Current Leaders
~~ Telvanni ~~
Archmagister Gothren
~~ Redoran ~~
Archmaster Bolvyn Venim
~~ Hlaalu ~~
Grandmaster Vedam Dren
==The Players==
Name - Roberto Mene
Race - Breton
Age - 110 (life prolonged by necromancy)
Eye Color - Blue
Skin Color - White
House: Telvanni
Rank - 3 Lawman
Class - Necromancer, I mean, Conjurer.
Skills - Conjuration, Destruction, Alteration, Illusion, Mysticism, Alchemy, Enchant, Restoration, Light Armour, Long Blade.
Favored Skills - Intelligence and Willpower
Armor - Chitan armour with a Telvanni Cephalopod helmet.
Weapon - He carries no weapon, but if h is in close quarters fight, will conjure a deadric longsword.
Misc - 3000 drakes, a few body parts, mortar and pestle, and few books on the dead and magic.
Biography - Roberto was born in Balmora. Since he was young, he showed signs of being a mage. When he was young he would sometimes make his toys levitate for a few seconds, or accidentally set fire to the curtains. Because of this, he was part of the mages guild since he was three. However, he only really got any benefits out of it when he was older. He studied at the mages guild, doing odd jobs for them, for sixteen years, in that time Roberto discovered he had a... Talent, for bringing the dead back to life. He pursued this path in secret, as the mages guild was his only source for magical items and whatnot. He would sneak out of Balmora at night to go into family crypts. There he would practice his "dark" magic on the bodies of peoples ancestors. He also became quite adept at destruction and alteration. However, his skills in alchemy, restoration and enchanting were lacking, and he advanced slowly because of this. When Roberto was thirty, he was only a Journeyman of the mages guild, but was just as powerful as the guild hall leader. One night, on his regular trips to ancestral tombs just outside Balmora, Roberto started a ritual to bring all the dead in the tomb back to life, to serve him. It worked, right up until the dead rose. He found out he wasn't powerful enough to control the undead, and his magicka was drained. He escaped the tomb, but was pursued by the undead. He ran to Balmora, where the guards and mages fought back the undead. This however, revealed to everyone he was a necromancer, so he fled Balmora, looking for somewhere else to study his magics. After seventy years of practicing necromancy, his life elongated vastly by his necromantic powers, he decided to join House Telvanni. He was gladly accepted, and has been there for ten years, hoping for the day he would be able to unleash an army of the undead on Balmora and the mages guild... He also has a fascination with the Dwemer, and worships Azura, and his aspiration for the future are to become a lich.
Name - Gilrayne Seras
Race - Dunmer
Age - 76
Eye Color - Red
Skin Color - Gray
Appearance: Young looking, many Daedric and Ashland tattoos on the back, chest, face, and arms. Hair is dreadlocked and braided, but in a very regal manner. Gilrayne also has a small goatee. His hair color is a deep gray, almost black.
House- Hlaalu
Rank - 7, House Father
Class - Retainer
Skills - Long Blade, Marksman, Medium Armor, Light Armor, Spear, Sneak, Speechcraft, Thrown, Athletics, Axe.
Favored Skills - Long Blade, Marksman, Speechcraft, Medium Armor, Spear, Athletics.
Armor - http://www.uesp.net/morrow/preview/redoran.jpg
Biography - Gilrayne was raised as Hlaalu from the day he was born. Even at an early age, he showed great potential for being a noble, as he could fight well, and he could talk his way out of nearly any situation. When he was in his late 20's, Gilrayne was made a Noble in the Great House Hlaalu. He led many debates with the other Houses, battles, and business deals.
When Dagoth Ur fell, the Great House had to act quickly and Gilrayne was made a House Father, at the age of 50. Ever since, he has been serving Morrowind as a Noble, and a Dunmer, hell bent on restoring the old Dunmer ways and serving House Hlaalu.
Name: Raksha Sarill
Race: Vampire Dunmer (Dark Elf)
Age: 401
Gender: Female
Birthsign: The Antronach
House Telvanni
Rank: Wizard
Class: Mystic Wizard/ Enchanter
Skills: Mysticism, illusion, Enchanting, unarmored, Staff, Speech craft, Sneak, Alteration, Conjuration, Acrobatics.
