So how about those money sinks?

Post » Tue Mar 23, 2010 12:14 am

Any come to mind? I tend to amass a veritable empire worth of assets starting mid-game in Morrowind and I'd like something to do with it that doesn't involve downloading one of those godforsaken pauper sim mods that will result in the looting of spoons, bottles and bowls just so I can occasionally fast travel somewhere in the early going.
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Cat
 
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Post » Tue Mar 23, 2010 1:43 am

...pauper sim mods...


I lol'd :). Sorry, I can't be any help.
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BRIANNA
 
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Post » Mon Mar 22, 2010 5:18 pm

FInd a chest and every now and then dump all but 500 gold in it. Maybe even make a unique chest, call it 'treasure chest' give it unlimited capacity and stick it next to whatever fast travel you use most. I use guild guides, so I'd probably put it in one of the Mage's guilds. For realism, you can even use that weird 'lock spell' which serves no real purpose in the stock game.

Also, the Museum of artifacts in Mournhold will take a lot of the insanely expensive stuff even the creeper can't afford. There are a couple of museum expansion mods out there which (as the name implies) expand which items the curator will accept. I think you can either donate the items for nothing or get money, but not near what the individual things are worth.

Another idea would be to d/l something like Fliggerty's slave mod, which allows you to give gold to the slaves you free (among other things). As far as mods go, several of them have amazingly expensive houses or ships you need piles of cash for. And there's always the bank mods. I put so much money into one that it broke and started charging me interest. I was millions of dollars in debt within a few months.

Someone, somewhere should write a mod which brings the overall cost of high level items down. If there is no one who can buy it and nothing to do with the gold anyway, why would anything be worth more than 100000 gold? It makes no sense.
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Charlie Sarson
 
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Post » Mon Mar 22, 2010 3:04 pm

Use the coins one by one to build a bridge up to the floating moon in Vivec.
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laila hassan
 
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Post » Tue Mar 23, 2010 2:53 am

Use the coins one by one to build a bridge up to the floating moon in Vivec.



On this note, you can also use them to tile a lava flow so that you can walk over it, though it will take a very long time to lay down that many coins.........:P
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anna ley
 
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Post » Mon Mar 22, 2010 6:52 pm

One word: cobblestones!
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Claire
 
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Post » Mon Mar 22, 2010 3:31 pm

Well, gosh, those...those sure are some ideas! I guess I could do with more gold-tiled pillow stairways to heaven.

Seriously though, I'm like level 2 right now and I've found an Ebony Shortsword in some cave I've never been in before, a bunch of expensive scrolls, a unique staff with Levitate and a temporary Unarmored buff attached and several suits of Dark Brotherhood armor for, uh, obvious reasons. It's like, I wouldn't even know what to do with 5,000 gold in this game, much less the 21,000 I'm waltzing around with. I didn't even go to my usual spots where I know good loot is, either. I branched out and I'm still obscenely wealthy.

I suppose it's fundamentally the Creeper's fault, but I'd still be swimming in about 8-10k without him and on 4 hours playtime, that's really pretty insane. The extra expenses from Necessities of Morrowind and Stinkers v2 kind of help, at least, without turning me into a miserable salty-mouthed drake-licking freak who hangs out in an alleyway in Balmora, strumming a lute and begging for spare change from Dunmer of dubious character.
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David John Hunter
 
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Post » Mon Mar 22, 2010 4:18 pm

Enchant expensive artefacts.
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Vera Maslar
 
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Post » Tue Mar 23, 2010 5:02 am

For realism, you can even use that weird 'lock spell' which serves no real purpose in the stock game.

You ever been chased by somebody while inside and just really didn't want them to follow you through that door? Lock spells aren't useless. Just very situational.
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Gisela Amaya
 
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Post » Mon Mar 22, 2010 7:50 pm

Things I generally tend to amass and use wealth for:

-The Vvardenfell Travel Agency rings are around 8000 each for a character with low to medium Personality and Mercantile skills, but I want them as soon as possible because they're among the more immersive fast-travel options available.

