Is housing really that bad?

Post » Wed Dec 02, 2015 5:05 pm

I've been looking through many youtube videos on housing, and all have yielded unsatisfactory results.

No matter what the material is, all walls and floors are full of holes, uneven and dilapidated.

So, in Fallout 4 you can only live in a crappy shack??

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Project
 
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Post » Wed Dec 02, 2015 10:08 pm

Yeah I think we'll have to wait on mods to make half-way decent houses. Your better off just clearing out existing houses and setting them up as homes at this point.
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u gone see
 
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Post » Thu Dec 03, 2015 5:35 am

You aren't even protected from radiation storms in your crafted home.. So much for a safe haven
.. Been hit twice already with them inside my shack.
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Juliet
 
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Post » Thu Dec 03, 2015 7:07 am

Maybe they are saving the good stuff for DLCs.

I don't really like modding, as a principle.

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herrade
 
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Post » Thu Dec 03, 2015 6:57 am


Agreed. I'm a home modder and can't wait to get my hands on that GECK.

Funny you mentioned clearing out existing structures. I just scrapped the interior of my original pre-war home and turned it into my primary residence. Has everything I need and more. That'll more than do until I build a proper home in the GECK.
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Stephanie I
 
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Post » Thu Dec 03, 2015 6:23 am

Yeah I want more tilesets and I don't even have the game in my hands yet. I want everything from pre-war sets to biker bar. Basically I want the range from Gomorrah in fallout nv to the Ultra-lux.

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Arrogant SId
 
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Post » Wed Dec 02, 2015 10:46 pm

yep. that's about right. I was hopping to come across prewar textures for building components in the workshop. But no luck so far. So unfortunately, we'll just have to wait until the modders get their hands on CK next year :sadvaultboy:

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Vicky Keeler
 
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Post » Thu Dec 03, 2015 7:34 am

I thought everyone said that House building in Fallout 4 was supposed to be more advanced than Hearthfire house building?

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Benji
 
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Post » Wed Dec 02, 2015 5:06 pm

Uh it is. Hearthfire was pretty awful. Just the E3 demo showed it being better. Being able to place objects at will. Being able to place buildings where you want. (Within the boundaries they set)

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No Name
 
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Post » Thu Dec 03, 2015 4:09 am

In hearthfire you could make something much better than a hole riddled shack though, am I right?

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tegan fiamengo
 
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Post » Thu Dec 03, 2015 7:40 am

Trust me. Hearthfire stuff LOOKED better, yeah. But Fallout 4 housing gives you ALL the options. The customization is crazy detailed. And I get to decide the house layout, where furniture goes, whether or not I have a wire fence basket in the living room filled with skulls ... etc. :celebrate:

I am eagerly awaiting more building style options though.

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Kayla Oatney
 
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Post » Thu Dec 03, 2015 5:19 am

I don't know if you remember, but there was a nuclear war. A lot of people died. A lot. And those that are left just are not all that interested in premium hardwood floors, polished marble, elegently crafted ceramic tiles and wall to wall carpeting.

Yeah. I don't know what's wrong with them.

EDIT: But no, you're not limited to a crappy shack. You can have an entire crappy settlement. WooHoo!

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Samantha Mitchell
 
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Post » Thu Dec 03, 2015 6:24 am

Well yeah I know what you mean and I was not expecting Vinewood mansion styles but what I meant was being able to craft/build a house similar to other existing houses in and around the Boston wasteland.

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Rachyroo
 
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Post » Wed Dec 02, 2015 11:20 pm

The shacks are exterior cells. They share the same worldspace as the land they sit on. That's why they are subject to the same environment. Hearthfire homes were interior cells and that's why they did not have weather inside.

To give the shacks the illusion of protect from the environment and still in the worldspace (no loading screens with windows, etc) would require creating exclusion zones with scripts to turn off the effects of weather when you step inside but still show it when you look out a window via an FX. This would be similar to mods like Real Shelter for Skyrim. It's a complex issue.

