How big is Skyrim going to be?

Post » Sat May 28, 2011 9:49 am

Well, I am wondering how big Skyrim is, such as square miles. (This is assuming they will keep ES5 in just Skyrim like the last 2 games)

The reason I ask is because on the Oblivion updated map, Cyrodiil is much larger than the Morrowind "island" where ES3 took place, yet it felt a lot smaller in size (and not just because the fast travel). Maybe I'm wrong and if so please correct me.

Hope you guys can help me out here :thumbsup:



e/ What do you guys prefer, larger or smaller areas?
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Breautiful
 
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Post » Fri May 27, 2011 7:22 pm

Couldn't tell you, but it'll likely be bigger than Oblivion.
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tiffany Royal
 
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Post » Sat May 28, 2011 12:09 am

I think they are about the same size near enough, morrowinds terrain was however vastly different from that in oblivion. I always thought morrowind had more locations but can't be a hundred percent.

I guess it will be about the same size although if you compare the size of skyrim to cyrodiil based on the map then it looks smaller
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marina
 
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Post » Sat May 28, 2011 6:59 am

Bigger than a supersized slurpee cup. And those are pretty big.
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JR Cash
 
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Post » Sat May 28, 2011 7:01 am

Whatever size it is, it isn't going to be the actual size.
http://img190.imageshack.us/img190/5530/scaledaggerfall.png
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Lauren Dale
 
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Post » Fri May 27, 2011 11:43 pm

Damn, Tamriel is small.
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Kat Stewart
 
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Post » Sat May 28, 2011 9:35 am

Well, I am wondering how big Skyrim is, such as square miles. (This is assuming they will keep ES5 in just Skyrim like the last 2 games)

The reason I ask is because on the Oblivion updated map, Cyrodiil is much larger than the Morrowind "island" where ES3 took place, yet it felt a lot smaller in size (and not just because the fast travel). Maybe I'm wrong and if so please correct me.

Hope you guys can help me out here :thumbsup:

Oblivion is bigger than Morrowind in total landmass, but is built to a smaller scale. So while Morrowind is smaller, it has a larger scale. As for Skyrim, no clue. I'll predict that it will be bigger as Bethesda has become increasingly more proficient with their world building tools, but by how much, I don't know.
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Steve Smith
 
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Post » Sat May 28, 2011 2:44 am

I read somewhere earlier today that Oblivion is supposed to be 16 square miles.

its kind of insane to think about how small that actually is, considering the smallest state (RI) is 1000 square miles :blink:

I guess that means Tamriel is a pretty small island

e/ apparently Daggerfall was insanely massive though o _o

http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg
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Bellismydesi
 
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Post » Sat May 28, 2011 3:41 am

I think it will be about 25 sq miles
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Emily Graham
 
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Post » Fri May 27, 2011 7:13 pm

I hope it will be much bigger than Oblivion. In properly modded Oblivion everything is much too close to each other.
Perhaps 5x bigger? ( in my dreams it is Daggerfall size ).
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BlackaneseB
 
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Post » Sat May 28, 2011 1:49 am

I think the scale in DaggerFall is the actual scale. Look at my pic, it's based on Daggerfall's scaling. It makes Tamriel about the size of Australia.
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Ellie English
 
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Post » Sat May 28, 2011 6:19 am

Oblivion wasn't even close to scale. The actual Imperial City has a million or more inhabitants, instead of the ~100 or so in the game.

I think Skyrim will be much larger than Oblivion, as I can see Bethesda improving on their procedural land generation tech they used in Oblivion's development. If Oblivion is 16sq miles, I'd say that Skyrim will be maybe 30, or perhaps even larger.
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Cody Banks
 
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Post » Fri May 27, 2011 11:50 pm

I forgot to ask in the original post, but what do you guys think, is a bigger landmass more enjoyable?