Favored Skill: Mysticism
Favored Attributes: Intelligence and willpower
General appearance: Raksha is not exactly tall but she is slim and hauntingly beautiful, traits that come with Vampirism. She has paled ashen skin and deep misty eyes. Black tattoos that mean something only to her cover her hands, wrists and neck. She moves gracefully and elegantly and sometimes she seems to look ancient while other times she looks almost childlike.
Hair: Long flowing Silver hair that falls just past her waist.
Eye Colour: Deep red with a hint of purple.
Height: 5 ft 5" (1.55m)
Mental Description: Raksha will never hurt anyone unless they give her reason to do so, and even then they really have to push her to her limits, she would rather use illusionary magic to calm someone down than hurt them. She is fascinated with souls and she can usually sense things about people that others do not always spot. She also has a powerful mind and most mysticism spells work easily for her.
Primary weapon: Magic, and a silver staff (although this is back up in case for any reason she cannot summon a staff)
Clothing/Armor: Raksha wears a black dress for formal occasions and times when she is not fighting. When she is fighting and travelling she usually wears a robe, leather boots and leather fingerless gloves.
Inventory: A variety of soul gems, some filled and others empty, about 2000 drakes and some very strong restore magicka potions which Raksha needs due to her being born under the sign of the Antronach.
Misc:
-She has set her mark point to the market place in Sadrith Mora for her to use the recall spell.
-Mysticism is her strongest skill area.
Bio: Raksha is a lone vampire; she is not devoted to any clan. She tends to travel from place to place studying souls by trapping and using them to enchant items.
Her life has been eventful but she has not allowed herself to get close to anybody in a long time, mainly keeping herself to herself.
Upon hearing the news that the houses were at war she has quickly returned to Sadrth Mora to help in any way she can.
Name - Raves Arvel
Race - Dunmer
Age - 36 (looks 19)
Birthsign - The Apprentice
Eye Color - Dunmer red
Skin Color - Dunmer gray
Hair Color - Red, cut short and styled to stick up
General appearance - Raves is as expressive as a performer and is built like an acrobat. He is relatively small and slim, and exudes a sort of lazy energy. He has dark red hair, which he keeps cut short and styled to stick up. He also has five piercings: three in his right ear and two in his left. He typically wears his feelings on his sleeve, his easy smile seeming open and guileless despite his profession, which he makes no attempt to hide.
House- Hlaalu
Rank - 1 (Retainer)
Class - Arcane Thief
Class Description: An arcane thief uses magic to augment their activities, taking full advantage of the various stealth capabilities of spellcasting. They tend to fall behind more "pure" thieves when it comes to raw skill, and can suffer for it when Silenced.
Skills Illusion, Sneak, Alteration, Mysticism, Acrobatics, Security, Marksman, Light Armor, Speechcraft, Mercantile
Favored Attributes - Personality, Willpower
Known Spell Effects:
(*=one he's particularly strong in)
Illusion:
Blind
Calm Humanoid
Chameleon
Charm
Invisibility*
Light
Night-Eye
Paralyze
Silence
Sound
Mysticism:
Detect Enchantment
Detect Key
Mark
Recall
Telekinesis*
Alteration:
Feather
Levitate*
Lock
Open*
Slowfall
Water Breathing
Water Walking
Mental Description: Above anything else, Raves loves excitement. He welcomes challenges, and loves pitting his skills against them. His jumbled magical training gives him a unique--if fractured--take on spellcasting.
He's a natural performer: friendly and outgoing, usually optimistic and always quick to crack a joke. He tackles most problems with a flippancy bolstered by his own self-confidence... he rarely doubts his own skills, and, even when they fail him, he figures he can get it right next time.
This sort of attitude also means he enjoys gaming and gambling on the side. He's not a dupe, but he never knows when to give up, so he's accumulated a good share of debts that he never gets around to paying.
Armor/clothing - A red jacket with white trim, tan trousers with pockets up and down the outside of the legs, and soft Nordic fur boots of brown. When he's up to no good, he switches to more muted furs and leather... usually.
Weapons - Steel throwing stars (12 secreted about his person)
Misc items - 200 gold in his belt pouch, 3 Restore Magicka vials in a button pocket at his knee, lockpicks and probes secreted around his person (but, admittedly, never very well), and a set of cards and dice inside his jacket.
