How big will the map be?

Post » Mon Jun 14, 2010 11:49 am

Enjoying playing Morrowind and Oblivion as open travel as much freedom, its good to do whatever you wish or become. Oblivion didnt seem big enough to play and didnt care for main quests either, if you guys did complete all the other continents nearby it would been great, but you never did or added expansion(s) to it except something different.

Most players wanted something that last for a long, long time and some of us are serious players. I know this would have taken alot of work, but once Oblivion is made what happen to other places next to it? This almost remind me of Daggerfall and it was HUGE, but the landmass didnt match Oblivion map at all.

Just wish the map construction set was easy to use so others can do this.
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JUan Martinez
 
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Post » Mon Jun 14, 2010 2:12 pm

That is a common illusion.. Oblivion's map was actually about 4x Morrowind's!

The lack of a fog, and the level scaling reducing all content to a generic paste, made it feel smaller.

Todd said Skyrim's map will be "about the size of Oblivion's" which probably means it will be smaller (otherwise Todd would have said "even bigger than Oblivion's").
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Claire Lynham
 
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Post » Mon Jun 14, 2010 10:25 am

That is a common illusion.. Oblivion's map was actually about 4x Morrowind's!

The lack of a fog, and the level scaling reducing all content to a generic paste, made it feel smaller.

Todd said Skyrim's map will be "about the size of Oblivion's" which probably means it will be smaller (otherwise Todd would have said "even bigger than Oblivion's").

It was not 4x MW no way, and MW felt bigger because unlike OB you could NOT go everywhere by traveling in a straight line. Like Todd said with Skyrim, even though its the same square mile wise it feels larger because of the mountains, you can't walk in a straight line anywere.
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Rach B
 
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Post » Mon Jun 14, 2010 10:23 am

About the same size as Oblivion or my prediction around 90% the size of Oblivion.
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luis dejesus
 
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Post » Mon Jun 14, 2010 3:40 pm

It was not 4x MW no way, and MW felt bigger because unlike OB you could NOT go everywhere by traveling in a straight line. Like Todd said with Skyrim, even though its the same square mile wise it feels larger because of the mountains, you can't walk in a straight line anywere.


Yeah, making more natural barriers will make it feel bigger. Another reason is Oblivion's overly generous fast travel. No matter how big your world is, it feels tiny if you can instazip to any town right off the bat.
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m Gardner
 
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Post » Mon Jun 14, 2010 7:28 pm

I'll bet the map will be big enough to fill your t.v./monitor screen...


lol


:obliviongate:
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Roberta Obrien
 
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Post » Mon Jun 14, 2010 6:43 am

Yeah, making more natural barriers will make it feel bigger. Another reason is Oblivion's overly generous fast travel. No matter how big your world is, it feels tiny if you can instazip to any town right off the bat.

I did not use fast travel in OB untill after 100 hours or so in, same with MW(FT=using the console) so that did not affect me. Its all about world design, Skyrim will having a better world design thus making the world feel bigger just like MW.
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Mrs shelly Sugarplum
 
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Post » Mon Jun 14, 2010 8:37 pm

Roughly the size of Oblivion. Assuming the squares on the map in the Beth BTS video are the same cell size (and are cells) as Oblivion, it should be 4400 cells compared to Oblivion's 4600 cells. Oblivion was 4X4 miles. Also, it was not 4x the size of Morrowind. It was about 1.5 times.
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Dezzeh
 
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Post » Mon Jun 14, 2010 12:45 pm

That is a common illusion.. Oblivion's map was actually about 4x Morrowind's!

MW = 26 sq km
OB = 41 sq km


Todd said Skyrim's map will be "about the size of Oblivion's" which probably means it will be smaller (otherwise Todd would have said "even bigger than Oblivion's").


According to my calculations, using the map from the interview vid and assuming that the grid on that map represents cells and that those cells are the same size as Oblivion's I've esimated the following.

OB = approx 4600 playable cells
SR = approx 4400 playable cells

Yep, Skyrim is probably a little smaller.
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StunnaLiike FiiFii
 
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Post » Mon Jun 14, 2010 9:40 am

Huh.. I stand corrected about Oblivion's size. I can't find the source I had for my figure..
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Ashley Clifft
 
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Post » Mon Jun 14, 2010 12:57 pm

This is why Oblivion feels small.
The blue area is the land most bother to explore. The red is the least explored in each playthrough.
http://img828.imageshack.us/img828/7327/smallblivion.png
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zoe
 
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Post » Mon Jun 14, 2010 3:48 pm

That is a common illusion.. Oblivion's map was actually about 4x Morrowind's!

The lack of a fog, and the level scaling reducing all content to a generic paste, made it feel smaller.

Todd said Skyrim's map will be "about the size of Oblivion's" which probably means it will be smaller (otherwise Todd would have said "even bigger than Oblivion's").


Oblivion's map was 60% larger than MW. Oblivion was 16 square miles while Morrowind was 10 square miles.

I don't see how anyone thinks that Oblivion was small or even felt small....Try to run from one end to the other on foot and tell me it's small.
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CArlos BArrera
 
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Post » Mon Jun 14, 2010 7:47 pm

This is why Oblivion feels small.
The blue area is the land most bother to explore. The red is the least explored in each playthrough.
http://img828.imageshack.us/img828/7327/smallblivion.png


Uh... how was this data collected? For one, there's much more interesting stuff between Chorrol and Skingrad (Hackdirt, Weatherleigh, the cave for the mages guild quest, a bunch of shrines) than the ocean near Argonia. Also a more natural place to travel to.

