70 Hours in and think I'm about done

Post » Fri Dec 16, 2011 4:28 am

*Inabillity to kill everyone- I played a good character through the game, but once that nasty snotty kid in Whiterun came up to me. And kept doing it over and over. This was the only time I wanted to kill an NPC, and the game wouldn't let me. If you have an NPC that taunts the PC, they need to be killable.


Enjoy the ban! Even hinting at hurting children will get the mods furious.
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Tracy Byworth
 
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Post » Thu Dec 15, 2011 7:23 pm

Well I lasted longer than you, about 120 or so hours before I play another game.

The reason why the game is repetitive is because, there is no purpose in doing the numerous stuff.

1. There is no purpose to explore dungeons, because you already have the best gear, and money is easy to obtain.
That is why people keep playing Diablo, they keep doing the same stuff over and over again to get better loot and more money. But because blacksmithing is too easy, it is possible for you to have the best stuff too easily.
So the only things left to do in dungeons are to find the Shouts, and also to explore the story. Some dungeons do have story, but not all.
There are also some artifacts that have an interesting story. I have discovered a fragment of an amulet, that when combined with the other 2, will recreate the artifact that terrorized the country 3000 years ago. This is very compelling story. But unfortunately, I know that the loot will be locked to my level, making it worse at higher levels. This is another problem, fabled items don't level with you.

2. There is no purpose in doing the repeated quests for Jarls. This is because it only offers money, which again is too easy to obtain.
This is supposed to be a great feature. Unlimited quests. It sends you out into the world. But there is no reason to do them other than for the money.
They should have put in some reputation system for guilds and specific cities. The more quests you do for the Jarl, the higher your reputation with the Jarl. And at high reputation levels, many rewards will be unlocked. Like the Jarl giving you a better house, giving you a title, "knighting you" and giving you personalized weapons and armor. Maybe make it so that there is one ultimate quest you can do for a city at the highest reputation. Shopkeepers will then give you a discount because you have helped their city so much. The economy of the city should also slowly increase and all merchants will have more money, because you keep doing the repeatable quests to kill Forsworn that are raiding Markath's shipments.

So every city will have a reputation system. You can make the ending change depending on how high your reputation is with each city. And if you have high reputation with all cities, you can then unify all of Skyrim in the "best ending" by entering a political scene, something like the confrontation with Loghain in Dragon Age: Origins. All cities that have high reputation with you will back you. Give people a nice Steam achievement for it, called "Hero of Skyrim". See, this ultimate "carrot" is enough to keep people playing. And it's so easy to do, just add in a freakin' reputation system.

Giving people more incentives in the form of "carrots" like more money and making money scarce in the world, a reputation system which unlocks unique rewards at higher levels, etc will make it less repetitive, because there is a purpose in doing the repetitive things. But because there is no real reason to keep doing dungeons, they get repetitive.

The problem isn't with the features. 150 dungeons are awesome. Unlimited quests are awesome. The problem is you need to balance the game and add in a purpose to do them.


OP here. .. . Yes, you understand. I think you are right, the reason its no fun any more, now that I am near the armor cap, and that my crafted weapons are better than anything in game, is that there is no incentive.
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Amy Masters
 
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Post » Thu Dec 15, 2011 5:08 pm

The problem isn't the game, you just don't know how to play a TES game. I'll give you a pass...you did say it was your first TES game.

Reading some of your other posts however, I hear:

"I dont really consider this a RPG. Its more like a fantasy world simulator."

"I hear what you are saying, you want to run through the game fast, ..."

"Its not really a game you win, but one you spend time with and enjoy."

No offense, but you may want to pay attention to some of your own words.

Also, comparing Skyrim to WoW is a big mistake, especially since you are claiming you're getting bored with repetition. Repetition is an MMO's primary feature. Skyrim is a randomly-generated game compared to a borefest like WoW (or any other MMO).

My advice is that you hit the other 60% of the map. You just might be surprised.


Its ALWAYS creepy when a random poster searches your other posts and quotes you. You should think twice before doing that to anyone again.

My opinions from three weeks ago were through rose colored glasses of a new game. I'm bored now, the game lacks depth where I originally thought it had some.
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M!KkI
 
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Post » Fri Dec 16, 2011 12:22 am

Well, I kind of agree.

