Nirn, the Provinces, and the RacesIntroductionThis section covers the lands and peoples of Nirn (the world of the Elder Scrolls).
Tamriel, the main, central continent, is the setting of all the games. It is made up of 9 main provinces: Black Marsh (also called Argonia), Cyrodiil, Elsweyr, Hammerfell, Highrock (which includes Orsinium), Morrowind (also called Resdayn or Veloth), Skyrim, Valenwood, and Summurset Isles (also spelled Sumurset and Summerset). These provinces are home to the races of Tamriel: the Argonians, Imperials (also called Colovians or Nibeneans), Khajiit, the Redguards, the Bretons, the Dunmer (also called Dark Elves), the Orcs, the Nords, the Altmer (also called the High Elves), and the Bosmer (also called the Wood Elves). Besides these nine present races there are also many subraces and races which are now extinct (notably, the Dwemer and Ayleids). Those will be covered in the provinces in which they lived.
Besides Tamriel, there are 3 other continents and numerous smaller landmasses. Most notable are Akavir (home of the Tsaesci and other races), Thras (home of the Sload), and Yokuda (original home of the Redguards). These and others will be covered in the Other Lands section.
- http://www.imperial-library.info/content/official-maps
- http://www.imperial-library.info/content/morrowind-provinces-tamriel - a short overview of each province
- http://www.imperial-library.info/content/pocket-guide-empire-and-its-environs-first-edition - overview of Tamriel in the late 2nd era (individual articles linked to provinces)
- http://www.imperial-library.info/content/morrowind-notes-racial-phylogeny-and-biology - outlines the reproductive possibilities of the different races.
Black Marsh and the ArgoniansBlack Marsh, also called Argonia, is located in the southeastern (bottom right) corner of Tamriel. It is bordered by Morrowind in the north and Cyrodiil in the west. Most of the province is thick swamp and jungle. It is considered a backwater province: there is little infrastructure and Imperial influence.
The Marsh is home to the Argonians, a lizard-like peoples, and the Hist, a race of sentient trees. The Hist and Argonians are interconnected - it is commonly thought that the Argonians are somehow evolved or created from the Hist.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-wild-regions - brief overview of Argonia in the late 2nd era.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-war-trees-argonia-and-black-marsh - an overview of Argonia in the late 3rd era, history, and current events.
- http://www.imperial-library.info/content/infernal-city-lore-notes - first section provides many details about Lilmoth and Black Marsh in general.
- http://www.imperial-library.info/content/oblivion-argonian-account - an adventure story wrapped in details about Argonia.
Argonian Reading - http://www.imperial-library.info/content/races-tamriel-argonian - ingame descriptions of Argonians.
Cyrodiil, the Imperials, and the AyleidsCyrodiil is a province taking up the center of Tamriel. It is made up of two major regions: Colovia, the more Nord-influenced grassy west; and the Nibenay Valley, a wet forest area straddling the Niben river and its tributaries. It is bordered by Hammerfell in the northwest, Skyrim in the north, Morrowind in the northeast, Black Marsh in the southeast, Elsweyr in the south, and Valenwood in the southwest. Cyrodiil is a very cosmopolitan center and the center of three major empires, covered in the History section.
Cyrodiil has been home to two major peoples: the Imperials and the Ayleid. The peoples we call "Imperials" are a mix of indigenous populations and of Nordic settlers. There are two main types of Imperials: the Nibenese, who are influenced more by Elven traditions; and the Colovians, who are closer to the Nords. The Imperials were not called such until TES3:Morrowind.
The Ayleids, or Heartland High Elves, are a branch of high elves that conquered what is now Cyrodiil in the early first era and enslaved the local human populations. They were overthrown by Alessia, but their culture has deeply impacted the modern empire.
It is also important to note that Cyrodiil changed radically between the games, and that due to this lore around it is quite convoluted. Remember to think chronologically and keep in mind the appendix's notes on cannon.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-cyrodiil - overview of Cyrodiil in the late 2nd era, as well as its peoples and its history. Contradicts later texts, but easily consolidated.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-seat-sundered-kings-cyrodiil - Cyrodiil in the late 3rd era, its history, and its current events.
- The Elder Scrolls IV: Oblivion - takes place in Cyrodiil. Gameplay limitations apply, of course. Storyline outline can be found http://www.imperial-library.info/content/elder-scrolls-iv-oblivion-storyline.
