70 Hours in and think I'm about done

Post » Fri Dec 16, 2011 6:25 am

skyrim is the greatesr

ok, that is in no way a valid reply. It is the greatest game in the series, at least in my opinion, but it does have it's downsides, just like every other TES game.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Thu Dec 15, 2011 9:21 pm

ok, that is in no way a valid reply. It is the greatest game in the series, at least in my opinion, but it does have it's downsides, just like every other TES game.

considering how great skyrim is it is quite valid
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Thu Dec 15, 2011 5:10 pm

Quality over quantity should matter too, but there seems to be this really strange point view over the last five years that as long as you have "lots to do" it doesn't matter how good those things actually are. Give me a compelling narrative. Give me great character development. Give me a game that is actually fun to play. Skyrim is sure pretty to look at, but you won't remember it a few weeks after you stop playing.


Yeah Skyrim is very much focussed on quantity rather than quality imo.

a) Here is 3,000 quests that tell you to kill person x,
b ) Here is 2,000 quests that tell you to find and retrieve item y
c) Here is an infinite amount of Radiant quests that tell you to do a) or b )

TES is really turning into a linear one directional sandbox (with limitations)

Waited so many years for this game and I feel frustrated and dissapointed when I play.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Fri Dec 16, 2011 12:42 am

Yeah Skyrim is very much focussed on quantity rather than quality imo.

a) Here is 3,000 quests that tell you to kill person x,
b ) Here is 2,000 quests that tell you to find and retrieve item y
c) Here is an infinite amount of Radiant quests that tell you to do a) or b )

TES is really turning into a linear one directional sandbox (with limitations)

Waited so many years for this game and I feel frustrated and dissapointed when I play.

i feel sorry for you then, if u cannot enjoy skyrim then you might as well go take an arrow to the knee.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Fri Dec 16, 2011 1:36 am

Yeah Skyrim is very much focussed on quantity rather than quality imo.

a) Here is 3,000 quests that tell you to kill person x,
b ) Here is 2,000 quests that tell you to find and retrieve item y
c) Here is an infinite amount of Radiant quests that tell you to do a) or b )

TES is really turning into a linear one directional sandbox (with limitations)

Waited so many years for this game and I feel frustrated and dissapointed when I play.


I take this with a large grain of salt since I've never experienced a TES game that would win rewards for it's writing.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri Dec 16, 2011 6:30 am

I take this with a large grain of salt since I've never experienced a TES game that would win rewards for it's writing.


I think you mean narrative. It actually has quite a bit of great writing and lore. It's just too bad that it's all been bound to the books.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Fri Dec 16, 2011 6:45 am

I think you mean narrative. It actually has quite a bit of great writing and lore. It's just too bad that it's all been bound to the books.


Lore=/=writing. And I don't mean narrative.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Thu Dec 15, 2011 9:04 pm

Lore=/=writing. And I don't mean narrative.


That's what it sounds like, because the TES games have always failed in that area, while the writing was well above average. Obsidian gets high praise for it's writing, but it's mostly in the dialogue, whereas in TES it has to be searched out.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Thu Dec 15, 2011 9:05 pm

That's what it sounds like, because the TES games have always failed in that area, while the writing was well above average. Obsidian gets high praise for it's writing, but it's mostly in the dialogue, whereas in TES it has to be searched out.


Narrative is shaped by a number of factors. Writing being part of it but not the entirety of it. Getting on a tangent here however.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Fri Dec 16, 2011 6:15 am

Play Morrowind.
You're welcome.


:wink_smile:
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Dec 16, 2011 4:16 am

Well I feel very similar. After playing for so long there is great ennui, given that as a player you /create/ the most powerful items in the game. Not from rare or hard to find materials, but just from going to a shop and buying some relatively cheap mats. And this crafted and enchanted gear is better than things like Daedric artifacts, or gear you quest for and try and find. I mean it wouldn't matter to me if to make something like Daedric armor, you only got hearts from going into Oblivion itself and challenging Mehrunes Dagon to a duel...or whatever. Something long, drawn out, and epic. As it is I have put /far/ more effort into making my character WEAKER so I can continue enjoying the game than I have into increasing her strength. That is ludicrous.

