[Early WIPz] House Redoran Expanded

Post » Sat Mar 19, 2011 9:30 am

Cool, thanks!

When you do get around to that stuff, you could use these:

Calislahn's Better Bodies Mannequins:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6612

Chron Ventri's CV Display Cases:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=652

For CV Display Cases, no script is provided.
The mod's author expects the user to provide one themselves.
Here is a copy of the script I use:



This script works perfectly. I hope this will be useful to you.
Regardless, good luck with your project! :D

Thanks! :)

ill be sure to credit you for it.
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jennie xhx
 
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Post » Sat Mar 19, 2011 3:10 am

http://i740.photobucket.com/albums/xx49/wollibeebee/somenewhelm.jpg?t=1280289140

we plan on adding various armor and weapons etc, to the mod. i've just made that helmet :celebration: though, it looks shaby with vanilla textures :shrug:


Love it even with the vanilla textures. It's going to be awesome. :)
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CHANONE
 
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Post » Fri Mar 18, 2011 9:13 pm

heres a few things we've made for the Redoran High Guard Armor so far, mostly just helm options, we havent decided which one will look best with the armor yet (see concept art) i uploaded them to the concept art album, http://s865.photobucket.com/albums/ab216/asapp152/Concept%20Art%20and%20Models/ a link. The ones that look like a normal Gah Julan helm are just versions of it that i have edited to smooth them out, i got rid of alot of sharp edges and pointy places to make it nicer looking.

EDIT: some things still need to be UV mapped and finished so the appearance will change in newer models.
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Jeneene Hunte
 
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Post » Sat Mar 19, 2011 5:43 am

Love it even with the vanilla textures. It's going to be awesome. :)



really? cool :celebration:

:twirl:
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Abi Emily
 
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Post » Sat Mar 19, 2011 12:59 am

Thanks! :)

ill be sure to credit you for it.


You're welcome! ^_^

Also, I like the new helmet, too. (The spikes are a nice touch!) :D
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Rude Gurl
 
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Post » Fri Mar 18, 2011 9:08 pm

You're welcome! ^_^

Also, I like the new helmet, too. (The spikes are a nice touch!) :D



wait till you see some of the other stuff i've been mesing with :evil:
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Dan Stevens
 
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Post » Fri Mar 18, 2011 11:53 pm

heres a few things we've made for the Redoran High Guard Armor so far, mostly just helm options, we havent decided which one will look best with the armor yet (see concept art) i uploaded them to the concept art album, http://s865.photobucket.com/albums/ab216/asapp152/Concept%20Art%20and%20Models/ a link. The ones that look like a normal Gah Julan helm are just versions of it that i have edited to smooth them out, i got rid of alot of sharp edges and pointy places to make it nicer looking.

EDIT: some things still need to be UV mapped and finished so the appearance will change in newer models.



audrey, u cant just smoothen them out to make it look "nicer" looking, the helmet has them for a reason, it stops the cloth and bonemold parts from touching, that way they dont look unrealistic :facepalm:
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Brιonα Renae
 
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Post » Sat Mar 19, 2011 6:40 am

audrey, u cant just smoothen them out to make it look "nicer" looking, the helmet has them for a reason, it stops the cloth and bonemold parts from touching, that way they dont look unrealistic :facepalm:

ohhh....you must remember that im still a complete newb in the blender :P

and once again, its Aubrey, with a "B" :P
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Rusty Billiot
 
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Post » Sat Mar 19, 2011 6:29 am

This is wonderful! I've been meaning to post a topic asking if there's anything like RoHT for other factions, and here you are. Let me throw out some suggestions for quests and tasks you might have the new Archmaster face:

The abrasive Bolvyn Venim surely made some unnecessary enemies for the House. Smooth things over with as many of these as possible. This will probably involve giving gifts and doing favors. In some cases you might give the PC the choice of keeping the feud going instead. There should be a real difference in what happens after each choice.

House Redoran's income is always on shaky ground because the Hlaalu use their influence with the Duke to gain control over the choicest mining operations. Find and develop sources of income which play to Redoran strengths: honor and willingness to face danger. I don't have any ideas right now as to what these might be, but hopefully others will.

Do something about the abomination that is the Camonna Tong. There should probably be alternative choices depending on whether the PC is also in the Fighters' Guild.

Take sides in the feud between House Telvanni and the Mages Guild. Alternative questlines depending on which side you take, with very different impact on the face of Vvardenfell for each.

