As far as I'm concerned, there's two play-styles in the game. The Perception/Agility/Luck focused one that utilizes VATS a lot, and the other one. I use the other one. I just don't like VATS that much in this game. I've played the original games as well Wasteland 2, so it's not that I don't appreciate where it comes from, I just don't think it's the most enjoyable way to play Fallout in its current iteration.
I'm quite perplexed that a whole 3 of the S.P.E.C.I.A.L. attributes has no effect on combat at all outside VATS (except for perks of course). It could easily not be so. I'm mostly sad that the gunslinger/luck style has gotten no love for those of us who enjoy handcrafted headshots and mutilations. The best reason to use guns is that they have a low AP cost, which works nicely with a luck focused build. Except for those who don't want to use VATS that much of course.
Would it be to much to ask that they include a rework of this in the future? Luck could for instance grant a passive chance of critical hits that increases cumulatively for all shots taken outside of VATS. Perception could increase hip-fire accuracy (as it's both very low, very usefull, and not a factor in VATS). I'm not sure agility needs another function as it already affects sneak and has some nice perks. Though I do think some agility perks could use a non-VATS functionality, and the luck-perks especially needs to have two effects, one in VATS, and one separate outside of VATS.
I just want to be a little lucky, that's all