As to people talking about roleplaying, I entirely get it, but well I just don't feel like I have much room for roleplaying in this game. Often it's like the only choice I have is kill someone or not to kill someone. For example I really did appreciate that I had the choice to wipe out the
Spoiler
Dark Brotherhood
but of the faction quests it seems odd and alone. Where is the quest to join with the Silver Hand? Where can I try and work with the Synod? Why do I have no choice but to complete a guild's quest and undergone a rather dubious ritual?
Spoiler
Namely the Thieves Guild. At the very least you have to be /introduced/ to the faction, and there is no quest to turn them and clean up Riften. Not only that but in order to complete the questline you have to become a thrall of Nocturnal, with no way around it.


Now I do recognize the validity of choosing not to do it as a roleplaying standpoint, and that option is always there. But I mean I could simply say that I choose not to fight Sephiroth and stop playing FFVII and say it has amazingly deep roleplaying options. Aside from let live or murderstab I don't feel I have choice. I can't often choose my characters responses to questions which does reduce my desire to look through conversations beyond the barest exposition. Now I must admit I am an apostate in that I love Dragon Age II, and that is largely because of how you could manage your dialogue and it changed your character drastically. My Hawke is me, and she the snarky mage [censored] with a heart of gold I always wanted to be. And it doesn't rely on me imagining the entire exchange. It actually happened, your companions respond to you being snarky, rather hilariously at times. That isn't to say Skyrim doesn't have that. The fact that all Thalmor attack me on sight because I go around murdering them is great. More of that is awesome!

But still in regards to how NPCs react to me it is very static. Guards responding to what you have done is neat, but its random and unordered. I mean why are they calling me a sneak thief and a lockpick when I have not committed any crimes against any non Thalmor and only do so to bandits? Why do they call me a recruit when I am Harbringer? Etc. I don't know. This game is great, and it feels like a platform for amazing things. And I do realize that it couldn't be as deep as a Bioware game when it comes to NPC personalities. And they haven't entirely made faceless and nameless characters. Tullis, Paarthanax, and Ulfric are all great. But more is never bad, especially in regards to followers. Or at least could they be less passive aggressive?

And yes I am aware this is rather sprawling and random, so if you do manage to read everything I <3 you and thanks for taking the time!
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Thu Dec 15, 2011 9:30 pm

Play Morrowind.
You're welcome.


:wink_smile:



In very relevant news...

http://www.stumbleupon.com/su/2werBp/www.industrygamers.com/news/ken-rolston-talks-kingdoms-of-amalur-reckoning-and-the-state-of-the-rpg-genre/

Can there be an open world, TES like game that is as exciting to play as it is to explore? Could be...

Skyrim open world
God Of War influenced combat
Diablo'esque loot

User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri Dec 16, 2011 1:06 am

Normally I would never reply to any posts of this nature, ever. But I will make an exception this one time.

This is my personal take on the matter:

World of Warcraft is a game on rails, a themepark. You start the game on a track and are issued quests to 'herd' you on the path towards the eventual 'end game' where you are expected to either raid or pvp as a time-sink. Competition and gear is used as a carrot to keep you going. Most players don't even bother reading the quest text. Questing is simply a vehicle placed in the game to make you level up. There is never a time in WoW where you login and are completely free to do whatever you want. This system of gaming is structured, allowing the developers to closely tailor the players experience through game restrictions and level progressive/quest locked gameplay. While the game does afford a degree of freedom to give the illusion of player control, it is in fact just a front to coat the very detailed and controlled leveling/questing treadmill they have in the game. About the only comparison I can think of is a gilded cage.



I am aware of all this, but the comparisons are valid. It comes down to a system that employs scaling vs one that does not. In WOW, they employ a larger game world, each area having its own "level", so it only makes sense to progress through the zones in a predetermined order (although there are choices of which zones you would like to progress through.) Because Skyrim uses scaling (for the most part), there are fewer restrictions where you can go at any point in your development.

