House wants Brotherhood dead? Erm... can I change allegience

Post » Sun Mar 28, 2010 6:53 am

So, I was going to go down the House Always Wins questline, first mission up is convincing the Boomers to support house. Had a look at the quest guide on The Vault and it turns out that after the Boomers you are convincing the Omertas, and then... you wipe out the Brotherhood. Wha?! I thought House was the morally grey option rather than good or evil, but killing everyone in the Brotherhood bunker is going a bit too far for my morally dubious character. And Veronica sure won't like it!

Fortunately I discovered this before I actually went and persuaded the Boomers to support House... but what if I had already done it? And persuade the Omertas? What would happen if I then went and killed House? Could I still side with NCR or go independent with Yes Man, even after persuading two factions to support House?
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Emmanuel Morales
 
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Post » Sun Mar 28, 2010 8:53 am

If you progress far enough in to the main quest for Mr. House, the NCR, or the Legion you'll loose the ability to switch to one of these other paths but I'm pretty sure you can always switch to Yes Man.

All three main factions actually want the Brotherhood removed. However NCR can be convinced otherwise providing you've already finished the first Brotherhood quest before receiving the NCR quest to wipe them out, and you never convinced any of the high ranking BOS members to support Hardin. I haven't done this myself but I believe you're given the quest to remove them and then you can convince the Elder to pursue an alliance.
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Robert Devlin
 
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Post » Sun Mar 28, 2010 1:04 pm

Everyone weants the brotherhood dead because the brotherhpood are NOT good guys they are in fact rather evil and have been doing some realy bad things lately.
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Shae Munro
 
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Post » Sun Mar 28, 2010 12:39 pm

Everyone wants Brotherhood dead, but only Yes-men (aka working for yourself), allows you to spare them. Plus, with proper elder you can negotiate peace if going NCR route too.


P.S.
In one playthrough, when I rushed to Yes-Man ending, Brotherhood became strong at the end. After NCR retreat, they took HELIOS back, and started patrolling the roads, confiscating any advanced tech from travelers they deemed inappropriate.


P.P.S.
I don't think that any behavior can make Yes-Man quest-line unavailable. It's kinda like a safe choice if others get borked.
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SiLa
 
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Post » Sun Mar 28, 2010 9:14 am

So, I was going to go down the House Always Wins questline, first mission up is convincing the Boomers to support house. Had a look at the quest guide on The Vault and it turns out that after the Boomers you are convincing the Omertas, and then... you wipe out the Brotherhood. Wha?! I thought House was the morally grey option rather than good or evil, but killing everyone in the Brotherhood bunker is going a bit too far for my morally dubious character. And Veronica sure won't like it!
Fortunately I discovered this before I actually went and persuaded the Boomers to support House... but what if I had already done it? And persuade the Omertas? What would happen if I then went and killed House? Could I still side with NCR or go independent with Yes Man, even after persuading two factions to support House?

I know! I stood in front of Mr. House, a member of BoS, in full power armor.
There were no choices - so that killed the House ending for me.

Actually it is a slow process of elimination.
First Caesar becomes un-doable, 3 paths remain.
Then I was forced to cause Mr. House's retirement - 2 paths remain.
I worked for YesMan one time, right from the get-go...
But another time I worked for NCR right up until the final battle, after saving their President for them, then switched to YesMan (very different experience).
When I then informed YesMan that the BoS were already comitted to serve alongside the NCR - he was horrified and said "they will both want me dead". :shrug:

I wonder if it's possible to support the NCR until The BoS comes onboard - THEN switch to Mr. House? I'm gonna try that again (but I think House gets mighty upset about my NCR work, whereas YesMan not so much).
But there's no way the BoS is gonna be taken out by me - that's a breach of trust that House is just not worthy of. Not gonna happen.
Maybe in doing Caesar's ending, heheh, okay... but not for Mr. House.
Regards
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Victoria Bartel
 
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Post » Sun Mar 28, 2010 12:40 pm

Everyone weants the brotherhood dead because the brotherhpood are NOT good guys they are in fact rather evil and have been doing some realy bad things lately.



