How can FPS fantasy melee and magic combat be improved?

Post » Fri Oct 14, 2011 1:03 am

IMO FPS gameplay has it's limits in a game with swords as of right now. The only thing that would improve the system imo is something like rolling in a realistic way(which is weird in FP), short hops(not full blown jumps, maybe hold down jump button for a more powerful jump? seems like a better system imo), flips? Counters, techniques, special ways to attack similar to the thrusting attack in the game already, just more of them. Again weird in FP. Ideas?

I am happy with Skyrims system just wondering about how you think it could be better from a first person perspective. Do you think they might choose 3rd person exclusively in the future? Doing both well has got to be time consuming.

Sorry about the excessive questions lol
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Mr.Broom30
 
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Post » Thu Oct 13, 2011 3:05 pm

I suppose you could get some great combo sets in 3rd person, yeah. In terms of 1st person melee, Oblivion is by far the most advance to me.
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Gisela Amaya
 
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Post » Thu Oct 13, 2011 7:51 pm

I enjoy the fp view and can see Bethesda ignoring it for the most part and mostly just improve the 3rd person from now on. Any ideas on how to improve the fp combat gameplay? Mirrors edge had some good things. Maybe climbing things as well? For future titles I suppose?
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Sami Blackburn
 
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Post » Thu Oct 13, 2011 11:53 pm

I think you have an interesting point in some ways.

As for going third-person only, I would be devastated. I love the FP perspective in Oblivion, and it was one of the major reasons I tried the game in the first place. I love the option between 1st and 3rd person, and I hope they never change that.

I'm not really sold on the short-hop idea. I think you can perform rolls/dodges in Oblivion, once you level Agility/Athletics?

A parry system would be interesting, but I think it would really just be timing-based. IIRC though, in Oblivion if you and an enemy attacked with a weapon at the same time, it seemed to nullify both attacks. It didn't happen to me often, so please correct me if I am mistaken.

I believe that there is always room for new mechanics. Of course, we'll never know what's around the corner, and even when we find out, the only true test is when we get the game and experience those changes ourselves.
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FoReVeR_Me_N
 
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Post » Thu Oct 13, 2011 12:48 pm

Yup, I just am having major brain farts on how to improve the fp gameplay though. I think they will always keep the 1st and 3rd person views as it makes them unique(fingers crossed lol) but I just wonder how to make it more dynamic so it could potentially rival the 3rd person action RPG stuff. Now if they could somehow manage that while keeping the insane amount of content that is always in these games would be amazing.
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latrina
 
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Post » Thu Oct 13, 2011 10:00 pm

This is not an FPS :sadvaultboy: (First person shooter)

IMO - I don't care about how much action or thrill you put into the system, when im playing Skyrim I don't want to be strong as my player's skill, I want to be strong as my characters skills, therefor I prefer less "Timing in battle" which depend on the player's level skill, and more natural basic stuffeveryone can do so characters power wont depend on the player himself (except for his choices ofcurse). I know im a minority on that one.
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Poetic Vice
 
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Post » Fri Oct 14, 2011 3:08 am

  • Kicking (bulletstorm)
  • Throwing your weapon (dead island)
  • combination of buttons for specific attacks (mortal kombat, lol, but more simple)
  • Peripheral vision represented in some way/shape/form (...)
  • dodge/barrel roll (halo reach did some great barrel rolls)
  • dual-weapon parrying manually

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GRAEME
 
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Post » Thu Oct 13, 2011 12:48 pm

Whatever works in one view has to work in the other if you want to maintain both views. I can see certain combat mechanics been restricted due to having two views.

However, what attracted me to TES is the first-person view. 90% of the RPGs is third-person, First-person view is one of the defining point of the TES series. Going third-person only means the series has finally "jumped the shark".
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Michelle Chau
 
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Post » Fri Oct 14, 2011 1:00 am

They could start by making any combat rolls worthwhile, like perhaps rolling faster/farther.