That is an important distinction, but the freedom that skyrim gives is an illusion. While you can go anywhere you want in skyrim, you are doing the same kill/gather quests, just with different __fill in the blank__ subjects and destinations. WOW has a richer endgame experience, in that once you reach the level cap, the heroic dungeons and raids are highly tuned to the player's abilities. The opposite seems to be true in Skyrim, the higher level you get, the less challenges there are and most characters end up "overpowered" if they explore/develop enough. Say what you will about WOW, the raids are highly tuned.

Its true that WOW is grind-based and replaces your epic gear with blue/greens in the next expansion, so you have to do the same things over and over. But lets be honest. Playing another character through skyrim isn't any less grindy. Or buying the next TES version of the game you are basically doing the same thing, except with upgraded graphics.

I originally throught Skyrim was vastly superior to WOW, but after 3 weeks, I realize that is not necessarily true. I usually got 2 months from a wow expansion before boredom set in. There is a definite sense of accomplishment and progression in WOW. In skyrim, progression has a very vague, almost broken feeling. I am intentionally not leveling skills so I don't become overpowered and lose enjoyment.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Thu Dec 15, 2011 6:45 pm

I'm about done as well just need to finish up the thieves quests and college of winterhold quests. After that I guess just go exploring or do side quests.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Fri Dec 16, 2011 3:38 am

I am aware of all this, but the comparisons are valid. It comes down to a system that employs scaling vs one that does not. In WOW, they employ a larger game world, each area having its own "level", so it only makes sense to progress through the zones in a predetermined order (although there are choices of which zones you would like to progress through.) Because Skyrim uses scaling (for the most part), there are fewer restrictions where you can go at any point in your development.

That is an important distinction, but the freedom that skyrim gives is an illusion. While you can go anywhere you want in skyrim, you are doing the same kill/gather quests, just with different __fill in the blank__ subjects and destinations. WOW has a richer endgame experience, in that once you reach the level cap, the heroic dungeons and raids are highly tuned to the player's abilities. The opposite seems to be true in Skyrim, the higher level you get, the less challenges there are and most characters end up "overpowered" if they explore/develop enough. Say what you will about WOW, the raids are highly tuned.

Its true that WOW is grind-based and replaces your epic gear with blue/greens in the next expansion, so you have to do the same things over and over. But lets be honest. Playing another character through skyrim isn't any less grindy. Or buying the next TES version of the game you are basically doing the same thing, except with upgraded graphics.

I originally throught Skyrim was vastly superior to WOW, but after 3 weeks, I realize that is not necessarily true. I usually got 2 months from a wow expansion before boredom set in.


Comparing an MMO to a single player sandbox game is laughable. Also illusion of freedom pretty much DEFINES the video game experience. Conversely I find MMO's to be pointless grindfests defined by level grinding disguised as immersion and content depth and an end game that if not for elitists would be still be nothing more than a tedious version of playing doll with your in game graphics.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Fri Dec 16, 2011 1:15 am

I have played for over 200 hours and I do find the game immensely repetitious in some sense, but the ability to choose how you would build your character is one of the aspects I believe is best. The save problem I don't suffer from 1 quick-save, 3 auto-,saves, and 7 manual saves (which are at key turning points in the game only and with again over 200 hours play time). I have run into my share of the glitches that still plague this game in its early stages, but on PC if you are patient and willing to put in a little time and research there are usually some type of console command to help you fix broken or glitched quests. I have played only one character: Nord, Heavy Armor, Two handed, One handed, Smithing, Speech, Archery all at 100. The last 10 hours or so I have worked on getting my other abilities to 100 to try and achieve the highest level possible by my race, which race influences your leveling by the use of primary skills and even by your using skills outside of your race's default abilities you still gain leveling experience but at a much slower rate, so goals are all in the eyes of the player. To enjoy a game like Skyrim, you must be willing to let yourself merge with it; honestly, when a quest is done find another by either talking to NPC's or simply by exploring the rest of the map. I personally like freelance exploring due to the fact that just because I discover a location doesn't mean I explore it, which allows me later as I start questing to fast travel to some of those places. Did I mention that I most always walk from place to place or fast travel (Fast traveling to a location depends on the terrain between me and the target location, and how much exploring I have already done in that particular area). Killed ten or so horses in various ways, cliffs, animals, dragons, and some just up and left me(or that is what I am proclaiming). The repetition you mentioned as I said before is some what true; however, if you are one of those players that must conform to a certain code for an RPG class configuration this may not actually be the game for you because since the early days of TES being able to change your character's ability to enter basically the same situations with different gear and using different skills makes the game intriguing and challenging, and the ability to give a single player game a shelf life of 200-300 hours, easily. Do the math that looks like your only about 25% into it. OP, have patience that is my best advice and if you need to put it on the shelf for a while, try it again at a later date.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Thu Dec 15, 2011 8:45 pm

