How buggy do you think TES V will be?

Post » Sat Sep 11, 2010 11:31 pm

Well alot of talk has been going around about bugs. Well all know Bethesda is know for releasing buggy games. As I said as a joke, if Bethesda didn't release a buggy game, something is wrong. I guess because I love Bethesda so much I let it slide. But I am seeing it in all games now, be it complex open ended games, or simple games, bugs are everywhere. It seems people accept "release now, patch later." Well I hate when games are buggy. It just shows how incompetent companies are, or insult us in releasing games now to just get our money and then patch later.

So please Bethesda take your time with TES V. I don't want to buy the game now. Of course I want it now, but it's no use to me, if there are bugs in the game that ruin it for me or others.

We all know if and when TES V comes out, it will be buggy. Will it be buggy as hell, or just minor stuff? Will it be like Daggerfall? Unplayable? Or will it be like Morrowind very playable, but still buggy. (I only played Xbox version so can't say how it was on PC release). The trend continued in Fallout 3 and even though they didn't make it, they produced it and have their name on it New Vegas, and approved it for release. So how buggy do you think TES V will be? I am hoping for a bug free game. If the game needs to be delayed for a year, I say delay it. Please give us a game that is almost bug free. Beta test the game. Be proffesional. Be the leader in computer/console gaming. We already have been waiting over 4 years for the game, another year will not make a difference. For alot of people just to buy the game to just have it and then not be able to play it until it's patch 6 months later is not fair for your consumer. The person will be waiting 6 months anyways so might as well delay it and fix it properly.

For me, I think TES V will be buggy sadly. I think on PC it will be very buggy. Alot of people will complain that they can't install it or alot of crashes, (a given I believe) and lots of people will have to tweak to get the game to run. There will be many broken quests, where something will go wrong and you will not be able to finish other quests or what not. On consoles there will most likely be the "A Bomb" where when you play to long, the game will crash after you play to long and save.

So what do you think? How buggy will TES V be?
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Michelle Smith
 
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Post » Sat Sep 11, 2010 2:11 pm

I think we will see similar stuff that we saw in fallout NV compared to fallout 3, in the case of TES 5 and oblivion. However they have been working on it some time already, possibly eliminating most bugs. However there is always unforeseen events that causes bugs and it is likely the case in TES 5 too.
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Natasha Biss
 
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Post » Sun Sep 12, 2010 3:51 am

I said there will be a few bugs. Of course as a Bethesda fan I think my view on bugs is slightly shifted. A few bugs for an Elder Scrolls game means a lot, but not many that make it unplayable. If there aren't bugs, then yes, something is strange. But I believe they will make an extra effort to try to squash as many bugs as they can after New Vegas. Maybe it's just wishful thinking, but no matter what, I do know that the game will be amazing despite it's bugs and that unless they actually stop me from playing, they won't stop me from playing.
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Katy Hogben
 
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Post » Sun Sep 12, 2010 12:26 am

Hmm, considering most of MW went up in smoke, I don't think we will see many bugs in TES for a while. Maybe Summerset or Valenwood, but I'm not too sure.
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Bek Rideout
 
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Post » Sat Sep 11, 2010 10:09 pm

Probably plenty of mosquitos in Skyrim though if we end up going there.
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Marina Leigh
 
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Post » Sat Sep 11, 2010 2:14 pm

Enough with the insect jokes guys :slap:


@OP

Think for a moment how complex the game engine that is used in Beth games is for a moment, TES games will always be buggy, but that is not necessarily a bad sign. I agree in that it is strange Beth don't patch their games, when the community practically does it for them and all they have to do is distribute the fixes to everyone as part of an official patch. I don't study legal or any other things which might influence this so perhaps one of those is the culprit to this problem, however that is the only thing I agree with you on, that and that if a TES game isn't buggy that something is wrong.

TES games are so complex and deep with such complicated scripts and stuff that to say you will have a 'bug-free game' is impossible, the engine itself cannot handle all the data that is running through it, so simply 'breaks' at points, I see it as a sign of a truly developed engine and scripting team, rather than a sign of disrespect for gamers. I'll gladly play this amazing one-of-a-kind game with millions of bugs because I know that it is one of a kind in quality, expansiveness, and player freedom, and although this might very really devoted fan-ish, I do not see any level of incompetence in Beth just because of a few bugs, when some other companies make a game with the same qualities of Beth games and are 'bug-free' then I'll start looking more critically, but until then, I'm sure that Beth is doing the best that they can.


EDIT:

After re-reading my post, I realize it may have come off at a sort of 'flaming' tone. If I gave that impression I sincerely apologize and know that I hope we have a good debate on the topic at hand.
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Jason White
 
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Post » Sat Sep 11, 2010 6:56 pm

I am guessing it will have many bugs, it is to be expected with such an expanded game. It can be a rather big world, and things can easily slip past testing.

