That's probably the problem. Solution: Open the file in blender, delete all armature skeletons, save, reopen the same blender file, select all, import the "skeleton.nif", when importing select the option parent to selected, export and... bingo. Should work.
Fixed it. I actually didn't have to delete the old armature either. I just had to reattached the belt to the armatures. Apparently the original structure didn't go the "Scene Root" way or something. I dunno. It was weird, but I fixed it non-the-less. Now, time to tweak the clipping....... And add some more stuff. >:D
Major props to you Corthian, and thanks to all for the help.