EDIT: Morrowind suffered this sort of thing as well. I found very little point in going to many places. Most everything was in the Southwest or mid-East.
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Jeff Turner
 
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Post » Mon Jun 14, 2010 6:09 pm

Oblivion's map was 60% larger than MW. Oblivion was 16 square miles while Morrowind was 10 square miles.

I don't see how anyone thinks that Oblivion was small or even felt small....Try to run from one end to the other on foot and tell me it's small.

I just got done walking from Anvil to Cheydinhall and it did not feel small.

Oblivion's map has never felt small to me, even while running or using fast travel (back when I still abused it)
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DAVId Bryant
 
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Post » Mon Jun 14, 2010 12:26 pm

Uh... how was this data collected?


Experience. I'm just saying you aren't likely to explore the whole map every time you play Oblivion. It's because most of it is wasted space. Repetitious forest with a dungeon here and there. That's why Skyrim is going to be awesome, the whole map will be "blue" with very little red, which is exciting.
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Jordyn Youngman
 
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Post » Mon Jun 14, 2010 12:34 pm

This is why Oblivion feels small.
The blue area is the land most bother to explore. The red is the least explored in each playthrough.
http://img828.imageshack.us/img828/7327/smallblivion.png


What's so great about County Kvatch? I avoid it, seems barren and there's about 177 mountain lions :P
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Brandi Norton
 
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Post » Mon Jun 14, 2010 8:04 pm

I just got done walking from Anvil to Cheydinhall and it did not feel small.

Oblivion's map has never felt small to me, even while running or using fast travel (back when I still abused it)


It felt large when I first experienced it, but after a while, it really didn't seem as big. At level 1, I ran from the Imperial City to Cheydinhal in about 5 minutes, and killed 3 bandits and a bunch of animals on the way. It seemed a little like they were right next door, and thus the province didn't seem so big.
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bonita mathews
 
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Post » Mon Jun 14, 2010 11:32 am

Roughly the same size as oblivion.
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Evaa
 
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Post » Mon Jun 14, 2010 9:50 pm

Cyrodil was about 1.4x bigger than Vvardenfell in raw land area. That being said, Morrowind was more concentrated and had more spots of interest. Jumping in the air with MGE will illustrate this, there's a ludcrous amount of detail in the terrain and static placement.

Personally I could care less if it's bigger or smaller than Oblivion, as long as it's not all heightmap and speedtree.
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Breanna Van Dijk
 
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Post » Mon Jun 14, 2010 10:53 am

Oblivion's map was 60% larger than MW. Oblivion was 16 square miles while Morrowind was 10 square miles.

Actually, Vvardenfell in Morrowind was more like 6 square miles.
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Allison C
 
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Post » Mon Jun 14, 2010 1:35 pm

Personally I could care less if it's bigger or smaller than Oblivion, as long as it's not all heightmap and speedtree.

Say "I could care less" again! I dare you! I DOUBLE dare you, [censored]! SAY "I could care less" ONE MO' [censored] TIME!
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sharon
 
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Post » Mon Jun 14, 2010 11:08 pm

It was not 4x MW no way, and MW felt bigger because unlike OB you could NOT go everywhere by traveling in a straight line. Like Todd said with Skyrim, even though its the same square mile wise it feels larger because of the mountains, you can't walk in a straight line anywere.


Yes MW is much bigger than Oblivion of course, but a different engine they used than Oblivion. Well it doesnt matter, just wish they finish adding those continents nearby to complete Oblivion, funny get annoying when you go near the border and have to turn back :(

I dont like fast travel either, its unrealistic unless you have teleport ability like in MW.
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Jade Payton
 
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Post » Mon Jun 14, 2010 7:48 am

Yes MW is much bigger than Oblivion of course, but a different engine they used than Oblivion. Well it doesnt matter, just wish they finish adding those continents nearby to complete Oblivion, funny get annoying when you go near the border and have to turn back :(

I dont like fast travel either, its unrealistic unless you have teleport ability like in MW.


Yet another thing that makes Oblivion feel small, those silly invisible fences. It's simple enough to turn those off in the settings, and there's loads of (empty) wilderness beyond them. Doesn't add new content but certainly makes the world feel bigger and easier to breathe in.
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Kayla Keizer
 
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Post » Mon Jun 14, 2010 10:48 am

Yet another thing that makes Oblivion feel small, those silly invisible fences. It's simple enough to turn those off in the settings, and there's loads of (empty) wilderness beyond them. Doesn't add new content but certainly makes the world feel bigger and easier to breathe in.


What you mean the Cyrodiil borders? The game's supposed to be set in Cyrodiil. Of course it's blocked off there.
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Theodore Walling
 
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Post » Mon Jun 14, 2010 5:00 pm

This is why Oblivion feels small.
The blue area is the land most bother to explore. The red is the least explored in each playthrough.
http://img828.imageshack.us/img828/7327/smallblivion.png


Also, if you ever did venture off the roads, you could still run in a straight line since there were no natural barriers except for some of the most mountainous regions. For example I often ran straight through the forest between Chorrol and Skingrad to save time, or swam across the Pond Rumare when approaching the IC from behind.

Barriers limit your freedom and impart the sense of an "open world", but they have to be there if the world is to be realistic. Venture from the path in any forest in the real world, and you'll get stuck in vegetation, swamps, or find yourself facing a sheer rock face that would be a challenge for an experienced rock climber.
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Sierra Ritsuka
 
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