At some point a team of Dark Brotherhood assassins, hired by the family or a loyal supporter of Bolvyn Venim, attacks you in your sleep. The script for this could be pretty much copied from RoHT.
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Shianne Donato
 
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Post » Fri Mar 18, 2011 8:46 pm

This is wonderful! I've been meaning to post a topic asking if there's anything like RoHT for other factions, and here you are. Let me throw out some suggestions for quests and tasks you might have the new Archmaster face:

The abrasive Bolvyn Venim surely made some unnecessary enemies for the House. Smooth things over with as many of these as possible. This will probably involve giving gifts and doing favors. In some cases you might give the PC the choice of keeping the feud going instead. There should be a real difference in what happens after each choice.

House Redoran's income is always on shaky ground because the Hlaalu use their influence with the Duke to gain control over the choicest mining operations. Find and develop sources of income which play to Redoran strengths: honor and willingness to face danger. I don't have any ideas right now as to what these might be, but hopefully others will.

Do something about the abomination that is the Camonna Tong. There should probably be alternative choices depending on whether the PC is also in the Fighters' Guild.

Take sides in the feud between House Telvanni and the Mages Guild. Alternative questlines depending on which side you take, with very different impact on the face of Vvardenfell for each.

At some point a team of Dark Brotherhood assassins, hired by the family or a loyal supporter of Bolvyn Venim, attacks you in your sleep. The script for this could be pretty much copied from RoHT.


i was already going to do all of those except the first one and the commona tong one, and the assassins werent going to be DB i had something in mind for that.

thanks for the suggestions though! we'll definitely add some of that stuff in. :)

and also we are in the need of some one who can do complex scripting, and very complex dialogue (like working around LGNPC to make it compatible), so if you are either of those dont hesitate to speak up :)
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Cat
 
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Post » Fri Mar 18, 2011 11:55 pm

Take sides in the feud between House Telvanni and the Mages Guild. Alternative questlines depending on which side you take, with very different impact on the face of Vvardenfell for each.


I think it would be a good idea to be familiar with the http://www.uesp.net/wiki/Morrowind:Mages_Guild_Monopoly quest for this, and make your own Redoran-side version of similar events. That would be pretty cool.
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Kieren Thomson
 
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Post » Fri Mar 18, 2011 8:41 pm

aSaPp!5@, I've helped write and edit dialogue and journal entries for several mods out there, including Uvirith's Legacy, so if you need help writing some, or just want someone else to edit that big file of text, feel free to email me. I love helping modders out.
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Kelly Tomlinson
 
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Post » Sat Mar 19, 2011 9:27 am

I think it would be a good idea to be familiar with the http://www.uesp.net/wiki/Morrowind:Mages_Guild_Monopoly quest for this, and make your own Redoran-side version of similar events. That would be pretty cool.

Roger that. I'd completely forgotten about that quest, even though my journal says that I completed it in my current game.

I've got a programming background and some experience with Morrowind scripting and dialogue management. I'd be happy to contribute whatever help I can in those areas.

One decision you should make early on is whether to use MWSE. It makes Morrowind scripts easier to write, and allows operations that aren't possible at all with the original scripting engine. The downside, of course, is that if you do use it, no one can run your mod unless they have MWSE installed.
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Sammykins
 
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Post » Sat Mar 19, 2011 2:15 am

I think it would be a good idea to be familiar with the http://www.uesp.net/wiki/Morrowind:Mages_Guild_Monopoly quest for this, and make your own Redoran-side version of similar events. That would be pretty cool.

I am very familiar with that quest, i never play a Telvanni character without BUUL, UL, and RoHT.

aSaPp!5@, I've helped write and edit dialogue and journal entries for several mods out there, including Uvirith's Legacy, so if you need help writing some, or just want someone else to edit that big file of text, feel free to email me. I love helping modders out.

Ok, i will definitely contact you later once we get to that stage in the mod, currently Wollibeebee is working on making some new meshes and textures for some concepts we have while I'm in the CS continuing to build up Bal Isra. Wollibeebee has come up with some nice new building meshes so there will definitely be more buildings in the town now we just have to edit the landscape a tad, Bal Isra is a hard place to build on with all the hills and such.

Roger that. I'd completely forgotten about that quest, even though my journal says that I completed it in my current game.

I've got a programming background and some experience with Morrowind scripting and dialogue management. I'd be happy to contribute whatever help I can in those areas.

One decision you should make early on is whether to use MWSE. It makes Morrowind scripts easier to write, and allows operations that aren't possible at all with the original scripting engine. The downside, of course, is that if you do use it, no one can run your mod unless they have MWSE installed.


