70 Hours in and think I'm about done

Post » Thu Dec 15, 2011 4:36 pm

Apart from the character animations which I agree with
The rest of the post is garbage - go play something else instead of writing about how you're done.

70 hours just shows you're complete lack of imagination if you're already done
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Ashley Campos
 
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Post » Fri Dec 16, 2011 1:35 am

I just wanna get in here to say one thing: Cutscenes generally svck. Remember how that game Half-Life was praised because instead of taking you out of the action during an epic game moment and inexplicably placing your eyes somewhere far away from the inside of your head (the place your eyes normally reside) so that you have an alternate view of whatever you were already looking at? Yea, Half-Life came along and decided it'd make you feel just a little more like Gordon Freeman if the epic scenes actually just HAPPENED in front of your face. This is the route Bethesda takes and I will NEVER complain. I want my eyes to stay in the same place they're in when I'm actually PLAYING the game.


There, thats it.
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Hope Greenhaw
 
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Post » Fri Dec 16, 2011 3:51 am

Skyrim is by far the best game I have ever played (this is my first TES game, except I played a small part of Oblivion to get used to the mechanics). The graphics are wonderful, the play style is enjoyable and I'm not really ever bored (since the number of hours keeps coming up, I'm over 100 hours in with only the first part of the main quest and no faction quests). There is always something to do, something to explore, something to find. A lot of the things you mentioned I don't necessarily agree with. You compared this game a lot to WoW, which is odd because they are entirely different and meant to be so. I play both games, and I wish WoW were a little more like Skyrim, but I don't complain. Skyrim allows me to do what I want, when I want, how I want. I started out as a mage, and then decided I prefer the thieving and such more. I was able to craft myself heavy armor to wear at some point when I decide to level that up, and I am able to do all skills, at my leisure. There are no rules. Some people dislike that it isn't very "cookie cutter" but I am most pleased that I am capable of getting every single skill to level 100 and there is no problem in doing it. One of my favorite things is being able to save at any time, just so I don't have to keep redoing everything (I pretty much save every time I open a door in a dungeon or kill a room of stuff). If that is not your style, then you simply don't have to save. As far as money, you also don't have to pick anything up and sell it (I, on the other hand, pick up all or steal as much as I can to sell). I enjoy having 200k after having almost every house because I like not having to wonder if I can afford something I wish to purchase and training gets pretty expensive. Pretty much, if you dislike so many things about the game, it simply may not be the game for you. I don't really see the point in comparing a game to something else, whether they are similar or not, when it wasn't meant to be like that game. Elder Scrolls appears to be what it is, and it's not looking to be anything else. Again, I think it's the best game I've played in a while. Good stuff :)
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Jennifer May
 
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Post » Thu Dec 15, 2011 8:47 pm

Mate, you ain't done with the game till you do every quest, finish the main story, get the best gear, hit max level, get all your VIABLE skills at 100, and discover every location and secret.

Get to playing, you ain't got your monies worth yet.
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CYCO JO-NATE
 
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Post » Thu Dec 15, 2011 8:24 pm

*No classes- There is no incentive to replay as another class type because i can just power level any of the skills until I am level 80 or so. Freedom and flexibility is great at first, but none of the game is off limits depending on my "class". For example in WOW, a priest wouldnt have access to Warlock trainers, and there were class specific items and lore. I took a potion and my warrior faked his way into the mage college. Just didn't feel right. Sure it didn't restrict me, but I would be more compelled to play a mage if I hadn't been able to see it with my warrior.

If you didn't want your warrior to join the college and save it for your mage just do it... That they shouls restrict you is nonsense: People for RP reasons would mayby wanna do...

I mean just learn to control yourself... I myself really wanna see the Thieves Guild and Dark Brotherhood but simply don't join them 1. my char is a good guy, 2. he has no sneak skill at all.... so I simply don't join... it's really simple... actually its easier then joining since you just walk around doing your quests.. Now those guilds will be saved for my thief/assasin character!
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Andrew Lang
 
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Post » Fri Dec 16, 2011 3:23 am

Lol guy unique items don't scale. The damage is changing because your one hand ability is higher. 70 hours and you don't figure this out? Epic fail.