-Non-default clothes, armor and weapons. I'm talking about style motive, of course; I like both my female characters and their male companions to have spiffy outfits, and that means a lot of expensive trips to the Metal Queen Boutique, Slof's Goth Shop, and a bunch of other shop mods for Better Bodies. Not everyone is as into dressing up their characters, of course. But if you've got expanded Balmora there's a very nice weapons shop with particle and glow-mapped awesome-looking weapons that are very worthy of your attention. The Kat's Kastle mod has some nice furniture, pets and other goodies upon which to spend money, too (although I've also used it as a money tree during that "pauper phase" early in game since you can get a lot of freebie dresses worth 2000 each).

-Enchanting. Unless your character is an enchant specialist, it's quite easy to drop 60k on one weapon. And the serious adventurer will want a LOT of enchanted items, especially if you're using a mod like NightVeil that basically requires you to have one for each elemental weakness (fire, frost, shock). (I never got that one to work for me owing to a dialogue bug it seems to have, but I did read the whole readme before I deleted it. :P)

-Blood shots for Johnny (or Synda, if you're playing a guy) from Qarl's Underground mod. They are 8000 each. After a while I got tired of watching the vampire bitey animation (it clips kind of badly and Johnny will trigger it at inconvenient times).

-Training in rare or minor skills. In particular, there's a guy you have to kill for a Fighter's Guild quest who will train in marksman if you're a Thieves Guild member. I therefore spent several thousand getting all his training before I killed him.
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Rudy Paint fingers
 
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Post » Tue Mar 23, 2010 5:53 am

If you use house mods, assign a price before you can move in, since most are free for the taking.

Shack: 2000
Cottage: 30,000
Manor: 75,000
Castle: 250,000
Enormous Castle: 500,000
Crazy Flying in the Air Takes Three Days to Explore Quasi Kingdom Thing: 1,000,000

You get the idea.
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Jay Baby
 
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Post » Tue Mar 23, 2010 1:20 am

Spellmaking is my money sink. I like making up strange spell combinations just to see what they do, until I have so many stupid spells on hand that I have to start deleting them in EE because trying to find my actually useful spells becomes such a pain.
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Maria Leon
 
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Post » Tue Mar 23, 2010 6:38 am

I just thought of a small sink at least: didn't Arch. Ant. do a beggar animation? Couldn't the beggars be given the abilty to accept money as donations? That would be a nice touch to Vv.
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Agnieszka Bak
 
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Post » Tue Mar 23, 2010 4:36 am

Then of course, there are the pickpockets in some mods...
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Chica Cheve
 
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Post » Tue Mar 23, 2010 3:04 am

Great money sinks are Dwemer Cyborgs and the Private Mobile Base.

Making the cyborgs costs a heft amount of gold plus ebony and diamonds, not to mention you need golden saint souls and ebony to power and upgrade them.

same goes for the PMB, takes millions to fully upgrade it and then you get to enhance it with other stuff like golden saint souls. Those are two mods that i know take up a bunch of money. enjoy :)
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Klaire
 
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Post » Tue Mar 23, 2010 1:30 am

Great money sinks are Dwemer Cyborgs and the Private Mobile Base.

Making the cyborgs costs a heft amount of gold plus ebony and diamonds, not to mention you need golden saint souls and ebony to power and upgrade them.

same goes for the PMB, takes millions to fully upgrade it and then you get to enhance it with other stuff like golden saint souls. Those are two mods that i know take up a bunch of money. enjoy :)


Are these at PES?
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Sierra Ritsuka
 
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Post » Mon Mar 22, 2010 3:04 pm

You ever been chased by somebody while inside and just really didn't want them to follow you through that door? Lock spells aren't useless. Just very situational.