Biography -
Raves is the son of Delas and Galina Arvel, a Dunmer couple who own a book and scroll shop in Sadrith Mora called "Words of Wisdom". Even as a boy, Raves was restless, and never took to the store and its stodgy customers. He often sought adventure while his parents worked, sneaking out to hang out with his less wealthy friends. He and four other elven boys enjoyed pranking grumpy neighbors and sneaking sips of Skooma behind a shifty tavern.
Raves's parents spent much time punishing him, either by having him serve in the shop under a strict eye or, if his recent mischief was particularly severe, locking him in his room. However, working in a bookstore frequented by Telvanni had its advantages. He spent much of his grounded time reading novice magicka books, and slowly taught himself some basic spells. When he used a simple Open Lock spell to get out of his room, his interest was piqued, and he began seeking out back-alley trainers and bugging Telvanni apprentices for tips. By the time he reached adolescence, he'd reached Apprentice level in Illusion and Alteration, and had no intention of stopping.
Over the years, Raves became fond of thievery and con work, enjoying both the adrenalin rush and the challenge. After a particularly nasty incident in Tel Mora, his parents disowned him, and he was forced to flee a group of angry Telvanni retainers who chased him well into the Ashlands.
Since then, he's been moving among Vvardenfell's more degenerate cities. He picks up change as a street performer--favoring sleight-of-hand con games--as well as doing odd jobs for the Thieves Guild and freelance. He has been caught many times, usually on petty counts (he enjoys the hunt more than the capture, so to speak). It's never enough to throw him in jail for more than a week or two.
Raves has a weak spot when it comes to gambling. Recently, House Hlaalu has called in the substantial debt Raves owes at several of their establishments, enlisting him as a retainer in their House until his debt is paid. Since he owes upwards of 15,000 drakes, he could be working for them for quite a while.
Name: Jak Snowmane
Nickname: Jak the Wanderer
Race: Nord
Age: 37
Height: 7'2"
Eye Color: A Bright Emerald Green
Hair: It is tied into a ponytail which goes down past his shoulder blades. It is a jet black color that is cleaned regularly.
Class: Swordsman/Ex-Legionnaire
Class Description: Swordsmen dedicate their lives to the study of blades. They are usually outfitted in light armors, but their armor is a personal preference and some don't even wear armor. There are many different styles of blades in which swordsmen use, but it is mostly a double sided sword.
Skills: Blade (Falchions are of his favoring), Athletics, Unarmored, Speechcraft
Physical Description: Jak is a very tall Nord, though he is not as muscular as his brother, Eric. Jak has always been an attractive man, but he never stopped and attempted at a relationship. He is slender, but has a bit of muscle.
Mental Description: Jak has always been known for his uncaring attitude and his ruthless ways of completing assignments. His ways were the reason he was kicked from the Imperial Legion. Not many know him for his compassion but it is a rarity.
Scars/Tattoos: He has no scars, which is odd, due to his occupation. He has a tattoo of the silhouette of a serpent wrapped around a dagger on his right shoulder blade.
Primary Weapon: A silver falchion with a ruby red hilt and an ivory scabbard.
Secondary Weapon: Dirk (minus the stamp in the middle of the blade.)
Clothing/Armor: Calf-High black leather boots, white shirt, and loose red-velvet trousers.
Misc:
--Once owned a snake named Valeris. (Hence the tattoo on his shoulder.)
--Jak is a sketch artist and rather good as well.
--Dislikes Imperials.
--He has always had a vicious hatred for his brother, Eric.
Bio: Jak is the younger brother of Eric Snowmane, a known warrior from the province of Skyrim. Jak has always been in the shadow of his older brother and Jak was always compared to Eric due to him being more hardy and ready for anything.
At age 18, Jak joined the Imperial Legion in Morrowind and had managed to move up to the Knight Errant rank when he was twenty four. Several years after he had received this rank, he was thrown from the Legion because of his brutal and selfish behavior that caused the deaths of one of his squadrons.
Jak stayed in Morrowind to begin his career as a mercenary. He is known in several cities for his ability to complete any mission or assignment effectively and efficiently. He has always been wary of partners and groups that work with him, as he finds it hard to trust anyone.