Certain unique items do scale. Dragonbone, Dawnbreaker and Chillrend just to name a few.
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Auguste Bartholdi
 
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Post » Thu Dec 15, 2011 5:30 pm

There should be something to do with money indeed! I had 35k, and so much stuff.. that if I sold it I would have couple hundreds.

I should be able to creat my mini faction/organization, buy them equip, build forts/castles/cities, anything. I dont need to buy any potion/ingredient/weapon/armor/food, its so easy to find them.
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T. tacks Rims
 
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Post » Fri Dec 16, 2011 2:40 am



*Graphics/Character Animations- These are sortof a let down for PC. They should have used DX11 for their flagship platform.


Your whole problem boils down to that one simple misunderstanding.

The PC is not Bethesda's flagship platform anymore, the 360 is.

And every single issue you posted is due to that one little fact.
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Melly Angelic
 
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Post » Fri Dec 16, 2011 12:49 am

I am 160 hours in and still not even close to done...
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sophie
 
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Post » Thu Dec 15, 2011 9:02 pm

P.S. overall, I find the comparison with WoW and the comments that this is not a MMORPG kind of ironic. Thats exactly the problem: this plays as a single player MMO. Which is pointless.


You know what's more funny about those smart people posting in this thread?
"OMG 70 hrs is more like most other games."
Compares to most other games
"OMG you can't compare Skyrim to most other games." :brokencomputer:
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Scarlet Devil
 
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Post » Fri Dec 16, 2011 1:21 am

This

And what other RPG can give you even 70 hours? I can beat Mass Effect in like 20-30 hours so.... "only" 70 hours? I've gotten 150 and still going, and I play CONSOLE.



250 hours, any japanese trpg. Real.
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Pawel Platek
 
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Post » Fri Dec 16, 2011 12:56 am

You know what's more funny about those smart people posting in this thread?
"OMG 70 hrs is more like most other games."
Compares to most other games
"OMG you can't compare Skyrim to most other games." :brokencomputer:


Haven't you realized yet?

No position is valid unless it's in the fanbois favor. And if it takes a contradiction to make the fanbois argument in their favor, they'll do it without a single hesitation.
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Michelle Serenity Boss
 
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Post » Fri Dec 16, 2011 12:30 am

Well I lasted longer than you, about 120 or so hours before I play another game.

The reason why the game is repetitive is because, there is no purpose in doing the numerous stuff.

1. There is no purpose to explore dungeons, because you already have the best gear, and money is easy to obtain.
That is why people keep playing Diablo, they keep doing the same stuff over and over again to get better loot and more money. But because blacksmithing is too easy, it is possible for you to have the best stuff too easily.
So the only things left to do in dungeons are to find the Shouts, and also to explore the story. Some dungeons do have story, but not all.
There are also some artifacts that have an interesting story. I have discovered a fragment of an amulet, that when combined with the other 2, will recreate the artifact that terrorized the country 3000 years ago. This is very compelling story. But unfortunately, I know that the loot will be locked to my level, making it worse at higher levels. This is another problem, fabled items don't level with you.

2. There is no purpose in doing the repeated quests for Jarls. This is because it only offers money, which again is too easy to obtain.
This is supposed to be a great feature. Unlimited quests. It sends you out into the world. But there is no reason to do them other than for the money.
They should have put in some reputation system for guilds and specific cities. The more quests you do for the Jarl, the higher your reputation with the Jarl. And at high reputation levels, many rewards will be unlocked. Like the Jarl giving you a better house, giving you a title, "knighting you" and giving you personalized weapons and armor. Maybe make it so that there is one ultimate quest you can do for a city at the highest reputation. Shopkeepers will then give you a discount because you have helped their city so much. The economy of the city should also slowly increase and all merchants will have more money, because you keep doing the repeatable quests to kill Forsworn that are raiding Markath's shipments.

So every city will have a reputation system. You can make the ending change depending on how high your reputation is with each city. And if you have high reputation with all cities, you can then unify all of Skyrim in the "best ending" by entering a political scene, something like the confrontation with Loghain in Dragon Age: Origins. All cities that have high reputation with you will back you. Give people a nice Steam achievement for it, called "Hero of Skyrim". See, this ultimate "carrot" is enough to keep people playing. And it's so easy to do, just add in a freakin' reputation system.

