A House of Cards IC Thread III

Post » Sun Aug 17, 2014 4:36 am

The year is 2288, seven years since the Second Battle of Hoover Dam. Robert House, detached overlord of the shining New Vegas Strip, let loose his Securitron army on the hounds of the Legion. At the same time, issuing a withdrawal order to the NCR and driving their forces from the Mojave, causing upheaval in their homelands. After dealing with the foreign invaders, House set to work once more, furthering his considerable repair efforts and returning more of the old luster to the Strip. Meanwhile, as he toiled toward his own machinations, other groups rose to power in the wasteland as the behemoths of the Bear and the Bull backed into the shadows. The Omertas, once content with dealing solely on the Strip, have begun to expand their trade and ply it elsewhere, supplying chems and all manner of vice. The White Gloves are preparing to become a more active entity in local affairs, at the same time the Chairmen have become the premier attraction once more, drawing in huge crowds for their acts in the Aces Theater. Rumors of a new gang called the Las Sucias skulking about the tunnels below Vegas have come, causing alarm for those not protected by the walls of the Strip itself. The Followers of the Apocalypse have once more risen to prominence, aiding those in Freeside as they have, helping to clean up the streets. Just as well, the Mojave Chapter of the Brotherhood of Steel has stirred after seeing their hated enemy ousted from the Mojave.

Nonetheless, the NCR and Legion have been slowly inching toward the wasteland once more, perhaps for one last attempt at Hoover Dam. Or maybe, New Vegas itself.

Welcome to New Vegas!

In this RP, you will control either a faction in the Mojave, represent one, or have a cast of completely independent characters to yourself. The goal? Simply to survive and perhaps even thrive in the reforming wasteland. A long slumber is coming to an end in the Vegas region, tensions are brewing, and new groups are coming to the light. With the fragile balance of power and the treacherous wastes, how will you stack the deck?

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Johanna Van Drunick
 
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Post » Sun Aug 17, 2014 2:53 pm

GM EVENT-CATCHING UP

[This is just naked info to get you guys back on track. Monday I'll resume my duties as normal, and I apologize for the delay.

The Tunnelers once again hit New Vegas. They were angry and hungry, and by the sixth night were beginning to test the light's boundaries. The also continued to press Olegograd's defenses, at times darting into the barricade floodlights glare to try and get at the defenders. By the sixth night, they had found new routes and hit the city again with all their fury. The attacks also intensified on Jacobstown, besieging the mutants there. The attacks decrease in severity elsewhere, and it becomes evident that these three spots are where the Tunnelers have decided to concentrate their attacks.

ROLLS:

New Vegas: The lights stay on... barely.

Brotherhood of Steel: I'll be damned, but you got a perfect twelve [2-4 would have gotten you locked out, 10-12 lets you in.]

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Nikki Hype
 
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