So I'm working on a custom voiced follower at the moment, and I want to add him to the party without actually making any changes to the DialogueFollower quest.
I've noticed that that quest uses a fragment that says:
(GetOwningQuest() as DialogueFollowerScript).FollowerFollow()
And so I want to reference the DialogueFollowerScript in my own quest.
I thought of using an alias that references the quest directly, and by adding the following fragment to my own dialogue:
(GetAlias(FollowerQuestAlias) as DialogueFollowerScript).FollowerFollow()
But as you can probably imagine, that doesn't actually work.
What can I do to get this working?