Giving people more incentives in the form of "carrots" like more money and making money scarce in the world, a reputation system which unlocks unique rewards at higher levels, etc will make it less repetitive, because there is a purpose in doing the repetitive things. But because there is no real reason to keep doing dungeons, they get repetitive.

The problem isn't with the features. 150 dungeons are awesome. Unlimited quests are awesome. The problem is you need to balance the game and add in a purpose to do them.
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cosmo valerga
 
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Post » Thu Dec 15, 2011 9:55 pm

And there were over 70 voice actors. Some of them are even famous and stuff.

As far as most of your other complaints go- yes, you can pause the game. That's been a part of this series since it was created, it goes back to table top gaming experiences, wherein you have to check your stats, equipment, etc to strategically make a decision. Ability to abuse save? LOL. Um, well, honestly if you play WoW the game saves for you every millisecond, isn't that an abuse? *shakes head*, I don't know what to tell you...

It honestly sounds like your first experience with RPG was WoW and honestly, that's kind of sad. Play some oldskool RPG's and then you'll understand why Skyrim is enjoyable for what it IS, not what you expect it to be.



There maybe 70 Actors but they should of taken the time to spread them out a little better. Too many times i come across APC's on the road and they have the same Voice. Having APC's using the same voice in the same scene completly takes away anything good about having 70 Voice actors.
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ILy- Forver
 
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Post » Thu Dec 15, 2011 8:54 pm

http://www.skyrimnexus.com/downloads/file.php?id=774

Kill children. Collect loot.
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Sherry Speakman
 
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Post » Thu Dec 15, 2011 9:03 pm

My god... 70 hours. That's alot of hours. I was a little confused to find that you meant this as being short? How? Compared to what? Etcetera..
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Allison Sizemore
 
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Post » Thu Dec 15, 2011 6:50 pm

Gauging the game in term of hours isn't the best thing, considering every player uses their time in their own way. Besides, it narrows down on quantity over quality. A player that has played 200+ hours is not necessarily more experienced than one who has only played 70+. Their point of view, regardless of the hours played, is still valid.


One thing puzzles me. For those claiming to put 100+ hours into the game. Don't you people work or go to school? 100 hours is like 2 1/2 weeks at a full-time job. 200 hours is 5 weeks. Sorry but nobody with a life, family or job has that much time to put into a game. The OP may have only had 70 hours to put into it. Just because you put more time doesn't diminish or invalidate his opinions in any way. 70 hours is still a lot of gameplay and more than enough to form a valid opinion about the game.
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Jinx Sykes
 
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Post » Thu Dec 15, 2011 6:23 pm

i say let him quit now turn it in and let somebody else buy it 4 cheap he'll be the 1 missing dlc not us y do we care what hes doing
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Epul Kedah
 
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Post » Fri Dec 16, 2011 4:23 am

http://www.skyrimnexus.com/downloads/file.php?id=774

Kill children. Collect loot.


lol
That's why I love PC version.
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Joey Bel
 
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Post » Fri Dec 16, 2011 7:36 am

I don't group simulation games with RPGs.


By that same logic, don't group terrain exploration simulators with RPGs. The most interesting thing about Skyrim is walking around outside. The rest is pretty dull and has already been covered in the OP concisely. The problem with this is that you spend all of this time exploring a somewhat interesting landscape, and when you finally discover a "new" area, you anticipate something great. Instead, it's just more bandits and the same cut/paste dungeons. Doesn't matter if the layout is slightly different in each one, the same textures are overused. Cave, Fort, Dwemer and?

This review sums up exactly what Skyrim is, and what it isn't. It's not really a "game". That's not to say it wasn't worth the price and that it doesn't have it's entertainment value however.

http://www.honestgamers.com/reviews/9740.html
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louise fortin
 
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Post » Fri Dec 16, 2011 1:48 am

You got your money's worth. Finish the main quest, uninstall, play a different game. Sadly for you, you're not one of those gamers that can play TES for thousands of hours.
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Brian Newman
 
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Post » Fri Dec 16, 2011 6:51 am

By that same logic, don't group terrain exploration simulators with RPGs. The most interesting thing about Skyrim is walking around outside. The rest is pretty dull and has already been covered in the OP concisely. The problem with this is that you spend all of this time exploring a somewhat interesting landscape, and when you finally discover a "new" area, you anticipate something great. Instead, it's just more bandits and the same cut/paste dungeons. Doesn't matter if the layout is slightly different in each one, the same textures are overused. Cave, Fort, Dwemer and?

