How about armor OVER clothing

Post » Wed Mar 30, 2011 11:15 am

Remember in Daggerfall when you weren't stark naked under your armor. You actually were smart and wore your tunic and pants directly under your armor. It protected you from the usual chaffing that armor causes. I think that this alone is something that has been absent for far too long from the games.
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FITTAS
 
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Post » Wed Mar 30, 2011 7:24 am

Never played daggerfall, but I know it's realistic to be able to wear clothes under your armor. Actually, most people didn't wear a cuirass without a shirt or shift of some sort underneath. So, it would make more sense to be able to wear clothes and armor at the same time. :thumbsup:
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Nana Samboy
 
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Post » Wed Mar 30, 2011 11:12 am

I agree, Even morrowind had clothes under armor. Not only is it logical, but i think it adds more variation to the look of your character, and thats why i wouldnt mind if they put it back in.
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Joe Alvarado
 
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Post » Wed Mar 30, 2011 3:22 am

Yeah id like to have it too or if not that then at least robes over armor. There are problems with doing something like this though, like clipping problems and enchantment balancing.
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DAVId MArtInez
 
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Post » Wed Mar 30, 2011 6:20 am

Yep, I totally WANT clothing AND armor :) in oblivion it was like "whaaaaaaat why am I not wearing my shirt and my armor, is this a bug?"
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Ron
 
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Post » Wed Mar 30, 2011 12:47 am

It was always nice in morrowind having a unique look due to having clothes under armour. As minor as it is I hope Bethesda included it
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latrina
 
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Post » Wed Mar 30, 2011 9:08 am

You could do that in Morrowind too, but it was removed in Oblivion, probably for balance reasons, unarmored characters were already at a severe disadvantage due to lower defense, added to that, in Morrowind they inevitably had fewer enchantment slots than fully armored characters, in short, the game pretty much screwed them order even if you ignore the fact that the unarmored skill didn't even work in Morrowind if you didn't wear at least one piece of armor. Of course, the change didn't really fix the issue, due to some decisions such as removing the unarmored skill, meaning unarmored characters had no way to have any level of defense without relying on spells or enchantments, which armored characters could do just as well, and the absolutely baffling decision to not put unarmored gloves in trhe game, meaning that there was a lack of anything to wear in the hand slot if you wanted to go unarmored. But that's another matter, it's not that you can't make unarmored an alternative to wearing armor actually worth considering for players who aren't interested in intentionally handy-capping their characters, it's just that Bethesda didn't really succeed in doing that in Oblivion, although they did make the first step that would be necessary to accomplish that.
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Darlene Delk
 
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Post » Wed Mar 30, 2011 12:07 pm

Daggerfall had a very realistic way of doing it. You could wear shirts under armor, but wore skirts over it. At the very least, I'm hoping for a basic "clothing under, robes/cloaks over" system in Skyrim.
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Irmacuba
 
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Post » Tue Mar 29, 2011 10:48 pm

Cloaks over armor I would have no problem with, wait for it. Just like in Morrowind!
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ijohnnny
 
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Post » Tue Mar 29, 2011 11:54 pm

Sometimes it seems that Beths need to speed a product out with "new" ideas overrides implementing the simple things that made some of it's predecessor great. THey really need to think small AND big.
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Judy Lynch
 
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Post » Wed Mar 30, 2011 4:29 am

Never played daggerfall, but I know it's realistic to be able to wear clothes under your armor. Actually, most people didn't wear a cuirass without a shirt or shift of some sort underneath. So, it would make more sense to be able to wear clothes and armor at the same time. :thumbsup:


I don't know about anyone else, but I certainly wouldn't want some mail shirt against my bare skin. Imagine running/moving around in it, never mind fighting. It would be so uncomfortable.

I think it should be possible to wear armour over clothing but also under clothing. I know the former is more likely than the latter. But if your an assassin, and you are going to go and kill someone in a crowded place, you don't want to be walking in with plate armour and mail boots, do you? I think it would make more sense to wear a shirt of metal concealed underneath your clothing. Think of Frodo from LOTR.
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Jessica Stokes
 
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Post » Wed Mar 30, 2011 9:56 am

What about clothing over armor?...
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cosmo valerga
 
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Post » Wed Mar 30, 2011 5:20 am

You could do that in Morrowind too, but it was removed in Oblivion, probably for balance reasons, unarmored characters were already at a severe disadvantage due to lower defense, added to that, in Morrowind they inevitably had fewer enchantment slots than fully armored characters, in short, the game pretty much screwed them order even if you ignore the fact that the unarmored skill didn't even work in Morrowind if you didn't wear at least one piece of armor. Of course, the change didn't really fix the issue, due to some decisions such as removing the unarmored skill, meaning unarmored characters had no way to have any level of defense without relying on spells or enchantments, which armored characters could do just as well, and the absolutely baffling decision to not put unarmored gloves in trhe game, meaning that there was a lack of anything to wear in the hand slot if you wanted to go unarmored. But that's another matter, it's not that you can't make unarmored an alternative to wearing armor actually worth considering for players who aren't interested in intentionally handy-capping their characters, it's just that Bethesda didn't really succeed in doing that in Oblivion, although they did make the first step that would be necessary to accomplish that.