And you can train your lockpicking skill.
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jess hughes
 
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Post » Tue Mar 23, 2010 4:32 am

godforsaken pauper sim mods

???

What do you mean?
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Nana Samboy
 
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Post » Mon Mar 22, 2010 11:44 pm

Hey, thanks for all the awesome suggestions! My characters are never particularly caster-oriented, so spell-making isn't much of an option, but enchanting is; it's a feature I've never really found necessary, but some enchanted items could definitely be handy. I have the aforementioned Private Mobile Base, Dwemer Cyborgs and slave mods now as well as a couple of other housing mods so I can gradually make the transition from diminutive to grand (I modified the Ascadian Rose Cottage, for example, to cost 50,000 gold and haven't purchased it yet.)

Oh, uh, as for "godforsaken pauper sim mods," it was mostly a joke, but there are a couple of them out there that drastically decrease the profitability of most any avenue by which you might make money in the base game and amp the cost of things like fast travel. There's a certain type of person that appreciates this, but I don't necessarily want to be broke, I'd just prefer to have something to do with the gold I amass.
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BaNK.RoLL
 
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Post » Mon Mar 22, 2010 4:50 pm

This may be a bit late, but you may also want to try out "A Lords Men" if you are at all into companions, or just want some guards for your house. The cost of hiring guards ranges from ~300 to 3k per guard, and can easily be scaled up even further if you so choose.

And if you are setting them up as personal guards around your d/l's homes and your Great House dwellings as well as a possible Solsthiem home....they can quickly add up to hundreds of thousands of gold spent.

Not to mention if you take the time and money to purchase armor, clothes and weapons to outfit them with less generic items then what they come with, in which case they could quickly gobble up millions of gold.

Edit: Formatted to not be an eye sore........
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BrEezy Baby
 
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Post » Mon Mar 22, 2010 3:38 pm

Along those lines, Danae's The Pegasus Staff Agency allows you to hire scads of people and you have to pay them 200 gold per month. Everything from an Alchemist to a ship's captain. Cooks, healers, butlers maids, librarians . . . I know this is going to cost me. Luckily, the merchant you can hire has the creeper and the mudcrab merchant on speed dial.
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NEGRO
 
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Post » Mon Mar 22, 2010 7:36 pm

FInd a chest and every now and then dump all but 500 gold in it.

Or you could just carry it, cuz it doesn't weigh anything.

For realism, you can even use that weird 'lock spell' which serves no real purpose in the stock game.

It's got uses. Especially when you're toying with NPC placements, via Command or Frenzy. You could lock a DB guy in a jail cell.

Someone, somewhere should write a mod which brings the overall cost of high level items down. If there is no one who can buy it and nothing to do with the gold anyway, why would anything be worth more than 100000 gold? It makes no sense.

Because a high value is trying to imply that the item is extremely rare/special/powerful/nearly priceless. Aaaaaaaaaaaaaaaaand it's a one player game, you're the flippin' hero, nearly everyone appreciates you, yada yada yada.
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Noraima Vega
 
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Post » Mon Mar 22, 2010 7:53 pm

Are these at PES?


yep, look for them, they shouldn't b e hard to find considering they're both in the HoF
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Jeremy Kenney
 
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Post » Mon Mar 22, 2010 3:59 pm

Found them! The fortress is a bit obtrusive for me, but I'll probably give the cyborgs a go. Thanks for that suggestion.
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Crystal Clarke
 
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Post » Mon Mar 22, 2010 3:41 pm

Because a high value is trying to imply that the item is extremely rare/special/powerful/nearly priceless.

Problem is, such items aren't that rare. Any trip to a Daedric ruin will (assuming the player survives) produce weapons and armor whose face value runs to a six-figure total. A Golden Saint soul in a gem retails for 80000, and how hard is that to produce? In a well-designed game system, items would only have high value as long as they remained rare; as more appear in the game, their value should drop.
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Karine laverre
 
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