I also have Blender and it's working now, but I primarily use 3ds. My problem is that if I want to alter a head mesh, it loses its NiGeomMorpherController block. I tried to paste it from the original head but that causes some bizarre problems, so I assume that's not how to fix it. Does anyone have any ideas how to do this?
It should be noted I don't actually know how to animate meshes myself, and I probably can't learn. But if there's a really simple way to make an imported/exported head mesh retain its morph thingy, lemme know.
Ty!