Well, there were those wrist irons you started the game with. I'm pretty sure those qualified as Unarmored, and were enchantable.

Anyway, I never even enchanted my clothing in Morrowind, because of that goofy "Plastic-Wrap" effect. An easy, but probably angering solution to satiate balance+variety, is not allow Armor to be enchanted, but still allow clothing to be worn as underlay. I mean, technically Armor already provides a function, additional apparel's draw, could be the ability to take enchantments.

That's not to say No-enchanted armor would exist, just keeping it reserved for powerful relics.

What about clothing over armor?...



I don't see the options being realistically implementable together, outside of a "This is always over, this is always under" type thing, as in Morrowind.
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cutiecute
 
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Post » Wed Mar 30, 2011 4:44 am

I think it's in....
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:)Colleenn
 
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Post » Tue Mar 29, 2011 9:12 pm


I don't see the options being realistically implementable together, outside of a "This is always over, this is always under" type thing, as in Morrowind.


I fear that will be the case...
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NIloufar Emporio
 
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Post » Wed Mar 30, 2011 1:28 pm

I don't want to breed false hope, but one thing I did notice while looking at some screenshots suggested that it may in fact, be in, at least in the current build.

Take http://pcmedia.ign.com/pc/image/article/115/1158651/the-elder-scrolls-v-skyrim-20110330052314715.jpg Of the Dragonborne in the Harness looking getup.

Now Compare to http://pcmedia.ign.com/pc/image/article/115/1158651/the-elder-scrolls-v-skyrim-20110330052304153.jpg. It appears to be the same Armor on the dunmer (note the details on the harness straps, as well as the Pauldron) but with some underlay now.

This could be explained out several different ways, but it's still something fairly interesting to consider.
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Casey
 
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Post » Wed Mar 30, 2011 9:16 am

I think it was removed from Oblivion due to the introduction of constant effect enchanting thus causing things to be a bit unbalanced.

As far as clothing over armor I guess it would depend on the armor type. Heavy armor is made to bend and move in certain ways and even a loose robe worn over it would cause it bunch, catch and hinder the armor from working properly so it wouldnt be logical.
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Samantha Pattison
 
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Post » Tue Mar 29, 2011 10:39 pm

I don't want to breed false hope, but one thing I did notice while looking at some screenshots suggested that it may in fact, be in, at least in the current build.

Take http://pcmedia.ign.com/pc/image/article/115/1158651/the-elder-scrolls-v-skyrim-20110330052314715.jpg Of the Dragonborne in the Harness looking getup.

Now Compare to http://pcmedia.ign.com/pc/image/article/115/1158651/the-elder-scrolls-v-skyrim-20110330052304153.jpg. It appears to be the same Armor on the dunmer (note the details on the harness straps, as well as the Pauldron) but with some underlay now.

This could be explained out several different ways, but it's still something fairly interesting to consider.

Oh, nice find. Hopefully it's not just a variation of the same armor, or even an early development version of the same armor, but actual separate items being worn underneath.

I'd love for this to be back. With the inclusion of Enchanting as a skill again, I'd hope we get more than the 9 slots that we had in Oblivion.
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Ricky Rayner
 
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Post » Wed Mar 30, 2011 4:00 am

ignore this post
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Robert Devlin
 
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Post » Wed Mar 30, 2011 6:05 am

i can understand having problems with putting shirts over heavy armor but under would be good, heck even cloaks would be cool, if you look at alot of fantasy movies you don't see the protagonist running in leather armor, you see him wearing a [censored] or cloak,
(example: Frodo and Aragorn for LOTR.)
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sam
 
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Post » Wed Mar 30, 2011 10:35 am

Never played daggerfall, but I know it's realistic to be able to wear clothes under your armor. Actually, most people didn't wear a cuirass without a shirt or shift of some sort underneath. So, it would make more sense to be able to wear clothes and armor at the same time. :thumbsup:

You pretty much had to wear a thick woolen cloth or shirt under chainmail to help absorb the blow.

Also metal on skin is very uncomfortable and doesn't keep you warm. :P

And I find the whole enchanment balance reason for the removal of worn clothes over or under armour a bad argument. For reasons already stated these past few months. The real reason is: they didn't want to bother with reskinning things or texturing them or whatever it is you modders do to mixmatch armour and clothes on a figure.
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Mrs. Patton
 
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Post » Tue Mar 29, 2011 10:17 pm

yeah this was also in morrowind. and yes i do want this.
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 8:12 am

Oh, nice find. Hopefully it's not just a variation of the same armor, or even an early development version of the same armor, but actual separate items being worn underneath.

I'd love for this to be back. With the inclusion of Enchanting as a skill again, I'd hope we get more than the 9 slots that we had in Oblivion.



Both those screenshots were actually released at the same time, so I Think we can rule out different builds of the same Armor, at least in a version-driven stance.

It could be the dunmer/nord variants of the same armor though.
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Naazhe Perezz
 
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Post » Wed Mar 30, 2011 4:25 am

Real men go commando. Its the Nord way. :mohawk:

Seriously though, yeah that would be cool. More armor/clothing slots available to add stuff to is always better.
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Harry-James Payne
 
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Post » Wed Mar 30, 2011 9:19 am

Hmm...

Could be interesting to do that. It may require a bit more program work to do that, however.
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Darren Chandler
 
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