In Oblivion, the world felt much bigger to me. I know, I know. Randomly generated this and poorly scaled that, blah blah.
In retrospect, I think they put more effort into making Skyrim look beautiful and realistic than what they did with Oblivion, whereas with the latter they put more effort into making the world seem deep, somehow.

Might be coming a bit from nostalgia, and the fact that I played Oblivion's GOTY Edition, but all of the things like main quest, guilds, DB, cities, and so on feel very shallow in Skyrim. As if they would have been awesome given another 4 months of development, but were now shipped 50% done.

Also, being a Swede, wandering through Skyrim is kind of like wandering through my own country in the autumn and winter. While that's beautiful and lovely, it doesn't feel as exciting and exotic as Oblivion with it's lovely sunsets and sunrises did.


It's not nostalgia at all. The guild quests were vastly superior in Oblivion. Those were actually the best part of that game too.
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KIng James
 
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Post » Thu Dec 15, 2011 5:16 pm

The whole "no other game offers you 80+ hours of gameplay!" argument gets thrown around alot on these forums.

Quantity is not better than quality.

@OP -> Some of the points you mentioned can be corrected by adjusting your approach to the game (ie not saving all the time if saving alot takes away your sense of danger). I agree with your points on the voice acting and the repetitive quests though.

After over 100+ hours played I can say the key to enjoying this game to the fullest is moderation. If you play too long on end (like you would with previous Bethesda games) you start seeing patterns and you will get bored quickly.

This is all in hindsight, of course :P
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Gemma Archer
 
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Post » Fri Dec 16, 2011 7:52 am

200 hours in with my first char and I'm yet to finish a questline.
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Marcus Jordan
 
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Post » Thu Dec 15, 2011 7:03 pm

Firstly this is not a game for power gamers. Any assessment that begins with "I'm level 40 and bored..." misses the point. This game is alike a novel. A long, involves, multilayered novel - or movie - where you are the star. In the end you win and beat the bad guys. That end does come eventually. It is then followed by DLC and expansions and you give them more money. Then they end and you give them more money for the next sequel. You don't get bragging rights but they still get your money. Lots of it. I'm not really making this sound good am I?
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jeremey wisor
 
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Post » Thu Dec 15, 2011 10:02 pm

Hey, I'm a legit 50+
I get all of your points, and everyone elses
Yes, skyrim is amazing, but alot of quests arnt that good and players need to be given more so they have the interest to complete them.
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Yvonne Gruening
 
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Post » Thu Dec 15, 2011 7:36 pm

i was at around 104hours by the time i had completed all quest lines...without completing all misc quests and side quests.
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Quick Draw
 
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Post » Thu Dec 15, 2011 4:51 pm

"The economy and crafting are not as evolved as a game like WoW"

Uh...

Well...there are several differences that you should realize- WoW's main purpose for existing is to keep you playing so you'll pay them a monthly fee. In order to keep you playing, they have to constantly be adding things to the experience. This basically means that you're never done, which is why I quit playing that stupid game years ago. You'll never be the best, you'll never have the best gear, because in 2 months they'll just add a new set and yours will be outdated. They also have 100 employees whose sole job is to create new crap for you to craft/obtain so that you'll keep paying them. It's all just...junk in the end. You're wasting your life.

This game is designed to inevitably end. That's why there's a main quest- so you can beat the game. That's why there are eventually the 'best' items, because you've found them and there's nothing better. The POINT is to WIN.

But hey, different strokes, etc.


I agree with this. I too played WOW for over 4 years, pretty hardcoe. After awhile you realize it's nothing more then an endless gear grind. You will go through some semi withdrawals initially especially when you hear wind of another expansion and a new level cap...but in the end it's the same thing. Grind gear to replace whatever slot...rinse...repeat. This is the best time to kick the habit of MMO's for good, with Skyrim and games like Diablo 3 around the corner.. haha
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Amy Cooper
 
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Post » Thu Dec 15, 2011 6:26 pm

I've come to realise that complains fall into three categories:
- People who don't like TES games and yet play them all and spend hours in the forums complaining about them.
- People new to the series who thought TES had any kind of consistent value as an arcade or fighting game.
- People who loved old TES but is either nostalgic or hate TES gaining any kind of fighting mechanic at the expense of RP elements.
- Angry guys.
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Jessica Nash
 
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Post » Thu Dec 15, 2011 7:23 pm

The whole "no other game offers you 80+ hours of gameplay!" argument gets thrown around alot on these forums.