I'm glad you brought that up, we're probably going to script it using MWSE and put it in the required mods section, or possibly even contact the creator(s) and ask for permission to include it in the mod. And i will definitely keep you in mind when we start scripting, just be sure you can do some really complex stuff, because knowing me I'm probably going to end up wanting to do something that requires and insane amount of scripting. :P
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Marcus Jordan
 
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Post » Fri Mar 18, 2011 9:30 pm

At some point a team of Dark Brotherhood assassins, hired by the family or a loyal supporter of Bolvyn Venim, attacks you in your sleep. The script for this could be pretty much copied from RoHT.


i was already going to do all of those except the first one and the commona tong one, and the assassins werent going to be DB i had something in mind for that.

There's already a quest almost exactly like that in LGNPC Pax Redoran: http://www.lgnpc.org/walkthrough-pax-redoran#writ.
Spoiler
An assassin attacks you after Venim's death and it turns out that some of his retainers conspired to murder you.

Instead, maybe you could combine it with the Camonna Tong idea, and have them attempt to kill you or sabotage your holdings?

I think it would be a good idea to be familiar with the http://www.uesp.net/wiki/Morrowind:Mages_Guild_Monopoly quest for this, and make your own Redoran-side version of similar events. That would be pretty cool.

Again, there's a http://www.lgnpc.org/walkthrough-pax-redoran#monopoly in the Pax Redoran mod. I'd suggest leaving the vanilla quests alone for the most part, as LGNPC already has most of them pretty well covered, and concentrate on coming up with new quests to help you expand your stronghold and increase House Redoran's influence on Vvardenfell.
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Brad Johnson
 
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Post » Sat Mar 19, 2011 9:11 am

There's already a quest almost exactly like that in LGNPC Pax Redoran: http://www.lgnpc.org/walkthrough-pax-redoran#writ.
Spoiler
An assassin attacks you after Venim's death and it turns out that some of his retainers conspired to murder you.

Instead, maybe you could combine it with the Camonna Tong idea, and have them attempt to kill you or sabotage your holdings?


Again, there's a http://www.lgnpc.org/walkthrough-pax-redoran#monopoly in the Pax Redoran mod. I'd suggest leaving the vanilla quests alone for the most part, as LGNPC already has most of them pretty well covered, and concentrate on coming up with new quests to help you expand your stronghold and increase House Redoran's influence on Vvardenfell.


ninja'd by LGNCP once again :meh:

good idea with the commna tong though, we'lll probably add that in, possibly have it where after you acquire a large source of income they come in and demand a share of it for "Protection" and you can either refuse (triggers assassination quest), refuse and kill them (no assassination but has a chance to lower your reputation with house hlaalu), or pay them the money.
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Cheryl Rice
 
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Post » Sat Mar 19, 2011 9:51 am

It could also be an excuse to forge closer ties with the more honest members of Hlaalu (such as Crassius Curio) who'd like to see the House freed from Camonna Tong influence.
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emma sweeney
 
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Post » Fri Mar 18, 2011 8:52 pm

It could also be an excuse to forge closer ties with the more honest members of Hlaalu (such as Crassius Curio) who'd like to see the House freed from Camonna Tong influence.


yeah! or you could branch it off in the other direction and if you agree to make a deal then theres an option to help the commna tong out and get rid of the honest hlaalu members and in the process make some good money.
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Alan Whiston
 
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Post » Sat Mar 19, 2011 9:14 am

I've got another suggestion for the basic design of this project. So far, it's been presented as one big mod, covering stronghold expansion, adding services to the Bal Isra area, and adding tasks and quests for the player in his capacity as Redoran Archmaster. I would strongly advise you to split the project into three separate mods, one for each of these functions. Two main reasons for this:

1. It will make work on the design easier to split up. One person can be working on the stronghold and another on the faction quests, without getting in each other's way.

2. It will allow the user more freedom to tailor his experience to suit his tastes. For instance, there are other mods out there which expand Indarys Manor; if a player already is happy with one of those, why not let him have Building Up Bal Isra and Rise of House Redoran without also having to throw out his pet Indarys expansion mod in favor of yours.

Regarding the faction quests: based on what's been said about LGNPC Pax Redoran here, and what I saw when I poked through it using the CS, it seems to do a great deal of what RoHT does for the Telvanni, and what you were planning for Redoran. I didn't know this when I started reading this topic, and I'm guessing you didn't know it when you started the project. One way or another, you need to take it into account.

You could just forget the Archmaster quests portion, figuring that anyone who wants it can play Pax Redoran.

You could do your own questline as if Pax Redoran didn't exist. The result probably wouldn't mix well with Pax Redoran, so you'd have to warn players not to use Pax Redoran if your quest mod is installed. (This is another example of the benefit of splitting up the project; the user could go with Pax Redoran and still use your stronghold expansion and Bal Isra mods.)