- http://www.imperial-library.info/content/oblivion-rislav-righteous - the history and society of Cyrodiil in the 1E 400's, as told through the life of Rislav Larich, a prince of Skingrad.
Imperial Reading - http://www.imperial-library.info/content/races-tamriel-imperial - ingame descriptions of Imperials
Ayleid Reading - http://www.imperial-library.info/content/oblivion-last-king-ayleids - information about the Ayleids after the Alessian Rebellion.
- http://www.imperial-library.info/content/oblivion-ayleid-inscriptions - provides insight into the Ayleid language and philosophy.
- http://www.imperial-library.info/content/oblivion-wild-elves - an interesting, if somewhat outdated, look at the Ayleid disposition.
Elsweyr and the KhajiitElsweyr is located in the south of Tamriel, bordered by Valenwood in the west and Cyrodiil in the east and north.. Its north is an arid desert while its south is lush forest.
Khajiit, the feline inhabitants of Elsweyr, come in many forms, ranging from fully humanoid but tailed to horse-sized tigers to small house cat-like beasts. Which form they take is determined by the month of their birth.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-elsweyr-confederacy - overview of Elsweyr in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-sugar-and-blood-cats-south - Elsweyr in the late 3rd era, history, and current events.
Khajiit Reading - http://www.imperial-library.info/content/races-tamriel-khajiit -ingame descriptions of Khajiit
- http://www.imperial-library.info/content/khajiit-physiology-phases-and-forms - handy description of the different types of Khajiit.
- http://www.imperial-library.info/content/oblivion-ahzirr-trajijazaeri - philosophy of the Renja Krin. Also provides insight into Ta'agra, the Khajiit language.
Hammerfell and the RedguardsHammerfell is an arid province in the west of Tamriel, bordered by Highrock in the north, Skyrim in the east, and Cyrodiil in the south and southeast. Its south is primarily grasslands, its east and north are mountainous. The Alik'r Desert, the largest in Tamriel, takes up most of Hammerfell's west. Most of the province's cities lie on the coast, and it is known for its maritime strength.
The Redguards are a dark-skinned, proud race of warriors and sea fairers. They are originally from the continent of Yokuda, and migrated to Hammerfell in 1E808 after a cataclysm claimed their homeland. Many Redguards are still a traditional people, though more and more are turning to Imperial ways.
Hammerfell has also been home to the Dwemer, who are covered later on in the Morrowind section.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-hammerfell - overview of Hammerfell in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-ra-gada-hammerfell - Hammerfell in the late 3rd era, history, and current events.
Reguard Reading - http://www.imperial-library.info/content/races-tamriel-redguard - ingame descriptions of Redguards
- http://www.imperial-library.info/content/elder-scrolls-adventures-redguard-0 - storyline of The Elder Scrolls Adventures: Redguard, features many Redguard characters.
High Rock and the BretonsHighrock is a large peninsula located at the north west corner of Tamriel. It borders Hammerfell in the south and Skyrim in the east. It is a land of high mountains, rolling hills, and half a hundred kingdoms. It is a very cosmopolitan and urban province, and a major hub of human culture and scientific learning.
Highrock is home to the Bretons, a mongrel race descendant from aboriginal human populations, Direni Aldmer, and Nords. It is also home to the Orcs and the state of Orsinium, which has its own section below.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-high-rock - overview of Highrock in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-sons-and-daughter-direnni-west-high-rock - Highrock in the late 3rd era, history, and current events.
- http://www.imperial-library.info/content/daggerfall-history-daggerfall - overview of the history of Daggerfall and the Iliac Bay area in general.
- http://www.imperial-library.info/content/daggerfall-wayrest-jewel-bay - a history of Wayrest with an obvious bias.
Breton Reading - http://www.imperial-library.info/content/races-tamriel-breton - ingame descriptions of Bretons.
- http://www.imperial-library.info/content/elder-scrolls-ii-daggerfall-storyline - features many Breton characters and introduces us to the rivalry and courtly intrigue that defines much of Breton culture.
Morrowind, the Dunmer and the DwemerMorrowind is located in the northeast corner of Tamriel. It is bordered by Black Marsh in the south, Cyrodiil in the southwest, and Skyrim in the west. It has one of the most colorful and eventful histories of any province. It also has some of the most alien environments, including mushroom forests and volcanic wastes.