Quantity is not better than quality.

@OP -> Some of the points you mentioned can be corrected by adjusting your approach to the game (ie not saving all the time if saving alot takes away your sense of danger). I agree with your points on the voice acting and the repetitive quests though.

After over 100+ hours played I can say the key to enjoying this game to the fullest is moderation. If you play too long on end (like you would with previous Bethesda games) you start seeing patterns and you will get bored quickly.

This is all in hindsight, of course :P


Your post doesn't make any sense. yes, quantity doesn't equal quality- but if you already played the game for 50+ hrs, then obviously youve gotten ALOT of worth and enjoyment out of it. Anyone who says "ive played this game for 50+ hrs and i HATE it" is just trolling in all honesty. Who plays a game (it hasnt even been out that long) for 50+ hrs in a few weeks if they hate it and have so many better games to play? I cant take any whine post seriously if theyve already invested a full work week worth of time playing. Most likely that poster is just looking for negative attention. drama queen nerds!!

And im sure if the devs read this forum they know that too- so your whine really falls on deaf ears. Maybe a modder will help you out
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WTW
 
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Post » Thu Dec 15, 2011 9:29 pm

70+ hours and you don't like this game

it's 3 days straight if you played 24 hours nonstop, or a week if you played this 10 hours a day, or 3 weeks if you played this game couple of hours a day

and you don't like it

something doesn't add up here... hmm...
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Hazel Sian ogden
 
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Post » Thu Dec 15, 2011 7:00 pm

I've come to realise that complains fall into three categories:
- People who don't like TES games and yet play them all and spend hours in the forums complaining about them.
- People new to the series who thought TES had any kind of consistent value as an arcade or fighting game.
- People who loved old TES but is either nostalgic or hate TES gaining any kind of fighting mechanic at the expense of RP elements.
- Angry guys.


and drama queens who enjoy stirring up negativity.

I dont think this game is perfect. I stopped playing and will be waiting on mods that suit MY PLAY STYLE. Yet, i dont come on here and cry about every little detail i dont agree with. I understand that there are many ways to play and thats why Bethesda in all of their wisdom always release a CK for their games. They know you cant please everyone, ESPECIALLY hardcoe gamers.
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Connor Wing
 
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Post » Thu Dec 15, 2011 9:02 pm

130 hours in and nowhere close to being done. Haven't even joined TDB or the College
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Rachel Cafferty
 
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Post » Thu Dec 15, 2011 4:16 pm

and drama queens who enjoy stirring up negativity.

I dont think this game is perfect. I stopped playing and will be waiting on mods that suit MY PLAY STYLE. Yet, i dont come on here and cry about every little detail i dont agree with. I understand that there are many ways to play and thats why Bethesda in all of their wisdom always release a CK for their games. They know you cant please everyone, ESPECIALLY hardcoe gamers.

Well, hardcoe gaming in a non multiplayer game is a bit unachievable in the long term, and I say this being myself a former hardcoe gamer in PvP environements, namely wow arena, where I managed to get a rank one. Still, that's not what I ask from a TES game, at least not without mods. And while mods will improve the game in almost every sense (Mods are what takes TES from "Probably my favorite game series" to "THIS GAME IS [censored] AWESOME I WANT MOAR"), I do appreciate the game in Its current state, and even though more is always an improvement, I couldn't have asked for much more.

Spell making, more cities, hardcoe mode, less bugs and better NPC reactions are my only grips aside from a "MOAR", for I've enjoyed the game so much to even let It fade away. And yet, I'm still to finish the MQ in my first char, with 200 hours in and only the companions quest line completed. The time I can squeeze from the game may be linked to my reticence for fast travel, and my overall roleplaying mood, but that's something any TES player knows. You can't of course expect the game to last 300 hours for you when you fast travel kill turn in quest: the game is pretty boring if you do that. That's why there are different types of games, in this case, OP is looking for a more arcade one.
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Caroline flitcroft
 
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Post » Fri Dec 16, 2011 6:59 am

Your post doesn't make any sense. yes, quantity doesn't equal quality- but if you already played the game for 50+ hrs, then obviously youve gotten ALOT of worth and enjoyment out of it. Anyone who says "ive played this game for 50+ hrs and i HATE it" is just trolling in all honesty. Who plays a game (it hasnt even been out that long) for 50+ hrs in a few weeks if they hate it and have so many better games to play? I cant take any whine post seriously if theyve already invested a full work week worth of time playing. Most likely that poster is just looking for negative attention. drama queen nerds!!