Well I feel very similar. After playing for so long there is great ennui, given that as a player you /create/ the most powerful items in the game. Not from rare or hard to find materials, but just from going to a shop and buying some relatively cheap mats.


Yes, you get it. The sense of progression dies as soon as you get beyond the mid levels.
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Thu Dec 15, 2011 9:07 pm

WOW has a richer endgame experience, in that once you reach the level cap, the heroic dungeons and raids are highly tuned to the player's abilities. The opposite seems to be true in Skyrim, the higher level you get, the less challenges there are and most characters end up "overpowered" if they explore/develop enough. Say what you will about WOW, the raids are highly tuned.


of course it does, it is built around sustainability of revenue, read: getting people to keep paying month after month after month after month after month. The end game for TES doesnt need to be finally tuned to any degree it is entirely player driven in how it manifests be it an empty journal, every town killed of every NPC, master of every guild, being the most BAMF-OP out there, all of these or none of these.

Its really apples and OJ.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Fri Dec 16, 2011 7:48 am

You've given your opinion, and I respect your opinion, especially as it was given objectively and well-stated, unlike 80% of people who have anything negative to say about this game. I would urge you however, to create a new character (after you finish the main quest) and try a completely different brand of gameplay. While yes you can level everything up on one character, focusing from the beginning on a certain style of play will give you a completely different experience from say, leveling your magic skills starting at level 50. If it doesn't appeal to you, hey, at least you gave it a shot.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Thu Dec 15, 2011 7:39 pm

You've given your opinion, and I respect your opinion, especially as it was given objectively and well-stated, unlike 80% of people who have anything negative to say about this game. I would urge you however, to create a new character (after you finish the main quest) and try a completely different brand of gameplay. While yes you can level everything up on one character, focusing from the beginning on a certain style of play will give you a completely different experience from say, leveling your magic skills starting at level 50. If it doesn't appeal to you, hey, at least you gave it a shot.


I'm going to install and play Battlefield 3, then will either pick up Arkham City or Saint's Row.

70 Hours is a pretty good run for a game, it is what it is. Next year when there is new DLC and the mod community has tuned the game (I'm sure someone will fix the iron dagger type exploits), I will probably replay as a mage.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Thu Dec 15, 2011 11:58 pm

Comparing an MMO to a single player sandbox game is laughable. Also illusion of freedom pretty much DEFINES the video game experience. Conversely I find MMO's to be pointless grindfests defined by level grinding disguised as immersion and content depth and an end game that if not for elitists would be still be nothing more than a tedious version of playing doll with your in game graphics.

Actually, a MMO is a much closer comparison to Skyrim then non-sandbox RPGs.

1) Very little storyline? Check: you have the MQ (4 hours tops altogether), and you have one of the two copypasted (up to the dialogues) civil war faction. The rest is empty and feels rushed (Im Archmage after running half a dozen errands? Wait, what?)

2) Very little ingame roleplay? Check: you have no way to decide what kind of answer your character gives, nor any way to decide on how to achieve or complete quests/tasks, and nothing you do has a lasting impact on the world anyway, which in turns destroys all sense of personality developpement. People have said "do it in your head", but it was kinda hard to imagine I was not beating this old woman as my character was pounding on her because the only other option was to abandon the -entire- guild quest chain (supposedly about honor too...).

3) Tons and tons of generic repetitive quests? Check: Go fetch this, go give this to that guy, go kill this guy. Hundreds of storyless, unimaginative quests with no feeling of interconnection. Just as in MMOs, in Skyrim you are an errand boy the moment you step outside the MQ/civil war.

