House or Yes man

Post » Fri May 04, 2012 2:26 am

Hey guys im thinking of playing a house or yes man game but i can't decide which one, ive done them both before but what i really want to know is what each one means for the wasteland (the ending slides are really undescriptive) so i can't figure out if yes man means the mojave works as one large community and each small community rules itself with a few very influential people who make sure the region is running smoothly or if its just chaos. And does house mean the mr. house watches over everyone and makes sure everyone is safe and healthy or does he ignore the wasteland and focus on the strip, thanks!
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Katy Hogben
 
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Post » Fri May 04, 2012 3:34 am

I've just done the Yes Man side. It doesn't work as one large community when I ended the game partly because I ignored a lot of other factions (boomers, super mutants, bortherhood of steel). New Vegas does well, though.
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Rachael
 
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Post » Fri May 04, 2012 12:42 pm

They all do good (well BoS become oportunistic tech raiders more or less, Followers have to deal with alot of new people, Boomers become even more feared not sure what else happens with them, and the super mutants in Utophia either keep gathering there with their leader dead or alive up too you, or they go to Legion territory i think and start making some trouble, im not entirely sure) if u do yes man. I finished house and i was dissapointed, but might be some mistakes i made, even though i did almost only peaceful stuff?
Not sure why, maybe House just thought it would be fun :D

All in all its up to you, when u think about it there are no good or bad, all the factions are working for one big goal that in the end is honorable enough. Even people talk about Legion to be a little good, just cause of their goal of unifieng everyone under one banner (although i say they are still savage nomad slavers without hearth).
But dont feel bad if u do something wrong, nothing is perfect in a post apocalyptic world, your doing your best, if u keep reloding (like i did) everytime u made something u didnt like, then the game has changed from having fun and facing the consequences to making a perfect gameplay.

Ok i know that was a bit off topic, but whatever...
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Sabrina Steige
 
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Post » Fri May 04, 2012 7:47 am

Yes Man is Best Man!
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Catherine N
 
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Post » Fri May 04, 2012 8:17 am

The Yes Man ending and House ending are essentially the same at first depending on your choices. They result in NCR and Legion leaving the Mojave, make Vegas an impenetrable fortress, and leave most of the minor communities alone. The difference is that House has been planning how he's going to turn all of the Mojave into a unified utopia (albeit one where he has all of the power), while you have had less than a year. So we see in House's slides that he has started levying taxes and having his army pacify threats such as the Fiends immediately, while Yes Man's slides imply that he has to leave everyone else alone because he's to busy handling Vegas.

So essentially, while both endings appear similar, House is the better choice for stability and prosperity in the Mojave, and Yes Man is the choice for freedom.
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Hayley Bristow
 
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Post » Fri May 04, 2012 2:30 am

Yes Man: Because according to J.E Sawyer, he's not going to go Skynet and you can shape the Mojave however you please. According to the ending slides though, the months following the Courier's rise to power, the wasteland becomes relatively anarchic. Depending on if you killed off the Fiends, Powder Gangers, and how you dealt with the Kings, much of Vegas either works in your favor or not.
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Nick Tyler
 
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Post » Fri May 04, 2012 7:10 am

Yes Man: Because according to J.E Sawyer, he's not going to go Skynet and you can shape the Mojave however you please. According to the ending slides though, the months following the Courier's rise to power, the wasteland becomes relatively anarchic. Depending on if you killed off the Fiends, Powder Gangers, and how you dealt with the Kings, much of Vegas either works in your favor or not.
Yeah what the brony said
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Michelle Serenity Boss
 
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Post » Fri May 04, 2012 4:48 am

Yeah what the brony said

:D

Brohoof!
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Emma
 
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Post » Fri May 04, 2012 7:26 am

:biggrin:

Brohoof!
Ill be sure to tell that to my friend, he is a dedicated Brony nerd.
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Lucky Girl
 
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Post » Fri May 04, 2012 5:29 pm

Make your own decision depending on your morals.

With that being said, neither ending is very focused on the wasteland. Yes Man gives the settlements the ability to govern themselves for the time being, while Mr. House honestly ignores them because the Strip is his focus for a greater goal.