At least Obsidian is not making the game, they developed a reputation for releasing the most buggy and unfinished games. Compared to NWN2, the entire elder scrolls franchise has no bugs.
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Amber Ably
 
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Post » Sat Sep 11, 2010 12:46 pm

I believe they will release it with few bugs, but they will have a patch a couple months later to remove them ^_^ I couldn't expect a game that is so expansive as the TES series not to have a few bugs (Morrowind-Ten Pace Boots, Oblivion-arrow duplication). We just have to tell Bethesda about them when we find them and have them solve the problems. Or you could play TES on a computer and leave it to the modders.
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Leilene Nessel
 
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Post » Sat Sep 11, 2010 2:02 pm

The main game would have few bugs, but as the mods start to accumulate, some bugs would start to show themselves.

The first update would hopefully quench some of those bugs, but would create a few new ones for some specific types of mods.

The next update, with the expansion, would remove some other ones, but a few bugs would still persist, until modders find ways around them, and Bethwsda looks toward their next game and never look back again.

The history, like any other entity in the world, is a self similar fractal, and tends to repeat itself, but maybe in different scales.
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Erich Lendermon
 
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Post » Sat Sep 11, 2010 3:55 pm

Baseed on all the games that I have palyed in the last 2 years and based on Bethesdas Tak Record and the trend of games these days, I speculate that TESV wil be near unplayable.
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Robert Devlin
 
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Post » Sat Sep 11, 2010 7:57 pm

Considering it will be a large open world RPG, a Elder Scrolls game at that. It will most likely have many bugs. Most of which will not be game crippling, and the few that are will be handled in the first patch. That's good enough for me. As long as a bug doesn't prevent the game from playing I'll still play it.
Heck, even if it does I'll still try. For instance, the bug in Morrowind when you try to play on X-box 360 where it takes forever to load the game, and often likes to crash. I never had those problems when playing on X-box... But I keep playing cause I love my Elder Scrolls :hugs:
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Shae Munro
 
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Post » Sat Sep 11, 2010 7:24 pm

For some reason i voted the most buggy game everrr. Maybe i dont want to let my guard down and is very cautous with bethesda releasing a playable game. I still play Oblivion unmodded with the disc i bought on release day so Bethesda is capable of releasing a game with no game breaking bugs. The minor ones do not 'bug' me too much (although i do think of it as sloppy coding) as long as i can move along into the game with it not effecting my characture.
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SiLa
 
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Post » Sat Sep 11, 2010 3:50 pm

Personally, I hope it is a little buggy. This is because the only way to have a bug free game is to have it be simple and contain much less content. However, as this installment will be the latest in a long line of successful games, I'm guessing their ability to find and fix bugs (amount of time spent testing x # of testers) will be at it's highest, but this will (hopefully) be hindered by the amount of content they have to sift through.

If I had to choose between a buggy Morrowind and a clean Fable, I would probably go with the buggy Morrowind.

PS. At this point in time, I would also rather they release a buggy game now and patch it later than keep in development and release it slightly improved. If they had begun full development earlier, I would be fine with them taking more time, but my official position is that 5 years is too long for a successful game franchise to release it's next installment. I'm still PO'd they released Fallout Vegas (yea not developed by Beth blah blah, still owned by them) a mere 2 years after FO3. We got a substandard FO sequel and that time could have been used (even by whatever studio was responsible for FO:NV) to work on TES.
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Victoria Bartel
 
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Post » Sat Sep 11, 2010 7:09 pm

Fairly buggy

Well alot of talk has been going around about bugs. Well all know Bethesda is know for releasing buggy games. As I said as a joke, if Bethesda didn't release a buggy game, something is wrong. I guess because I love Bethesda so much I let it slide. But I am seeing it in all games now, be it complex open ended games, or simple games, bugs are everywhere. It seems people accept "release now, patch later." Well I hate when games are buggy. It just shows how incompetent companies are, or insult us in releasing games now to just get our money and then patch later.
That's a pretty loaded statement; close to flamebait. Perhaps releasing buggy games reflect the diversity of existing set-ups, or provde insight into just how big a staff would need to be in order to make a bug-free game, or the ammount of time?

Also, it's your choice to buy the buggy game and give them your money before a patch. :shrug:

snipped....So what do you think? How buggy will TES V be?

Buggy enough that I'm one of the people who would wait for the patch.
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remi lasisi
 
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Post » Sat Sep 11, 2010 2:11 pm

Buggy, but playable, and enjoyable.
Cause with competent modders out there, the really game-breaking ones will be dealt with.
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Nuno Castro
 
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Post » Sun Sep 12, 2010 3:35 am

Too early to tell but all games are a little glitchy.
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Nick Jase Mason
 
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Post » Sun Sep 12, 2010 3:32 am

TES games are so complex and deep with such complicated scripts and stuff that to say you will have a 'bug-free game' is impossible, the engine itself cannot handle all the data that is running through it, so simply 'breaks' at points, I see it as a sign of a truly developed engine and scripting team, rather than a sign of disrespect for gamers.