Im sorry to break your bubble man, but sandboxes are single player MMOs. If you define "grinding" as "doing simple repetitive quests to level up and gain new items or more money", sandboxes are grindfests. You can claim that you play to explore the world, but so could any MMO player. You can claim that you want to RP, but just like MMO players who can also claim the same, you cannot translate those into the game, so you have to do it "in your head".

Really, please, enlighten me. What gameplay, design or ingame element makes it so different, so unique, so non-MMOish. Because to me, when I look at what RPGs achieve nowdays in term of story depth, character/personality developpement and gameplay narrative... Skyrim is absolutely nothing like that.

EDIT: I think a lot of the disapointment comes from the fact that a lot of us have come to expect a lot in terms of story developpement when we see the lable "RPG". Skyrim is Morrowind with better graphics. In any other department, this is still a 2002 game, and those of us who are not die-hard fans of the TES series have come to expect more out of these games. You can argue all you want that the technology was limited, but the simple fact of it is that it isnt. There was simply a design decision taken to allocate funding to graphics instead of gameplay and narrative/storyline developpement.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Thu Dec 15, 2011 9:34 pm

I loved this game two weeks ago. I am playing on expert and am new to the Elder Scrolls series. My character is 1h+shield+heavy+restoration+ smithing.

Exploring the nord ruins outside of Riverwood was a beautiful introduction to the game, especially once I got Eyefinity working. As they say, quantity has a quality all its own, and Skyrim has that. In the first few weeks of play I explored, found treasure maps, watched my character grow in abilities, mined ebony and built legendary ebony gear, killed seven dragons, fought a dragon priest, solved a handful of dungeon combination puzzles, bought a house, encountered all kinds of bandits and thugs on the roads, wild animals, joined the companions, and am about half way (guessing) through the main quest at level 29. I have been doing a bunch of side quests to stretch out the game.

The game has plenty of challenges. Boss fights still require planning and use of all my abilities, and there are still some fights I have had to avoid, resolving to come back later. Difficulty is not the problem. I think the problem is diversity.

The thing is that now that my character has gained most of her primary fighting abilities, and I have visited about a third of the cities, I feel like I have experienced most of the game. Don't get me wrong, there is a ton of material I havent seen or experienced, but things are starting to repeat themselves. Every dragon fight is the same. Every bandit on the road attacks and has a semi-valuable gem and a lockpick in his possession. Most quests have about the same diversity as WOW quests. At first it seemed like there was more, as I am new to the series, but they are basically kill quests, travel quests, and gather quests.

I think it is a great game, but about 70 hours was the most I was able to get from it. I will probably finish the main questline over the next couple weeks when I have time, so figure 90 hours.



These are the things that should be improved to increase play value (for me):

*The fighting mechanic of hitting escape when things get tough and completely stopping action makes it as much of a strategy game as an action game. There is some diversity of action, and positioning is important, but its a pretty simple system. When compared to a game like Witcher 2, it comes up a bit short. Granted that is not the same kind of role playing game (you are Geralt of Rivia), but the whole mechanic of completely stopping time when you hit escape makes it less engaging. They should have done it like witcher, where going into your menu system slows but not stops time.

* Production value. The graphics are pretty good, but there are no cinematics or multimedia to enhance the experience. I'm not expecting something as involved and detailed as the Witcher2, but even WOW managed to integrate cinematic scenes into the main questline. If these exist, and I have not seen them, my apologies, but I think there should be more. The game relies solely on its middling graphics and large scope of its world. The rest lives in the imagination of the player.

*Graphics/Character Animations- These are sortof a let down for PC. They should have used DX11 for their flagship platform. It doesnt compare well to other PC titles in this regard. Its not just the graphics, but the simple character animations. My character has such a limited set of actions. Slash left, slash right, overhand power attack, shield bash, walk, run, sprint, magic ball in hand. Geralt of rivia has different kinds of attacks and movements which kept it visually interesting. Combat is quite abstract. I play solely in 3rd person because the first person graphics are so bad in combat.

*Interface- This is probably a result of being a console port, and probably contributes to the simplistic combat system.

