do you honestly think that's not possible? It definitely is.

Skyrim is one of the most atmospheric (tied with Morrowind in some respects) and beats them all aesthetically. In most other areas however it's well behind.

skyrim is the greatesr
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clelia vega
 
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