» Fri Jul 17, 2009 2:16 pm
Assume everyone spawns in vault 13 when they die, or they can set a NPC city to spawn as their 'home town'
Clans have limits on size depending on spawn points, and all clan members must have the same spawn point. (home town)
Well when a clan reaches a certain size, and if the right skills are from certain players, they can find a spot to set up a base. Which in creases the cappasity of the Clan, and when they have an even higher level they can level up their Bass and Get more members and so on.
Base Type, (Min members required, Max number of members it enables)
V13, Home Town (0, 20)
3 Tent Camp-site (5, 30)
10 Tent Camp-site (15, 40)
15 Shacks (30, 80)
Small, pre war, Buildings (50, 130)
Land mark small city (100,200)
Landmark Big city (150, 300)
I think Tent sites should be very common, they simply needs to be flat ground, and someone with a skill in site building can come and set it up for the clan. Then the clan members can spawn there, and rest there. and you can charge passing travellers money for sleeping the night.
But if you want to set up a Pre war Building site, like bigtown, you must find one. And if there are none about, you must take one. This creates a another level of pvping. Maybe two smaller clans ganging up on a bigger one to take them out. Then set up base there.
Land mark Basses would be Very Rare, Like megaton was build around the bomb or Oasis was build around Harold.
Players could have secondary skill trees, maybe City Crafting could be a crafting branch. Who could add turrets and Better walls, and Markets. Maybe all these things need specific items so you can raid other villages or explore the waste land.
To stop big towns from rushing smaller ones maybe they need much higher level parts, and so the first bigger towns must explore.
What yall think?