» Tue May 17, 2011 4:45 am
There are two straight-out bugs that I know of:
(1) In cells where Night Ghouls have spawned, you may randomly be afflicted with the nightvision bug, which basically causes your screen to go green until you've waited long enough for the effect to go away. This effect normally happens when you consume Night Ghoul eyes, but there is a bug in MMM RC5 which causes it to happen even if the player has never consumed a single Night Ghoul eye; it can happen 'out of the blue', so to speak, whilst exploring cells where Night Ghouls have spawned prior.
(2) There is a bug / glitch which causes Deathclaws and their lesser / greater counterparts to regenerate 100% of their initial HP when they trip over. This can be especially annoying for a low-level character doing a grind on a Matriarch, only to have it trip over at 1% HP and regenerate all 100% of it.
Beyond these, MMM also places many creature references into the game world, which will make your savegame grow to huge proportions over time depending on your cell respawn time. The mod has also been reported to crash in certain scenarios but I would always take rare, isolated reports of CTD's caused by a well-known mod with a grain of salt since Fallout 3 has some inherent instability already built in to its engine.