*Scaling- This has been discussed ad-infinitum on the forums. I really like scaling for the most part, but there are problems with it. I got Ghost Blade which is a unique item with stats that scale based on the level you get it. Unique items should not scale. When I bust my butt to complete a hard dungeon, I should get an absolute reward. Because of scaling this feeling is absent from the game. There is not a feeling of accomplishment. I like not knowing how powerful enemies are until you start fighting them, but opponents are scaled to your level, not your abiliities, so when you find yourself demolishing opponents, it is more a reflection of your relative strength for your level and how well you did your professions and gear collection. Anyway, while scaling allows the game world to be more open which is good, progression has a very vague feel to it. I think there need to be more areas of absolute difficulty. Not the entirety of the game, just more fights that you attempt only to realize, "I'm not geared for this". And the world should let you know when you are treading in dangerous waters.

*Ability to Abuse Save without Repercussion- I have over 300 saves. I save because I don't want to re run content that I have already done should I die. The game just doesnt feel dangerous because of this. I wish there was a way to limit saves. I know this is not an MMO, just wish there was some negative repercussion for abusing save and reloading. Perhaps skills that were mid-level would regress if you start abusing save. Don't know how they would implement this, but it would be good.

*Limited voice acting- I think they did everything with five actors. It svcks to hear the same voice over and over in different characters. This really needs to be expanded.



*Crafting Limited- The economy and crafting is not as evolved as a game like WOW. I originally thought there was more diversity, but in Smithing you can keep crafting Iron Daggers, which should not give you skill ups. Alchemy system looks better, but I did not use it.

*Broken Economy- I got to a place where I have more gold than I can spend. I have 20K gold now, and generating gold is very easy. I want for nothing. Perhaps they should make some of the late game objectives contingent upon saving gold. Gold only has meaning at low levels.

*No classes- There is no incentive to replay as another class type because i can just power level any of the skills until I am level 80 or so. Freedom and flexibility is great at first, but none of the game is off limits depending on my "class". For example in WOW, a priest wouldnt have access to Warlock trainers, and there were class specific items and lore. I took a potion and my warrior faked his way into the mage college. Just didn't feel right. Sure it didn't restrict me, but I would be more compelled to play a mage if I hadn't been able to see it with my warrior.


I think Skyrim is a really good game (much better than wow), but there is enough repetition that after 3 weeks I feel like I've seen "everything". Because rewards are scaled, the game has a very vague sense of progression. And while the world is grand in scope and beautiful to behold, the combat system and PC graphics are sub-par for 2011-2012. The combat system has a very legacy, well-worn feel to it. Also, I think an open "sandbox" game needs to have more limits on character progression and be better tuned.


I am sure this will be flamed, but these are my opinions, and why I find myself becoming bored after about 70 hours of play. I think its obvious to most who play it that the game has the tools to be much more than it is with better tuning and more attention to detail.



Almost every concern you list will be fixed by a mod in the coming months. There are over 1000 mods available for Skyrim right now, and they toolset hasn't even been released yet.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Dec 16, 2011 12:03 am

Almost every concern you list will be fixed by a mod in the coming months. There are over 1000 mods available for Skyrim right now, and they toolset hasn't even been released yet.

And over half of the people playing this game does so on a console where modding does not exist.

This is why Bethesda should not rely on moding to fix glaring issues (bug, quests broken, glaring imbalances, empty storyline, etc, etc). Modding to add stuff on top of a fully functionning game is fine, thats why you guys get the game on your expensive ass machines and I get it on my 150$ Xbox 360. But this is something else: it feels like we were sold an unfinished product.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Thu Dec 15, 2011 11:17 pm

And over half of the people playing this game does so on a console where modding does not exist.

This is why Bethesda should not rely on moding to fix glaring issues (bug, quests broken, glaring imbalances, empty storyline, etc, etc). Modding to add stuff on top of a fully functionning game is fine, thats why you guys get the game on your expensive ass machines and I get it on my 150$ Xbox 360. But this is something else: it feels like we were sold an unfinished product.


Spot on.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri Dec 16, 2011 2:02 am

Its ALWAYS creepy when a random poster searches your other posts and quotes you. You should think twice before doing that to anyone again.


:facepalm:

Maybe you don't understand the concept of a "public" forum.

But then, I guess it is creepy to find out just how fickle you really are.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

PreviousNext

Return to V - Skyrim