Basically, although the intention is different, they're both doing the same thing to the wasteland for the most part.
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Lexy Corpsey
 
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Post » Fri May 04, 2012 3:15 am

House is the best choice for New Vegas and it would also help the settlements due to increased traffic to New Vegas, you gotta have rest stops on the way.
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Taylrea Teodor
 
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Post » Fri May 04, 2012 2:39 pm

Yes Man: Because according to J.E Sawyer, he's not going to go Skynet and you can shape the Mojave however you please. According to the ending slides though, the months following the Courier's rise to power, the wasteland becomes relatively anarchic. Depending on if you killed off the Fiends, Powder Gangers, and how you dealt with the Kings, much of Vegas either works in your favor or not.

It seems that they both have problems short term, but long term it can really evolve into something greater, no matter who you choose
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courtnay
 
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Post » Fri May 04, 2012 5:48 am

I gotta add something, you cant really say that yes man is bad, cause it is exactly how u make it. Your the boss you make the rules, so dont diss yes man.
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Joe Alvarado
 
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Post » Fri May 04, 2012 3:47 am

I've been putting off making the choice. I'm on my first play through of New Vegas, but I'm really holding off on the choice since I'm at level 46 and have played all the DLC's. I've been to all but 8 or 9 locations on the map and now I have to decide. The only bridge I've burned is with the legion. They declared war on me for talking with House, so I declared war right back. I'm trying to figure a way for the NCR and Legion to decimate each other and then I kill both House & Yes-Man. I don't know if this is possible.

With everyone but the Legion, I'm either Neutral, Liked or Idolized. Except the NCR, with whom I have the status of "Smiling Trouble Maker". I'm not even sure what that means gamewise.

This whole thing reminds me of a large Tenpenny Tower decision where it seems there is no real good choice.
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Claudia Cook
 
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Post » Fri May 04, 2012 10:57 am

I gotta add something, you cant really say that yes man is bad, cause it is exactly how u make it. Your the boss you make the rules, so dont diss yes man.

I agree, the only bad part is that the ending slides suggest a short period of minor chaos and uncertainty as you rise to power, but that seems like something all nations should expect (The NCR had the same thing). Also there is a problem of not having the resources the other paths have (NCR/Legion have trade and wealth while house is a genius) But overall it is a very good ending considering there are very few ways to argue against it!
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Symone Velez
 
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Post » Fri May 04, 2012 1:38 am

I've been putting off making the choice. I'm on my first play through of New Vegas, but I'm really holding off on the choice since I'm at level 46 and have played all the DLC's. I've been to all but 8 or 9 locations on the map and now I have to decide. The only bridge I've burned is with the legion. They declared war on me for talking with House, so I declared war right back. I'm trying to figure a way for the NCR and Legion to decimate each other and then I kill both House & Yes-Man. I don't know if this is possible.

With everyone but the Legion, I'm either Neutral, Liked or Idolized. Except the NCR, with whom I have the status of "Smiling Trouble Maker". I'm not even sure what that means gamewise.

This whole thing reminds me of a large Tenpenny Tower decision where it seems there is no real good choice.
Please explain WTF U TALKIN BOUT?
I agree, the only bad part is that the ending slides suggest a short period of minor chaos and uncertainty as you rise to power, but that seems like something all nations should expect (The NCR had the same thing). Also there is a problem of not having the resources the other paths have (NCR/Legion have trade and wealth while house is a genius) But overall it is a very good ending considering there are very few ways to argue against it!
I think myself that whatever happens, if the Courier lets the Think Tank live (see the OWB DLC) then the courier might live forever (thanks to maybe tech that the Think Tank makes in the years to come). Just a guess though.
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Elina
 
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Post » Fri May 04, 2012 6:40 am

Please explain WTF U TALKIN BOUT?
I think myself that whatever happens, if the Courier lets the Think Tank live (see the OWB DLC) then the courier might live forever (thanks to maybe tech that the Think Tank makes in the years to come). Just a guess though.

The Big Empty Scientists don't have a knowledge of longevity like House does. A theory that the Courier could live forever is un-realistic speculation, and I wouldn't want him to live forever, anyway.

It's more like, he's going to leave behind a thriving Democracy that can live on after his death.

As for the Tenpenny Tower argument, he's right.