Morrowind is home to the Dunmer, who were originally Chimer but were changed after the War of the First Council (see History section). It was also home to the Dwemer, a race of heretical elves also known as the Dwarves, who have since disappeared.
In recent years, Morrowind has seen the dist ruction of Dagoth Ur by the Nerevarine (a reincarnation of the 1st era hero Nerevar), the death/disappearance of its gods, and finally the catastrophic destruction of the province itself.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-morrowind - overview of Morrowind in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-temple-morrowind - Morrowind in the late 3rd era, history, and current events.
- http://www.imperial-library.info/content/morrowind-short-history-morrowind - focuses on the settlement of Vvardenfell.
Dunmer Reading- http://www.imperial-library.info/content/races-tamriel-dunmer - ingame descriptions of Dunmer.
- http://www.imperial-library.info/content/morrowind-great-houses-morrowind - details about the Great Houses and their philosophies.
- http://www.imperial-library.info/content/morrowind-book-dawn-and-dusk - a collection of Dunmer sayings, provides insight into their world view.
- http://www.imperial-library.info/content/morrowind-ancestors-and-dunmer - a book about the religious practices of Morrowind, particularly in relation to death.
- http://www.imperial-library.info/content/morrowind-pilgrims-path - stories of Vivec's godly deeds, reveals Dunmer values.
Dwemer Reading - http://www.imperial-library.info/content/interviews-dwemer - a compilation of Morrowind dialog about Dwemer.
- http://www.imperial-library.info/content/oblivion-hanging-gardens - the only readable Dwemer book; gives some insight into their thinking.
- http://www.imperial-library.info/content/morrowind-divine-metaphysics - an example of the Dwemer language.
Orsinium and the OrcsOrsinium is city-state located in the Wrothgarian mountains in Highrock. After a long history of oppression, Orsinium was officially recognized as a part of the Empire after the Warp in the West.
Orcs are actually Aldmer, transformed when their god Trinimac was eaten up and excreted by the Daedra Boethia. They are still viewed as savage and beastly in much of the empire.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-wild-regions - brief overview of Orsinium and the Orcs. Strongly biased.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-orsinium - Orsinium in the late 3rd era, history, and current events.
Orc Reading - http://www.imperial-library.info/content/races-tamriel-orc - ingame descriptions of Orcs.
- http://www.imperial-library.info/content/morrowind-true-nature-orcs - brief but insightful piece on the origin of Orcs and the relationship between Trinimac and Malacath.
- http://www.imperial-library.info/content/morrowind-pig-children - how much of Tamriel views Orcs. Extremely biased.
Skyrim and the NordsSkyrim is located in the north of Tamriel, bordered by High Rock in the northwest, Hammerfell in the southwest, Cyrodiil in the south, and Morrowind in the east. The mountainous land of Skyrim has been a human empire since early in the 1st era, when Atmoran settlers beat back the Falmer inhabitants and claimed the land as their own. Since then Skyrim has supported the Cyrodiilic regimes and human domination of Tamriel in general.
The Nords, descended primarily from immigrants from the continent of Atmora, are a hardly and warlike peoples. Skyrim is frequently in territorial disputes with its neighbors.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-skyrim - overview of Skyrim in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-throat-world-skyrim - Skyrim in the late 3rd era, history, and current events.
- http://www.imperial-library.info/content/oblivion-frontier-conquest-and-accommodation - historical background on the settlement of Skyrim and Tamriel in general. Somewhat outdated, but over all correct.
Nord Reading - http://www.imperial-library.info/content/races-tamriel-nord - ingame descriptions of Nords.
- http://www.imperial-library.info/content/oblivion-children-sky - background on the Nords, and on the Tongues.
Summurset Isles and the AltmerSummurset Isle is located in the ocean to the southeast of Tamriel. Little is known about the Summurset archipelago, largely due to the secrecy and xenophobia of its inhabitants. What we do know is profoundly magical and inexplicable.
The Altmer are a proud and ancient race, and are believed to practice selective breeding. They are concerned mostly with the magical arts. Much of what man knows of magic, science, and religion is Altmer in origin. They are always eager to point out their superiority.
The Psijics, a subgroup of Altmer living in Artaeum, are covered in the Factions and Societies section.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-aldmeri-dominion - Overview of Summurset in the late 2nd era, as well as its peoples and its history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-blessed-isle-alinor-and-summersets - Summurset in the late 3rd era, history, and current events.
