How big is the map in comparison with Oblivion's?

Post » Mon Mar 14, 2011 10:39 pm

Apologies for making all of these threads, last question! How big is the map in comparison with Oblivion's? I think it looks slightly smaller, which hopefully it won't be.
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Sarah Bishop
 
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Post » Tue Mar 15, 2011 1:41 am

There is no real way to estimate this right now. Cyrodiil is MUCH larger on the tamriel map than Vvardenfell, but Oblivion's Cyrodiil wasn't much bigger than Morrowind's Vvardenfell. It's all about how they scale it down. I'm sure it'll be big enough.
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Brandon Bernardi
 
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Post » Mon Mar 14, 2011 5:22 pm

skyrim is about two-thirds the size of cyrodiil on the unofficial map, still i think bethesda will make skyrim barely larger than cyrodiil in oblivion
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Christine
 
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Post » Tue Mar 15, 2011 12:14 am

I hope it's too big.
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RUby DIaz
 
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Post » Mon Mar 14, 2011 2:33 pm

I keep hearing it will be bigger but how much I don't know. :shrug:
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Bethany Short
 
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Post » Mon Mar 14, 2011 2:51 pm

5
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alicia hillier
 
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Post » Tue Mar 15, 2011 2:42 am

Its going to have to be pretty big seeing how skyrim is mountainous and has dragons so the scale should be pretty massive.
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HARDHEAD
 
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Post » Tue Mar 15, 2011 2:40 am

I hope it's too big.

This is my answer too.
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Scott
 
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Post » Mon Mar 14, 2011 4:20 pm

I would rather it be way to large than way too small. At least make it larger than Cyrodill was.
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Jessica White
 
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Post » Mon Mar 14, 2011 10:13 pm

As Oblivion felt way too cramped up, I really hope Skyrim will be a lot bigger.

It's also been said that the draw/view distance is a lot higher. I think it was mentioned in the GI article.
So if that is a lot higher... then I think it would be really weird if you can see the whole map from a single spot...
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Syaza Ramali
 
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Post » Tue Mar 15, 2011 5:16 am

In real size Skyrim is just a little bit smaller then Cyrodill but if you saw the interview at Gameinfomer where Todd showed them the studio and then showed them the map of Skyrim. In comparasion to Oblivions map it's larger by 20%.
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Becky Cox
 
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Post » Mon Mar 14, 2011 2:00 pm

I'm pretty sure they haven't said yet....my guess is it will be in the same vain as New Vegas was to Fallout 3....perhaps a bit smaller over all but with more content in it...or i could be wrong its still a bit early to tell.

In any event if you were to look at the actual world map of Tamriel Skyrim is pretty close to the size of cyrodil with the exception of perhaps the leyawin or blackmarsh corridor. But as we all know this is not an exact science to finding out how large the playable area will be.....just have to wait for more info.
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Chase McAbee
 
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Post » Tue Mar 15, 2011 4:00 am

In real size Skyrim is just a little bit smaller then Cyrodill but if you saw the interview at Gameinfomer where Todd showed them the studio and then showed them the map of Skyrim. In comparasion to Oblivions map it's larger by 20%.

You couldn't possibly know how big the in-game world is by looking at the development chart of their map :P
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Stay-C
 
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Post » Mon Mar 14, 2011 2:30 pm

I hope it is as big as Daggerfall but realistically, 1.5x the size of Oblivion would be cool too. I like the size of Oblivion but it just feels good to get bigger each game (except Morrowind was a shrink from daggerfall but that is because of real 3D aspect)
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Tom
 
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Post » Tue Mar 15, 2011 1:03 am

how much bigger is it gonna get?

Over 9000!!!!!
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Louise Lowe
 
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Post » Mon Mar 14, 2011 7:22 pm

I'm pretty sure I heard "almost twice as big" somewhere. For a square map, that's only about 1.25-1.4 times bigger in each direction though (considering the "almost"). Sqrt 2 = 1.4142.
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Taylor Tifany
 
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Post » Mon Mar 14, 2011 4:15 pm

I hope it's too big.


Actually, I LOVE worlds which are so big that it seems it would take you months to explore every single corner of it. That's what I loved about Morrowing and Oblivion.
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Eric Hayes
 
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Post » Tue Mar 15, 2011 1:00 am

I think it would be really weird if you can see the whole map from a single spot...

Dive Rock.
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Jennifer Rose
 
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Post » Mon Mar 14, 2011 2:05 pm

There is no real way to estimate this right now. Cyrodiil is MUCH larger on the tamriel map than Vvardenfell, but Oblivion's Cyrodiil wasn't much bigger than Morrowind's Vvardenfell. It's all about how they scale it down. I'm sure it'll be big enough.