You could make your quest mod dependent on Pax Redoran, adding quests which tie in with theirs and add to them. That's what I'd advise; it adds the most benefit for the least work.
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jason worrell
 
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Post » Sat Mar 19, 2011 11:00 am

gah!!! all this quest stuff confuses me!

i'm just gonna go make some models.....and some exterior.....and try and get unconfused!!

so anyone still keen been to join this? i'll ask a.sapp now if anyone has, but just checking for more :P
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tiffany Royal
 
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Post » Sat Mar 19, 2011 8:02 am




those are some good ideas, and yes we've taken into account that PAX Redoran does do alot of what we planned to do and our solution is to work beside PAX Redoran adding more quests to expand on what they have already done, most of our quest are for the archmaster, PAX Redoran only has a few archmaster quests. And the separate esp idea is great, and currently we are only working on Building up Bal Isra, we havent started on quests or altering Indarys manor yet.
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Je suis
 
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Post » Fri Mar 18, 2011 9:31 pm

some progress: (not much, i've been making my own mods, and teaching asap blender :whisper: )

first i've finially made the basis of the skull armor, which is more "boney" than the usual bonemold :poke: if u get what i mean , which i dont

http://i740.photobucket.com/albums/xx49/wollibeebee/skullhelm.jpg?t=1280469325

it's FULL of clippings, the texture's dont make it blend, i wanna add some bonemold texture to the skull so it blends, but i have to wait for permission from connary :bolt: haven't got on with the rest of the armor yet, if asap even wants any more, i'm usre he just wants the "elite guard" stuff, and some unique armor. i have plans to make a little place just for unique armor, like a sort of museum/armory, so the house can show off it's greatest warriors :bonk:

http://i740.photobucket.com/albums/xx49/wollibeebee/myconceptofbalisra.jpg?t=1280469587

asap pretty much just put some buildings on the ground, so i'm making it look more detailed and grand, so it'll just look AWESOME everytime u step outdoors, though we're just coming up with ideas so far, but it's fun making the ashlands look so good, even if it is with in a fenced off area :cookie:
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lexy
 
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Post » Sat Mar 19, 2011 1:56 am

Some advice regarding Bal Isra (I hope I'm not coming off as too presumptuous; feel free to ignore me if I am):

There are three important differences between Bal Isra and Uvirith's Grave: location, location, location. UG is in the middle of nowhere; the nearest services and faction bases are a long ways off. So it makes sense that as it grows, all manner of service providers should locate there. The residents have nowhere else to go.

Bal Isra, on the other hand is conveniently located close to Ald'ruhn and Maar Gan. If a given type of service is available in one or both of those towns, it seems less likely that anyone would provide it in Bal Isra. For Building Up Bal Isra (or whatever you wind up calling that part of the project) I'd try to dream up specialty shops that don't exist elsewhere. Maybe a restaurant. It could buy rat meat, hound meat and various edible plant parts, and sell concoctions which have minor Fortify or Restore effects when eaten. See the Tel Uvirith cook in Uvirith's Legacy for examples, but I'm sure you can come up with your own.

Or a prison, where lawbreakers from Ald'ruhn, Maar Gan and that general area serve time. Of course, every so often there'd be an escaped prisoner to deal with. See Uvirith's Legacy for ideas for other types of quests involving prisoners.

You could also concentrate on the added residents, fleshing them out to a greater extent than was done in Building Up Uvirith's Legacy. Give them problems the player can help solve, disputes the player can settle. Maybe even a murder mystery, where one of them is killed and a long, involved process of gathering clues and following leads is needed to find the killer.
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Nicholas
 
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Post » Sat Mar 19, 2011 1:58 am

This is something I wanted to see more of in BuUL, being the magistrate of your town. I think it would be even more wonderfully appropriate for a Bal Isra expansion. I love the idea of arbitrating town disputes and investigating crimes. A prison would be essential, and perhaps a town hall where you receive petitions (to build, resolve disputes etc.)

Another thing I always wanted to see was more involvement with the neighboring Ashlanders. Perhaps they come into town to trade, or the locals have problems with Outcast camps raiding their caravans, or a political quest to gain more friendly bonds between the Great House and the nearby camps.
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Syaza Ramali
 
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Post » Sat Mar 19, 2011 3:25 am

Another thing I always wanted to see was more involvement with the neighboring Ashlanders. Perhaps they come into town to trade, or the locals have problems with Outcast camps raiding their caravans, or a political quest to gain more friendly bonds between the Great House and the nearby camps.

That's a great idea, especially as there are similar quests in the vanilla game for Houses Hlaalu and Telvanni. Maybe a group from the Urshilaku (the camp nearest to Bal Isra) could come to petition you for more political rights? I remember Ashkhan Kaushad of the Zainab saying that the Ashlanders wanted a seat on the Grand Council.
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Isaiah Burdeau
 
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