I personally enjoy larger areas because it leaves more room for spread out locations and different environments.
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Kayla Keizer
 
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Post » Fri May 27, 2011 10:32 pm

Whatever size it is, it isn't going to be the actual size.
http://img190.imageshack.us/img190/5530/scaledaggerfall.png


That's not it's actual size (there is no actual size). It's just Daggerfall's scale.
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Dean Ashcroft
 
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Post » Sat May 28, 2011 10:13 am

If you look at a map, than Skyrim is actually smaller than Cyrodiil.

http://www.imperial-library.info/content/tamriel-map-official

I would rather have a smaller world and more detail and more acurate to Lore than a larger world not as detailed and once again changing the Lore to fit a certain game.
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James Shaw
 
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Post » Sat May 28, 2011 1:02 am

Oh yes! Bigger landmass is definitely better.
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Rach B
 
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Post » Fri May 27, 2011 7:28 pm

If you look at a map, than Skyrim is actually smaller than Cyrodiil.

http://www.imperial-library.info/content/tamriel-map-official

I would rather have a smaller world and more detail and more acurate to Lore than a larger world not as detailed and once again changing the Lore to fit a certain game.


The larger world didn't stop Daggerfall from being awesome.
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(G-yen)
 
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Post » Sat May 28, 2011 9:39 am

It is of course possible that Skyrim will be a size of an actual sandbox :ermm: :ermm:
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Mario Alcantar
 
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Post » Sat May 28, 2011 1:25 am

Due to it being all on a brand new in house engine and it apparently looks amazing, it makes me think if it looks amazing it may sacrifice size but then the engine they have built may be very complex and still can be large. Well we'll soon see when some details are shown about the game. Im hoping its about oblivions size or bigger because I had no problems with the map size.
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Da Missz
 
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Post » Sat May 28, 2011 3:34 am

The larger world didn't stop Daggerfall from being awesome.


No, it didn't. Daggerfall is my second favorite RPG, Morrowind being my first.

However, Daggerfall had significantly less detail and more "coookie cutter" than Morrowind. Oblivion was larger than Morrowind but the detail wasn't as much because the world was bigger.

I just want the size to be similar to what's in the map. I don't want a game world that is twice the size of what it should be just because they feel like it's better. They need to keep to lore and the maps or there is no need for neither.
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Oscar Vazquez
 
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Post » Sat May 28, 2011 7:14 am

Everything felt cramped in Oblivion.
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Ludivine Poussineau
 
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Post » Fri May 27, 2011 7:15 pm

No, it didn't. Daggerfall is my second favorite RPG, Morrowind being my first.

However, Daggerfall had significantly less detail and more "coookie cutter" than Morrowind. Oblivion was larger than Morrowind but the detail wasn't as much because the world was bigger.

I just want the size to be similar to what's in the map. I don't want a game world that is twice the size of what it should be just because they feel like it's better. They need to keep to lore and the maps or there is no need for neither.


Well, what lore are you wanting them to follow? the lore from Daggerfall and all the history books of Tamriel, or the new Oblivion lore?

I personally would rather running threw open fields and such if it makes the game more realistic in size.
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BaNK.RoLL
 
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Post » Sat May 28, 2011 8:46 am

They need to keep to lore and the maps or there is no need for neither.



But Oblivion isn't to scale with real life. It's a tiny scale model of what Cyrodiil is supposed to be. Morrowind is, in fact, larger in the sense of it being to a more proportional scale to real life (and even it's tiny to how it should be), because it's a much smaller landmass than Cyrodiil is, and yet it's, by proportion, larger. And BOTH are way off when you compare them to Illiac Bay in Daggerfall, which is a 1:1 representation, size-wise. And Daggerfall's so old we can't base the procedural technologies of fifteen years ago with how Skyrim would turn out if it's a larger game.

It will be larger than Oblivion was, because that's what people expect, and because it makes sense for Bethesda to push closer to a real-life scale as technology advances. With Daggerfall, Bethesda bit off more than they can chew. They've quite a larger number of games under their belt now, and that simply will not be a problem.
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Anthony Rand
 
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Post » Fri May 27, 2011 9:14 pm

Well, what lore are you wanting them to follow? the lore from Daggerfall and all the history books of Tamriel, or the new Oblivion lore?

I personally would rather running throw just open fields and such if it makes the game more realistic in size.


Since they redid the lore for Oblivion then I would have to say they need to follow that, since it's also been confirmed that the game will happen after the Oblivion crisis.
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Quick draw II
 
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Post » Sat May 28, 2011 1:50 am

Achieving 1:1 scale isn't a problem. It's filling the world with things to do.
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ILy- Forver
 
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