How about a bow or crossbow with poisoned arrows or other gr

Post » Wed Sep 01, 2010 4:38 pm

Hard-------for my experience as an operative/light , easily get killed face to face, their abilities are not very useful comparing to other classes, and not much mission for operative. Maybe a new weapon will make things a little bit different. Engineer/Medic can buff teammates, so a bow or crossbow with poisoned arrows will do a debuffer to decrease maximum health of the target, or do some damage in 10 seconds, or clear all buffer of the target, or even slow down the target. We can choose different type of ammo/arrows in weapon customization screen at a command post. Bows and crossbows are both silent so that's perfect for operatives.

Please post your ideas, maybe we can make this game greater and please forgive my poor English.

I love this game anyway.
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willow
 
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Post » Wed Sep 01, 2010 10:07 am

There was no "none" option, because those are all incredibly unfitting ideas for Brink.

:confused:
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Miguel
 
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Post » Wed Sep 01, 2010 8:29 pm

I don't really like any of them? I'd like to see more guns for sure, maybe a sawn-off douoble-barrel shotgun in the submachine gun section.
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Budgie
 
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Post » Wed Sep 01, 2010 9:43 am

No. Maybe more guns, but they're not needed.
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bimsy
 
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Post » Wed Sep 01, 2010 2:48 pm

Brink doesn't need CoD gimmicks. Or TDM or Capture the Flag. Or Kill to Death Ratio. It's been designed to be as different as it possibly can and any of those weapons would make it a glaring comparison to another game.
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Genevieve
 
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Post » Wed Sep 01, 2010 2:24 pm

I don't see any of these ideas working for Brink, I voted "other" though, because I can see them releasing DLC weapons - reskins or remodels of weapons with the same stats as the existing ones, like the DLC packs include - partly so people can have 2 versions of their favourite gun if it's not one that gets a pre-order version, and partly because some people will want to go dual (insert Medium or smaller weapon name here).

I also think giving us the option of sidearms as primaries would be nice to include in DLC.
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Roberta Obrien
 
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Post » Wed Sep 01, 2010 12:08 pm

someones a CoD and ACB fan but he does bring up a point: a weopan that takes off a buff. I thought that would be the chemical weopan only medics could use (was stated but not in game maybe DLC?) could take off a buff and do slow health damaging. Be cool to see a Ratchet and Clank type of gun chemical weopan. You shoot a glob that explodes and depending on how close you are its effects how much of a buff is taken off and how much damage taken.
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Juliet
 
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Post » Wed Sep 01, 2010 8:00 pm

Hard-------for my experience as an operative/light , easily get killed face to face, their abilities are not very useful comparing to other classes, and not much mission for operative. Maybe a new weapon will make things a little bit different. Engineer/Medic can buff teammates, so a bow or crossbow with poisoned arrows will do a debuffer to decrease maximum health of the target, or do some damage in 10 seconds, or clear all buffer of the target, or even slow down the target. We can choose different type of ammo/arrows in weapon customization screen at a command post. Bows and crossbows are both silent so that's perfect for operatives.

Please post your ideas, maybe we can make this game greater and please forgive my poor English.

I love this game anyway.


I would love to see the addition of a new class: Assassin. their entire job is to one-shot an enemy and then try to escape to do it all over again. they could use a sword and be equipped with a stealth cloaking device at rank 3 or 4
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Angela Woods
 
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Post » Thu Sep 02, 2010 12:57 am

I'd quite like a medical dart gun
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Alex [AK]
 
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Post » Wed Sep 01, 2010 10:20 pm

I want Quake weapons in Brink....... and I am also hoping for source code ;)

Spray and pray weapons are not my cup of tea.
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kyle pinchen
 
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Post » Wed Sep 01, 2010 3:46 pm

I would love to see the addition of a new class: Assassin. their entire job is to one-shot an enemy and then try to escape to do it all over again. they could use a sword and be equipped with a stealth cloaking device at rank 3 or 4

NO. That is like the opposite of the point of all the other classes in Brink, which try to support eachother. The sword idea doesn't fit, the cloaking doesn't fit, and the one shot killing is something that Brink was made to not have for a reason.
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Rodney C
 
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Post » Wed Sep 01, 2010 5:15 pm

You guys are horrible! The first time someone tries an idea you automatically scream heretic and call him a CoD fan. That makes you look WORSE! Just because another game has it doesnt mean that game owns it. He never mentioned CoD and you guys berate him for the idea. I would like an oddball weapon and think it could be modified to work.
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Jodie Bardgett
 
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Post » Wed Sep 01, 2010 1:45 pm

NO. That is like the opposite of the point of all the other classes in Brink, which try to support eachother. The sword idea doesn't fit, the cloaking doesn't fit, and the one shot killing is something that Brink was made to not have for a reason.



we already have 1-shot killing via the buffed barnett.

other classes support. my assassin idea just supports using a different approach. aka, support via killing the enemy medics/engi's
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Del Arte
 
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Post » Wed Sep 01, 2010 5:15 pm

I think the game should have at least a map related to fallout.
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DAVId MArtInez
 
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Post » Wed Sep 01, 2010 2:43 pm

I would love to see the addition of a new class: Assassin. their entire job is to one-shot an enemy and then try to escape to do it all over again. they could use a sword and be equipped with a stealth cloaking device at rank 3 or 4


Lol, this is not Monday Night Combat.


And no OP, sorry, but I don't think it's necessary. I do think operatives could use a lil something something though.
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Nicole Coucopoulos
 
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Post » Wed Sep 01, 2010 6:09 pm

This isn't cod....Why do people insist it suddenly become it so often?
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Soph
 
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Post » Wed Sep 01, 2010 2:31 pm

I think light machine guns would be cool guns to add to the game.
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Enie van Bied
 
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Post » Wed Sep 01, 2010 3:48 pm

I think light machine guns would be cool guns to add to the game.


they already have them....
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YO MAma
 
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Post » Wed Sep 01, 2010 8:59 am

How about, "none of the above."
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Genevieve
 
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Post » Wed Sep 01, 2010 10:42 pm

No. Just no.

:3
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Luis Reyma
 
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Post » Wed Sep 01, 2010 10:37 am

There was no "none" option, because those are all incredibly unfitting ideas for Brink.


This. And if you don't think the Op's abilities are that great, which they are, don't play as an Op.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 6:01 pm

Why isn't there a "No" option? I don't want this to be ANYTHING like CoD.
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Tanya
 
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Post » Wed Sep 01, 2010 3:14 pm

No. Just no.

:3


Just what i was thinking...

No, to all ideas on this thread.

/End topic.
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MR.BIGG
 
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Post » Wed Sep 01, 2010 2:14 pm

There was no "none" option, because those are all incredibly unfitting ideas for Brink.

:confused:

This. A small, two-shell shotgun for lights would be good though.
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SEXY QUEEN
 
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Post » Wed Sep 01, 2010 6:41 pm

A choice in melee weapons would be cool, (bat, knives, pipes, etc) but not really needed. I would like the operatives spike genades to be stronger. A flame thrower might be nice too. The parkour for light bodies should be very athletic....sought of like Lara Croft flipping and shooting at the same time. How fun would a taser rifle be in this game? haha. Smoke bombs and thermal goggles might add elemental tactics....along with incendiary nades.
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Emma louise Wendelk
 
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