This review sums up exactly what Skyrim is, and what it isn't. It's not really a "game". That's not to say it wasn't worth the price and that it doesn't have it's entertainment value however.

http://www.honestgamers.com/reviews/9740.html


Just out of curiosity, have you played a TES title before Skyrim? There's two parts to the term 'RPG' - the first part is 'role-playing' and the second part is 'game'. Together that makes an RPG a game in which you role play. And that's exactly what Skyrim is. You role play, as if you were actually the Dragonborn travelling through Skyrim, which is the reason why you might be lead to think it is a terrain exploration simulator. That is at least half the fun of role-playing games, exploring the world in which your character lives. This has been the case ever since pen and paper RPGs. I think it is absurd that you would think Skyrim not to be a game. This will be even more absurd when Skyrim wins Game of the Year, because then it would just be 'Skyrim: of the Year Edition'.
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Rudi Carter
 
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Post » Fri Dec 16, 2011 5:52 am

Just out of curiosity, have you played a TES title before Skyrim? There's two parts to the term 'RPG' - the first part is 'role-playing' and the second part is 'game'. Together that makes an RPG a game in which you role play. And that's exactly what Skyrim is. You role play, as if you were actually the Dragonborn travelling through Skyrim, which is the reason why you might be lead to think it is a terrain exploration simulator. That is at least half the fun of role-playing games, exploring the world in which your character lives. This has been the case ever since pen and paper RPGs. I think it is absurd that you would think Skyrim not to be a game. This will be even more absurd when Skyrim wins Game of the Year, because then it would just be 'Skyrim: of the Year Edition'.


I played Daggerfall, Morrowind and around 100 hours of an extremely heavily modded Oblivion...which was still too awful to complete. I've played literally every single console RPG from the nintendo era until now as well as pretty much every "big" CRPG since the first Wizardry. So yeah, I know what makes an RPG, and the TES games have remained completely stagnant in virtually every way other than graphics. Actually, that's not quite accurate. They've actually regressed in most other areas.


1. Moment to moment gameplay is still awful. It's circa 1994
2. There's no real incentive to do anything past the main quest because it's all the same Fedex stuff over and over again.
3. There's much less "roleplaying" than in the previous TES games unless you do most of it in your head. The perk system is way too limited as is the removal of spellmaking and many of the various spell effects. There's barely any options in dialogue at all, and there is almost never an alternate way to complete a quest. You either succeed or you fail, there's no alternative.
4. Most of the game revolves around exposition; you basically stand there listening to what people have to say, or read a book. The rest involves you traversing the interesting landscape doing mundane and repetitive tasks again and again in the same repetitive dungeons, gathering the same repetitive and boring loot.

Your "logic" about why it's a roleplaying game can be used for just about every single video game ever created where you take on a seperate persona. Thus, Super Mario Brothers is an RPG.
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Amysaurusrex
 
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Post » Thu Dec 15, 2011 9:11 pm

Well, I kind of agree.

In Oblivion, the world felt much bigger to me. I know, I know. Randomly generated this and poorly scaled that, blah blah.
In retrospect, I think they put more effort into making Skyrim look beautiful and realistic than what they did with Oblivion, whereas with the latter they put more effort into making the world seem deep, somehow.

Might be coming a bit from nostalgia, and the fact that I played Oblivion's GOTY Edition, but all of the things like main quest, guilds, DB, cities, and so on feel very shallow in Skyrim. As if they would have been awesome given another 4 months of development, but were now shipped 50% done.

Also, being a Swede, wandering through Skyrim is kind of like wandering through my own country in the autumn and winter. While that's beautiful and lovely, it doesn't feel as exciting and exotic as Oblivion with it's lovely sunsets and sunrises did.
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Colton Idonthavealastna
 
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Post » Fri Dec 16, 2011 2:19 am

This review sums up exactly what Skyrim is, and what it isn't. It's not really a "game". That's not to say it wasn't worth the price and that it doesn't have it's entertainment value however.

http://www.honestgamers.com/reviews/9740.html


Great review, I liked it. Sometimes you can just feel the excitement fading away but can't explain it. Game looks great and there's so much to do yet I'm rapidly losing interest to play. Why? This review tells why.
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Deon Knight
 
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