And im sure if the devs read this forum they know that too- so your whine really falls on deaf ears. Maybe a modder will help you out


Apparently it has indeed fallen on deaf ears and blind eyes, because nowhere have I stated I "hate the game". The fact that you discount the opinion of anyone that's played more than you have serves only to prove my point further.
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Mimi BC
 
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Post » Fri Dec 16, 2011 12:25 am

I take poops that last 70 hours. There's much more to get out of the game, and it takes a lot more than 70 hours.


P.S. What is this obsession with letting everyone know how many hours you've played?
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*Chloe*
 
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Post » Thu Dec 15, 2011 10:00 pm

Comparing Skyrim to WoW only makes you look foolish.

How embarrassing. :cryvaultboy:
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TIhIsmc L Griot
 
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Post » Fri Dec 16, 2011 5:56 am

OP makes the mistake of comparing Skyrim to The Witcher (Which Skyrim will beat for GTOY) and WoW? REALLY?

Now I liked the Witcher2 plenty well, but It doesn't compare to Skyrim IMO. 2 Completely different types of RPGs.

OP stated that he/she was new to the series. I'm thinking maybe this just isn't the series for you. You don't seem to "get it".
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Angus Poole
 
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Post » Thu Dec 15, 2011 8:04 pm

tl; dr
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Penny Courture
 
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Post » Fri Dec 16, 2011 7:04 am



Unique items should not scale. When I bust my butt to complete a hard dungeon, I should get an absolute reward.



I didn't agree with a lot of your points, and am a big fan of the game, bugs or not, but this one is absolutely spot on. The items should have stats that are not dependent on what level you find them, so they can still be good in the late game if you happened to do that particular quest earlier than others. If it's important not to have especially powerful gear available to an early character (and I agree that it is), then just make it so getting that item is difficult enough that lower leveled players can't do it.
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John N
 
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Post » Thu Dec 15, 2011 4:03 pm

I've come to realise that complains fall into three categories:
- People who don't like TES games and yet play them all and spend hours in the forums complaining about them.
- People new to the series who thought TES had any kind of consistent value as an arcade or fighting game.
- People who loved old TES but is either nostalgic or hate TES gaining any kind of fighting mechanic at the expense of RP elements.
- Angry guys.


Or, people who are giving an honest assesment, liked the game, but didn't think it was great because of a number of flaws that seem correctable and stand out because of other fine offerings in the genre.
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victoria gillis
 
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Post » Fri Dec 16, 2011 3:39 am

i have a funny image in my head of whiners begrudgingly playing the game 4hrs straight everyday. "man i hate this game!" 4hrs later "this game sux, im not having fun at all"- next day wash rinse repeat until he hits 70hrs. Makes whine post- plays game for another 4 hrs straight "i wish i was playing Morrowind!" looks at Morrowind case in corner, continues playing Skyrim for 3 more hrs
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Stacyia
 
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Post » Fri Dec 16, 2011 4:34 am

OK, here is my new anology for skyrim:

Skyrim is like a piece of chewing gum. When you first put it in your mouth and start chewing, its smooth with lots of flavor. After a while, the flavor goes away and it gets hard in your mouth. Sure, you CAN keep chewing it (and many people do as if it is their last piece of gum), but when there is lots of other gum and candy out there, why keep chewing the same old stick of gum?

The culture of TES games is that of "value for your money" and there seems to be an expectation that Skyrim provides more play value than other games. In fact, many Skyrim apologists say they have 200+ hours and are still enjoying the game, almost as a matter of pride. Like they are shooting for the world record of longest used piece of chewing gum. I am more interested in quality.

If you genuinely are still enjoying the taste, keep chewing by all means, but there are sooo many great games out there. After 70 hours of Skyrim I want to play through Arkham City and Saints Row. And I still have to load up Battlefield 3 I got on Black Friday for half price.

I think skyrim is an 8/10 game, and Witcher 2 is a 9/10. Skyrim has lots of low-quality repetitive content to complete that will take alot of time. Its not as low quality as WOW, nor is there as much content as that game. So the continuum in quality-to-quantity ratio in RPGS is: Witcher 2, Skyrim, WOW.
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cheryl wright
 
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