^^this.

We can all think Fallout 3 for making the brotherhood look like good ol' boys. They are marauding tribals with power armor, plain and simple.
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remi lasisi
 
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Post » Sun Mar 28, 2010 7:52 am

^^this.

We can all think Fallout 3 for making the brotherhood look like good ol' boys. They are marauding tribals with power armor, plain and simple.

While they're certainly not good guys, there's far more wrong with how you describe them than Fallout 3's group.
The most they can be called is jerks. Marauders is simply right out. And to call them tribals is to simply have no understanding of what that word means in the fallout context. At all.

Fallout 3 is about as distant from "good ol' boys" as can be. If you actually know what that phrase means. Which is actually part of the problem.
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Nuno Castro
 
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Post » Sun Mar 28, 2010 9:24 pm

Fallout 3 is about as distant from "good ol' boys" as can be. If you actually know what that phrase means.

Well, they were portrayed as saviours of wasteland already in Fallout Tactics so F3 was not that much innovative in this regard. There certainly was precedent before.
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Nick Jase Mason
 
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Post » Sun Mar 28, 2010 9:28 pm

What?
Wasn't the Brotherhood of Steel more Neutral than anything?

The beginning was simply to prevent experiments against the human race?
(The whole underground experimentation thing before the war(I think it was before the war))
The meaning might have changed but it still the same some evil for the majority of the good?!


Don't confuse the enclave with the BoS!!!!
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Jade Barnes-Mackey
 
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Post » Sun Mar 28, 2010 6:00 pm

Regarldess of whether the brotherhood is good, evil or neutral (it seems to be that it is neutral and has both good and evil members), wiping out an entire faction of hundreds of people seems pretty evil. And in fact I read on The Vault that you will take a karma loss because some members are in the GECK as being "Good".

It's weird that Obsidian cut out the option to persade House to leave the brotherhood alive.

I'm guessing that like with Cass and the Van Graffs... to work for the Van Graffs you must kill Cass, there's no diplomatic solution. And surprisingly, no option to trick them either. There is a Save Cass mod that lets you lie and pretend she's dead, which seems a common sense solution, but I guess Obsidian wanted siding with the Van Graffs to require you to do an evil act.
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Yonah
 
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Post » Sun Mar 28, 2010 12:34 pm

It's weird that Obsidian cut out the option to persade House to leave the brotherhood alive.

Doesn't seem too weird to me. House is clearly a bit of a tyrant who doesn't care about lives of others. And he runs on the advanced technology that the Brotherhood don't like anyone else having.

I'd give you that it's unfortunate that there's not a way around this. But it seems in-line with the characters involved.
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Alada Vaginah
 
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Post » Sun Mar 28, 2010 3:01 pm

That's true. I guess what I find weird is that all the other major quests have some kind of alternative solution involving diplomacy or lying or cunning or whatever. (But then... to go Yes Man or Ceasar's Legion you've got to kill House, no alternative solution there, so I suppose it's not so odd after all.)
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Robert Garcia
 
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Post » Sun Mar 28, 2010 10:17 am

Yeah, lying would have been a nice, simple, solution.
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patricia kris
 
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Post » Sun Mar 28, 2010 8:14 am

Everyone weants the brotherhood dead because the brotherhpood are NOT good guys they are in fact rather evil and have been doing some realy bad things lately.


None of the factions are "the good guys" in this game.

That's the best part of the game. NCR is certainly not "the good guys," nor CL or any of the others. It's much less black and white and more complex than the FO3 factions. You have to make a choice about who to ally yourself with and experience the consequences of earlier actions. Ultimately each of the factions puts their own self-interest above everything else.
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Camden Unglesbee
 
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Post » Sun Mar 28, 2010 10:28 am

Brotherhood are judges, jury and executioners in regard to technology. If they deem some technology inappropriate, they will take it from you by force. No second opinion. ;)

Kinda like inquisition in the matters of religion.

