How to apply objects changes mades in a plugin to Texture Fi

Post » Fri May 04, 2012 1:36 pm

Good evening,.

I have open in active file the plugin "OTR_coast_variety" of the mod On The Rock of Taddeus in the CS ; and have made a lot of modifications on the barnacles placement in order to make them no more floating or clipping with the rocks.

But now I have thought, that I have to make my modified plugin compatible with Texture Fix (to not have the old vanilla seams back) and also with Poorly Placed Objects Fixes (to avoid to have the same fixes at the same places).


So do you have a step to step to make my modified plugin compatible with these two mods listed above?
Or I don't have an another choice, that remade all my modifications/changes on a new clean plugin but with the two mods above ticked in the CS?


thank you
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:)Colleenn
 
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Post » Fri May 04, 2012 2:25 pm

Good evening,.

I have open in active file the plugin "OTR_coast_variety" of the mod On The Rock of Taddeus in the CS ; and have made a lot of modifications on the barnacles placement in order to make them no more floating or clipping with the rocks.

But now I have thought, that I have to make my modified plugin compatible with Texture Fix (to not have the old vanilla seams back) and also with Poorly Placed Objects Fixes (to avoid to have the same fixes at the same places).


So do you have a step to step to make my modified plugin compatible with these two mods listed above?
Or I don't have an another choice, that remade all my modifications/changes on a new clean plugin but with the two mods above ticked in the CS?


thank you

Wouldn't it be easiest to make your mod dependant on the two? Then again, I definitely understand if you wouldn't want that..
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Christine
 
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