There's no real good choice to the game. You're going to make a few people unhappy no matter what you choose. (A lot of people, if you choose the Legion.)
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Kayla Oatney
 
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Post » Fri May 04, 2012 10:18 am

Yes Man is Independent Vegas minus a plan for the future.


Mr. House is everything Yes Man is and so much more.
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Soku Nyorah
 
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Post » Fri May 04, 2012 10:18 am

Yes Man is Independent Vegas minus a plan for the future.


Mr. House is everything Yes Man is and so much more.
Pretty much this, unless Yes Man accesses House's plans and collaborate with you, but the game doesn't say anything like it, and I doubt the following games will expand on the events of NV(unfortunately :sadvaultboy: ).

With House the wasteland is also a lot less anarchic, and the boomers stop being that much of a [censored] community. But both are better than the NCR for me.

Either way it is disappointing that you can't remove the omertas completely.
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Nuno Castro
 
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Post » Fri May 04, 2012 11:35 am

Yes Man is Independent Vegas minus a plan for the future.


Mr. House is everything Yes Man is and so much more.
YES MAN IS FREEDOM.
House is a dictator. Even though the courier himself becomes a dictator i see him as the better choice cause he isnt losing his mind (unless you count OWB).

Yes man ending is kinda a free for all, use your IMAGINATION :biggrin:
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ashleigh bryden
 
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Post » Fri May 04, 2012 5:27 pm

YES MAN IS FREEDOM.
House is a dictator. Even though the courier himself becomes a dictator i see him as the better choice cause he isnt losing his mind (unless you count OWB).

Yes man ending is kinda a free for all, use your IMAGINATION :biggrin:

I agree that Yes Man is freedom, and that freedom is good, but what extent does that go to?

I like Yes Man because of the IMAGINATION point that you've given, but the Anarchic feel to the wasteland post Hoover Dam sort-of bothers me.

Maybe I need to be Yes Man, but have NCR as allies. IDK.
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Carlos Rojas
 
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Post » Fri May 04, 2012 6:22 am

YES MAN IS FREEDOM.
House is a dictator. Even though the courier himself becomes a dictator i see him as the better choice cause he isnt losing his mind (unless you count OWB).

Yes man ending is kinda a free for all, use your IMAGINATION :biggrin:
House does not restrict freedom at all. He stabilizes Vegas and its surroundings and those that stand in his way (Kings) are cut down because they refuse to collaborate. Otherwise, House has absolutely no interest in interfering with peoples' lives and he does his best to provide luxury and fun to those who visit Vegas.
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Emilie Joseph
 
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Post » Fri May 04, 2012 5:04 am

I too had trouble deciding which side I wanted to end up with. My preference would be to control Vegas as a visionary but also work together with the NCR to make a better democracy with less corruption for the future. Unfortunately that last part isn't really possible so I'll just have to roleplay those intentions.

Being a dictator myself isn't too bad since I trust my own judgement but the last thing I want is to have another take the power you had and abuse it. At least House has somewhat of a long term plan though with the Yes Men ending I'll simply roleplay that I (re-)programmed him to start a democracy enhancing procedure when the time is right and form some sort of senate to rule over Vegas.
Or if you want, you can roleplay that an (improved) AI control is just what the world needs since humans had their turn and F-ed it up.
House is not really a bad option but I have enough vision for the future that I can do better.

But whatever the slides say, it doesn't really affect me playing the game at all. 99.9% of my gametime is before that and having thought about the future and roleplaying with those goals in mind is a lot more fun.
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LADONA
 
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Post » Fri May 04, 2012 10:26 am

I too had trouble deciding which side I wanted to end up with. My preference would be to control Vegas as a visionary but also work together with the NCR to make a better democracy with less corruption for the future. Unfortunately that last part isn't really possible so I'll just have to roleplay those intentions.

House comes the closest. He seeks normal relations to the NCR since they are his main source of money and just because House is in charge of the Strip doesn't mean the Courier just has to sit by and watch. You already shaped the Mojave, nothing prevents you from doing a little politics to shape Vegas' surroundings to your liking, most likely fitting House's plans as well since you already went through great trouble to bring him in power.
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Brιonα Renae
 
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Post » Fri May 04, 2012 2:20 pm

if you role play and want to do lots of side quests yes man is the perfect play through. he encourages you to get out and explore and the impending battle at HD doesn't seem so impending lol
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LijLuva
 
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