Actualy they got the scale between Vvardenfal and Cyrodill almost perfect. Vvardenfal just feels bigger because of the slow movement speed, mountains blocking direct routes to places, and no fast travel.
Skyrim will certainly be bigger than Oblivion, but how much bigger, nobody knows...
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Nikki Lawrence
 
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Post » Tue Mar 15, 2011 2:41 am

You couldn't possibly know how big the in-game world is by looking at the development chart of their map :P


It's an estimate, for all I know it could very well be the same size as Oblivions map.
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WTW
 
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Post » Mon Mar 14, 2011 2:23 pm

http://www.gamesas.com/index.php?/topic/1158031-slyrim-map-discussion-2/

Here's what I said about size in the first thread:
Spoiler

From my estimate the Y value of the cells seems to be about 70, going from how little is missing from what we can see, and the X value is anybody's guess but I'd say it's probably around 100 or so.

In comparison, Oblivion's cell counts are:

X: 133
Y: 88

So the cell count is probably around the same as Oblivion or slightly less. However, if those cities were in Oblivion with the cell counts shown in the map, they'd be tiny - Windhelm would have even fewer cells than Bravil. Since the Game Informer article stated that there were huge cities in the game, I'm going to make the assumption that the actual size of each individual cell has increased. I don't know by how much but it's probably safe to assume the cells are at least a third bigger than in oblivion, meaning the Skyrim will be probably be around a third larger than Cyrodiil.

This is all speculation, with very little evidence to go off of, but it's my best guess right now.

It has also been pointed out that there is a lot less "filler" heightmap this time around as Skyrim is a more perfect square than Cyrodiil was.

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Rachael
 
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Post » Mon Mar 14, 2011 8:25 pm

Like stated before, since Skyrim's pretty much like a square, we'll get a larger area for the same amount of cells in Oblivion. I'll be happy if it's aout 15% larger than Oblivion, but it'd be awesome if they just make it huge. HUGE, like 200%.
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DarkGypsy
 
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Post » Mon Mar 14, 2011 1:00 pm

Vvardenfal just feels bigger because of the slow movement speed, mountains blocking direct routes to places, and no fast travel.

There are four main reasons why Vvardenfell felt larger than Cyrodiil to me (one of them you've already mentioned):

1. Fog. Being able to see White Gold Tower from practically every square inch of Cyrodiil makes the game world look and feel as small as a model train layout in some kid's basemant.

2. Running speed. Running speed was increased in Oblivion, reducing the real-world time it takes to get from one end of the game world to the other.

3. Starting position. Oblivion places the player near the center of its game world. Morrowind places the player in a corner of its world. All Vvardenfell is in front of the Morrowind player at the beginning of a game - it is a long (and harrowing) journey to reach the northern coastline. It is not nearly as long a journey to reach a border of Cyrodiil.

4. Invisible barriers. The sea around Vvardenfell went on forever. Cyrodiil is surrounded by invisible walls. To make matters worse Oblivion announces that fact with repeated "You cannot go that way. Turn back," messages whenever the player goes too far in any direction. I believe that, psychologically, this makes the game world feel very finite, whereas Morrowind's infinitely-generating cells made that game world feel infinite.
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Trent Theriot
 
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Post » Mon Mar 14, 2011 6:42 pm

I hope it is as big as Daggerfall but realistically, 1.5x the size of Oblivion would be cool too. I like the size of Oblivion but it just feels good to get bigger each game (except Morrowind was a shrink from daggerfall but that is because of real 3D aspect)

I hope it's not that big. I'd really like a good game, not a stupidly massive game.
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Nicole Kraus
 
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Post » Mon Mar 14, 2011 10:25 pm

There are four main reasons why Vvardenfell felt larger than Cyrodiil to me (one of them you've already mentioned):

1. Fog. Being able to see White Gold Tower from practically every square inch of Cyrodiil makes the game world look and feel as small as a model train layout in some kid's basemant.

2. Running speed. Running speed was increased in Oblivion, reducing the real-world time it takes to get from one end of the game world to the other.

3. Starting position. Oblivion places the player near the center of its game world. Morrowind places the player in a corner of its world. All Vvardenfell is in front of the Morrowind player at the beginning of a game - it is a long (and harrowing) journey to reach the northern coastline. It is not nearly as long a journey to reach a border of Cyrodiil.

4. Invisible barriers. The sea around Vvardenfell went on forever. Cyrodiil is surrounded by invisible walls. To make matters worse Oblivion announces that fact with repeated "You cannot go that way. Turn back," messages whenever the player goes too far in any direction. I believe that, psychologically, this makes the game world feel very finite, whereas Morrowind's infinitely-generating cells made that game world feel infinite.

I Agree with all of that PW.

If they use the same scale as Morrowind, Skyrim would be somewhere between 1.25 and 1.75 x the size of Cyrodiil in Oblivion.
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Gisela Amaya
 
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