How do ashlanders make their armours, weapons, anything

Post » Wed Sep 15, 2010 7:04 am

I've been working on an aslander yurt for ages; I love the yurts, but the four large camps are pretty boring. In the ashlander camps the majority of NPC are hunters, herders or scouts, with at least one healer and trader per camp. I feel something is missing here.

How do the Ashlanders obtain their clothes, armour, weapons, decorative items, etc. How do they obtain or make their banners and yurts? Maybe I've overlooked something, but as far as I can see, each ashlander camp is a cluster of yurts with minimalist interior. There's no sign that they actually create something, apart from the guar skins. I guess weapon and armour could have been looted from dead adventurers, but what about everything else?

My understanding, please correct me if I'm wrong, is that the ashlanders have a rather scornful view of the settled dunmer, so they probably wouldn't trade. And according to quote the UESP wiki "Additional resources gained by hunting the local wildlife are used to manufacture huts, armors, clothing and general household items." But how? Where is the equipment to manufacture these items. I can understand the lack of big, heavy equipment as they are nomadic tribes; e.g. an anvil would be impractical to move around, but a spinning wheel or a loom should be possible to transport. After all some of them are wearing clothing that are clearly made of cloth not animal hides.

At least in the cities you can find at least one of the following: trader, smith, clothier, pawnbroker, innkeeper (and here my memory fails me.) And there are transportation routes between the towns so provisions shouldn't be a problem as long as the weather conditions are favourable.

There are expansions for many of the Vvardenfell towns, but I haven't seen any for the ashlander camps. I'm sorely tempted to make some modifications to the camps when I've finished my yurt. I want to do something minimalist. I want the player to still recognize that he's in a nomadic ashlander camp.

If someone has any ideas I can use for an Ashlander mod, I would appreciate it.
If a mod like this already exists, I would be even more appreciateive.
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Siobhan Wallis-McRobert
 
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Post » Wed Sep 15, 2010 3:18 am

I have created a mod, that allows speedy travel between ashland camps. It doesn't blend in very great, but serves its purpose well. ;P
I would be cool, if you created clothiers and armorers, I would surely DL it.
Good Luck! :foodndrink:
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Solène We
 
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Post » Tue Sep 14, 2010 11:23 pm

It's common for nomadic cultures not to have specific craftspeople - instead a craft is generally learned by all of the advlts, or all of the advlt men or women. You'll certainly find specific people that are really good at specific crafts and they're unlikely to be thought of as a fetcher or a tanner, they're just a man/women good at that craft.
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Laura-Lee Gerwing
 
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Post » Wed Sep 15, 2010 1:03 am

It is mentioned in-game that some of the camps will trade with the "civilized" Dunmer.
These two quests are examples:
http://www.uesp.net/wiki/Morrowind:Ashlander_Ebony
http://www.uesp.net/wiki/Morrowind:Trade_Mission_to_the_Zainab

And http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7140 adds some great armour to the camps. Makes it feel like they really do make their own gear.
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Helen Quill
 
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Post » Wed Sep 15, 2010 5:40 am

It's common for nomadic cultures not to have specific craftspeople - instead a craft is generally learned by all of the advlts, or all of the advlt men or women. You'll certainly find specific people that are really good at specific crafts and they're unlikely to be thought of as a fetcher or a tanner, they're just a man/women good at that craft.


I expressed myself badly in my OP. It makes perfect sense to me that scout, herder and hunter are the most prevalent professions in a nomadic tribe, and that each person has a second skill they've mastered. What I found lacking was the equipment to make various items, and no designated work area (this could just be one of the existing yurts with a work area furnished to accommodate a specific craft.). e.g it would make sense that the persons skilled in sewing gathered together to share their knowledge and help each other. There is no sign in any of the yurts that the inhabitant has a secondary craft. Actually pretty much all the yurts are furnished in the exact the same way, making it very boring to explore the Ashlander camps.

And this just occurred to me. None of the camps have a central space where they can gather for special occasions (feasts, marriages, other ceremonies). The closest you come to that is the roofed area outside the Ashkhan's yurt, but that looks more like a place for council meetings. I refuse to believe that the Ashlanders don't have celebrations from time to time. Much of the central space is occupied by the dead silt strider shells,and if you use NOM, water spouts.

It is mentioned in-game that some of the camps will trade with the "civilized" Dunmer.
These two quests are examples:
http://www.uesp.net/wiki/Morrowind:Ashlander_Ebony
http://www.uesp.net/wiki/Morrowind:Trade_Mission_to_the_Zainab

And http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7140 adds some great armour to the camps. Makes it feel like they really do make their own gear.


Thanks, I had forgotten about those quests, still trades seem exceptional as the Ashlanders look down on the settled Dunmers. The armour looks interesting and has been downloaded.
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Catherine Harte
 
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