I'd like to agree with you, but can't do so and still look at myself in the mirror.

If all the release-day bugs were nightmarishly complex, I might be able to- but looking at Oblivion, Fallout 3, and (as mentioned, made by Obsidian but approved and shipped by Bethesda) New Vegas, this isn't the case- look at the number of flaws "user-patched" in a matter of a few hours. Opinions differ, but mine based on the last 3 releases is that their QA is definitively lacking. There, I said it. I don't like being able to say it- but when Joe Modder can take your just-hit-the-shelves release and fix 10 problems in 3 hours, these aren't "takes a rocket scientist to figure out" grade bugs we're talking about, this is sloppy "Who cares, get it out the door and we'll patch it later- the guys in Accounting are getting antsy" work IMO.

So as much as I'd love to say otherwise, I predict TES V will be a bugfest on par with the warehouse for a national fishing bait chain. Just like the 3 before it.

And just like the 3 before it, Bethesda has little motivation to change their formula, with so many people willing to accept as "high quality" the "It's buggy as hell, but the community will do Bethesda's work for them and fix the worst of it so it doesn't matter" release plan that's worked for several games already. Which is why I don't buy their games on release day- I wait until whoever actually bothers to do it has had time to fix the most glaring, near-game-breaking flaws.
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Jade Barnes-Mackey
 
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Post » Sat Sep 11, 2010 11:55 pm

I really couldnt care!!! Im gonna play it till it melts in my ps3. As long as it doesnt have that dam freeze issue that NV had.... even so QC at beth will be of higher caliber... Glitches you must excuse as this is such a complex game not liner or basic like most games...
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Yonah
 
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Post » Sat Sep 11, 2010 6:21 pm

It will be buggy, but I will be playing on PC so it won't be anything that a quick trip to the Construction Set can't fix in the Console.

The only type of bug that I consider to be unforgivable is a broken quest. They have a very simple quest building tool that allows EASY troubleshooting and more than enough time to play test their (very limited, if even existant) options.
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Alada Vaginah
 
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Post » Sat Sep 11, 2010 8:39 pm

With a sandbox game of the scale of TES bugs are inevitable. It'll be pretty buggy to begin with.
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Robert Garcia
 
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Post » Sat Sep 11, 2010 3:47 pm

It will be buggy, but I will be playing on PC so it won't be anything that a quick trip to the Construction Set can't fix in the Console.

The only type of bug that I consider to be unforgivable is a broken quest. They have a very simple quest building tool that allows EASY troubleshooting and more than enough time to play test their (very limited, if even existant) options.

It almost surprise me they don't include part of the console functions on Xbox and PS3 as a get out of bug functionality, mostly thinking about tcl and advance current quest one step.
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patricia kris
 
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Post » Sat Sep 11, 2010 1:37 pm

They changed a big deal of the engine, it's difficult to guess how buggy it will be, the improved engine version might be much smoother and polished, and provide an almost glitch-free gameplay. So I can't really tell, but I'd it will be less buggy, seeing how much Bethesda might have learned with FO3, FNV and TESIV
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Camden Unglesbee
 
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Post » Sat Sep 11, 2010 3:46 pm

Voted many bugs.

This is I believe some sort of new industry standard - intentionally. Nothing really to be ashamed of, though: the internet has allowed developers to cut 'zots' by somewhat rushing games to meet important deadlines, thus allowing bugs that they know the community will wait for a fix, or will fix themselves. I actually believe the community want, sub-consciously, to have some fixing to do by their part, which means they are contributing to the success and popularity of the franchise.
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M!KkI
 
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Post » Sat Sep 11, 2010 3:24 pm

There will be a few bugs but nothing game-breaking. They will release a patch within the first few weeks of release that will fix any glaring bugs, and then they will probably release a second patch a few months later once they've been able to fix any other relatively problematic bugs. With a massive, open-ended RPG, there are bound to be some bugs. However, Fallout: New Vegas was NOT developed by Beth, nor were they responsible for QC. So don't blame them for the bugs in that... I think one of the reasons they are waiting as long as possible before revealing TES V is so that they have more time to do QC / beta testing to find and fix major bugs. From what it sounds like, the game is pretty far along in the development process, so waiting now is mostly giving them extra time to polish the title (i.e. visually, mechanically, and for bugs/glitches).
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Neliel Kudoh
 
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Post » Sat Sep 11, 2010 2:06 pm

TES games are so complex and deep with such complicated scripts and stuff that to say you will have a 'bug-free game' is impossible


What he said, ES games are large enough that a large amount of bugs is simply a fact of life in my opinion. So long as they remove game-breaking bugs I really don't mind.
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Cameron Garrod
 
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