The walls, roofs, ground in the world are not really solid and the weather is just an animation hanging in front of the player camera. Those drops of rain are not particles in the game engine. They are not colliding or passing through the roof or walls at all. They are movies of weather on the imaginary screen in front of the player's field of view like a mat. You see drops of rain but those drops are not hitting anything in the worldspace so they can't just be blocked by a solid mesh of a roof. The movie has to be turned off when you cross a hidden threshold and if you look back a different FX located beyond the door or window has to be triggered to take it's place.

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JESSE
 
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Post » Wed Dec 02, 2015 4:17 pm

Would it be possible for House improvement mods like these to come to Console or not in your opinion?

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Adrian Powers
 
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Post » Thu Dec 03, 2015 2:59 am

This pretty much. Would've been nice to have the pre-war texture equivalents of all building prefabs as an alternative though. But we're just going to have to wait until CK comes out before being able to import any prewar textures. Yes it's been 200 yrs after a major nuke fallout. However, the existence of prewar resources such as paint, steel, wood, aluminum, copper and electrical circuitry etc. does abound in significant quantities around the wasteland. So in theory if one were to collect and horde them all, then it would be quite feasible to reconstruct at least one, small, prewar home from scratch using non-dilapidated structures (i.e. the paint would spruce up the interior/exterior of the new home. Wood could be sanded to be less dilapidated etc.) Hopefully Beth will think to update the existing work bench feature in another beta update.

My biggest beef however, is the settlement feature being exterior cells by default. Which means just like your PC can pop in to their house from time to time, the weather elements will also pop in for tea and crumpets when in the area. Elements like Radioactive rainstorms which give your PC an refreshing irradiated boost. Which is quite a spa relaxation experience given the fact my settlement still lacks a doctor and medical clinic. I really hope this issue is something BGS will think to ultimately fix in a DLC if a patch update is too complex. Ah well.

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how solid
 
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Post » Thu Dec 03, 2015 6:24 am

Eh, I'm just gonna have to play around with it myself and see what I can come up with. I still haven't been able to pick up the game yet due to work issues. Man of all weeks why does it have to be this one that we have a major corporate visit at my job!

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Tikarma Vodicka-McPherson
 
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Post » Thu Dec 03, 2015 12:15 am

The fact that radiation affects you inside your house is beyond belief stupid.

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Kit Marsden
 
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Post » Wed Dec 02, 2015 11:09 pm

Well, every kind of structure you could make is riddled with large holes so...

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Hannah Whitlock
 
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Post » Thu Dec 03, 2015 7:01 am

Have you ever tried removing nuclear fallout from plastic wood floors? And the car THE CAR? How do you polish rust?

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Benji
 
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Post » Wed Dec 02, 2015 9:55 pm

Is there a tower or some other large building you can inhabit and customize like the casino in FNV, or the Tenpenny Tower in Fallout 3?

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Abi Emily
 
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Post » Thu Dec 03, 2015 3:42 am

yeah it really is crap, i stopped when it became impossible to place a wooden plank next to another same level same size but it ended upnot being able to place it properly, todd howard, IT JUST DOESNT WORK. its fking terrible but id still rather we had the feature than not i suppose unless they spent way to much time and effort when they could of done somthing better

im not liking the cartoony blood either, its not satisfying exploding someones head like it was in f03 because it doesnt look very real at all

to be fair though i didnt spend much time and my last thought after leaving was, this is fking absolutly [censored], meaning badly done, good feature and has depth but badly implemented

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Kevin S
 
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Post » Thu Dec 03, 2015 4:27 am

You can't even zoom far out to place and set things up. It's absolutely atrocious. Just one of many half-assed things in this game, but they knew they would sell millions no matter what.

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Tom
 
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Post » Thu Dec 03, 2015 12:11 am

Well the world just got blown up, just saying, what do you expect after a nuclear war a luxury condo?

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Leilene Nessel
 
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Post » Wed Dec 02, 2015 10:19 pm

I took shelter from an radiation storm inside the gas station where I found dogmeat, same cell even open doors and windows and it protected me as long as I was at the inner wall, close to openings and I got radiation.

An issue up to skyrim was that rain was an camera effect so it would rain everywhere outside.

Fallout 4 uses volume based rain so it does not rain under roofs. It should also protect against radiation storms.

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Claire
 
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