Altmer Reading - http://www.imperial-library.info/content/races-tamriel-altmer - ingame descriptions of the Altmer.
Valenwood and the BosmerValenwood is located in the southwest corner of Tamriel, bordered by Cyrodiil to the north and Elsweyr to the east. Valenwood consists mostly of forests, and its Bosmer inhabitants are adept at moving through the dense wood. It has a long history of war with the neighboring Elsweyr. Summurset, its southwestern neighbor, controlled Valenwood as part of the Aldmeri Dominion in the 2nd era, and does so again in the 4th.
The most curious Bosmer tradition is the Green Pact, a set of religious guidelines meant to honor their homeland. It forbids harming Valenwood plants, meaning that the Bosmer cannot eat plants or use native wood for buildings. As such, the Bosmer are practicing cannibals and use only foreign wood. The Wild Hunt, a powerful magic by which the Bosmer revert into mythic murderous animals in order to defeat invaders, is a rare but notable occurrence.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-aldmeri-dominion - Overview of Valenwood in the late 2nd era, as well as its peoples and history.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-wild-remain-valenwood - Valenwood in the late 3rd era, history, and current events.
- http://www.imperial-library.info/content/oblivion-dance-fire - a tale of adventure in the north of Valenwood. Great for a general sense of atmosphere and people.
Bosmer Reading - http://www.imperial-library.info/content/races-tamriel-bosmer - ingame descriptions of Bosmer.
Other LandsThere are several continents and many smaller landmasses besides Tamriel. Some of them, like Akavir and Atmora, play major parts in the history of Tamriel. Others feature only briefly. All of them are rather lacking in information.
AkavirAkavir is a large continent to the east of Tamriel, inhabited by many strange races. What little is known about the land and its peoples comes either from accounts of Tsaesci settled in Tamriel or from an ill fated expedition to the continent by Uriel Septim V. The Tsaesci invaded Tamriel three times, and ruled over the 2nd Empire, first as Potentates and then as emperors, during the late 1st and early 2nd eras.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-akavir - Overview of Akavir's long history with Tamriel.
- http://www.imperial-library.info/content/oblivion-mysterious-akavir - Outline of the different races of Akavir.
- http://www.imperial-library.info/content/oblivion-disaster-ionith - Report about Uriel V's invasion of Akavir.
- http://www.imperial-library.info/content/tsaesci-creation-myth-and-we-ate-it-become-it - the Tsaesci creation myth, shows just how different the Akaviri are.
AldmerisAldmeris is the mythical homeland of the elves. Though many in Tamriel believe it to be a physical place, scholars know that it is more concept than location, a symbol of the unity of the elven races during the Dawn. Aldmeris can also be taken to mean the name of the continent covering Nirn before it was split by ocean into the current lands.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-aldmeris - Sketchy outline of various myths about Aldmeris.
- http://www.imperial-library.info/content/nu-mantia-intercept-letter-4 - talks of the physical and mythical nature of Aldmeris during the Dawn.
AtmoraAtmora, to the north of Tamriel, was the homeland of the Nordic race during the Merethic era. The Nords were forced to flee due to dropping temperature, and it froze over completely sometime during the first century. It is believed to be currently uninhabited by man or mer.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-atmora - Overview of Atmora.
PyandoneaPyandonea, home to the Maomer, lies to the south of the Summurset Isles. It is said to be covered in dense forest and protected by a magical mist. The Maomer, exiled from Summurset in ancient times, have tried to conquer their former homeland many times.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-wild-regions - Overview of Pyandonea and the Maomer.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-pyandonea - Overview of Pyandonea
ThrasSoutheast of Tamriel lies Thras, the island home of the slug-like Sload. It is a series of islands said to be made entirely of coral.
- http://www.imperial-library.info/content/pocket-guide-empire-first-edition-wild-regions - Overview and history of Thras and a detailed description of the Sload.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-thras - Overview of Thras and its impact on Tamriel.
YokudaYokuda lies to the west of Tamriel, and is the ancestral home of the Redguards. After a cataclysm most of the Yokudans fled to Hammerfell, but some still live on what remains of Yokuda.
- http://www.imperial-library.info/content/pocket-guide-empire-third-edition-yokuda - brief overview of Yokuda.
- http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless - takes place in Yokuda and includes the natives.
- http://www.imperial-library.info/content/elder-scrolls-adventures-redguard-0 - features several Yokudan characters and the Yokudan language.