Their goals are in direct opposition with Mr. House, who wants to rule as "technocrat".

Still, the more organized rest of the society gets (NCR, even Legion), the more weak Brotherhood gets. High tech only helps to some extent to force your will on others.
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M!KkI
 
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Post » Sun Mar 28, 2010 10:11 am

When dealing with the Boomers I have always asked them to follow me, not a certain group. Does everyone not do this?
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Neliel Kudoh
 
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Post » Sun Mar 28, 2010 8:59 am

Doesn't seem too weird to me. House is clearly a bit of a tyrant who doesn't care about lives of others. And he runs on the advanced technology that the Brotherhood don't like anyone else having.

I'd give you that it's unfortunate that there's not a way around this. But it seems in-line with the characters involved.



And? Is the Brotherhood any different? Why, House should be more than entitled to his technology. He's the [censored] CEO of the RobCo! The Brotherhood are just paranoid, xenophobic, bullies who substitute lunch money for technology.
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Cameron Garrod
 
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Post » Sun Mar 28, 2010 4:43 pm

It's weird that Obsidian cut out the option to persade House to leave the brotherhood alive.


I don't like it, but it does make sense to me. The BoS would almost certainly see him as an abomination....the dead and clammy hand of the Pre-War generation trying to reassert control and push humanity back onto the same path that resulted in the Great War......once they came to realize what his plans for New Vegas really were they'd go all-out to kill him.
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claire ley
 
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Post » Sun Mar 28, 2010 6:17 pm

House says it simple and clear he cant deal with them as there is no deal to be made. They will kill him if they can they are fanatics and completely batpoo crazy about tech and hes tech comming back.

Its thier fanatic spazzy reaction to others tech that has gotten them into this mess and they fully deserve it. They simply have made far too many enemies and have done far too many bad things.
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Amiee Kent
 
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Post » Sun Mar 28, 2010 11:37 pm

Its thier fanatic spazzy reaction to others tech that has gotten them into this mess and they fully deserve it. They simply have made far too many enemies and have done far too many bad things.

Bad things? Like which one??
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Chris Johnston
 
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Post » Sun Mar 28, 2010 5:34 pm

Bad things? Like which one??


Robbing people of tech items?
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sam smith
 
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Post » Sun Mar 28, 2010 10:04 am

murdering scientists who knew how to remake the tech. killing various other people. When you start asking around you find ALOT of people who have good reason to want the bos dead. Mind you you find the same with mosr of the other factions.
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Jack
 
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Post » Sun Mar 28, 2010 7:20 pm

And? Is the Brotherhood any different? Why, House should be more than entitled to his technology. He's the [censored] CEO of the RobCo! The Brotherhood are just paranoid, xenophobic, bullies who substitute lunch money for technology.


Yeah, if anyone has more right to technology it is Mr. House. Heck all the freakin pre-war computers are running the operating system create by his company RobCo, not to mention being responsible for all the robots, the Pip-Boys, and Stealth-Boys.

As for the Brotherhood, there aren't many redeeming qualities for the BOS in this game, they serve no positive purpose in the rebuilding of the Mojave and New Vegas so I don't see any point in siding with them or allowing them to survive to the end of the game.
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Tom Flanagan
 
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Post » Sun Mar 28, 2010 9:55 pm

I wonder if it's possible to support the NCR until The BoS comes onboard - THEN switch to Mr. House? I'm gonna try that again (but I think House gets mighty upset about my NCR work, whereas YesMan not so much).

I'm pretty sure the NCR requires that you kill Mr. House before they'll ask you to remove the BOS.
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Laura
 
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Post » Sun Mar 28, 2010 7:24 pm

What about Yes Man and Brotherhood? Does completing Still in the Dark and the quest after that give other options than ignoring them? Of course in my game Yes Man will have the Fortfication Hill Securitron army, the Brotherhood might have a little something against that...
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Dan Stevens
 
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