Or by introducing more to each combat style:
  • Parrying for Melee
  • Shoot more arrows at once for archery
  • Spellcrafting or spell combinations for magic


Also, improving the NPC combat A.I., like having NPCs use potions and abilities stragetically, while also making use of their surrounding terrain.

Of course, the game hasn't come out yet, so perhaps some of these may have already been implemented! I sorta remember an NPC shooting from atop a rock, but I don't recall which article I read that I found that from.

Let's hope combat is fun.
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Lizzie
 
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Post » Thu Oct 13, 2011 2:09 pm

Yup, I just am having major brain farts on how to improve the fp gameplay though. I think they will always keep the 1st and 3rd person views as it makes them unique(fingers crossed lol) but I just wonder how to make it more dynamic so it could potentially rival the 3rd person action RPG stuff. Now if they could somehow manage that while keeping the insane amount of content that is always in these games would be amazing.



Seeing your legs and feet, kicks, finishers animated in 1st person perspective. There are lots of ways. Mirrors edge was an amazing example. You weren't only a pair of disembodied hands.
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Ridhwan Hemsome
 
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Post » Thu Oct 13, 2011 7:27 pm

I suppose you could get some great combo sets in 3rd person, yeah. In terms of 1st person melee, Oblivion is by far the most advance to me.


Never played Dark messiah of might and magic ? It is old, but it is destroying Oblivion on the matter of medieval melee gameplay/dynamics.
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Kayla Keizer
 
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Post » Thu Oct 13, 2011 6:43 pm

look online... buy a sword and shield... go to a bar.. start a fight.. anything you can do from your own first person perspective should be implemented into video games.

your post is vague in that the sky is more or less the limit. Especially considering tes includes magic which by all means defies any preconceived notion of what is possible.

i want to be able to kick. climb, throw, roll, morph into a puppy, distract, lean, choke, spit, split into two, grip, push, trip, get drunk, etc...

unless i totally missed the point of the op, there are an infinite number of answers to the first question.

sorry, i am way over thinking this, all of yalls suggestions are good.

- i think bethesda knows its fans appreciate having both first and third person perspectives.
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Penny Courture
 
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Post » Thu Oct 13, 2011 7:22 pm

ye some combo moves or even just some different puch styles could be good.
like an uppercut, roundhouse and so on....

but the day bethesda remove 1st person is the day ill stop playing....

i use 3rd for wandering, 1st for combat
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Anthony Santillan
 
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Post » Thu Oct 13, 2011 4:29 pm

Never played Dark messiah of might and magic ? It is old, but it is destroying Oblivion on the matter of medieval melee gameplay/dynamics.


Huh, I guess I have not...
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Heather M
 
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Post » Thu Oct 13, 2011 4:08 pm

Directional Attacks would be very good. As in you attack with an overhead, controlled by moving the mouse up, you have to move the mouse up and right click to block. But it wouldn't work too well on the consoles. It'd be awesome !
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Casey
 
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Post » Thu Oct 13, 2011 2:22 pm

Never played Dark messiah of might and magic ? It is old, but it is destroying Oblivion on the matter of medieval melee gameplay/dynamics.


This

Although it needs some refining it is still one of the best first person fantasy combat system for all classes ( Warrior/Rogue/Mage ) :toughninja:
Variety of different combat moves, quick real-time finishers, adrenaline, blocking, staggering, heavy use of physics, kicking, bashing, very dynamic, fluid and no disembodied hands effect ( you are moving whole character model in first person in resonably realistic fashion ).
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Kim Kay
 
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Post » Fri Oct 14, 2011 1:03 am

its not a FPSRPG

if you want to add more letters to it then ERPG (epic role play game) or WRPG (western rpg) or OWRPG (open world rpg) but dont call it an FPSRPG... because it just isnt
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Epul Kedah
 
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Post » Thu Oct 13, 2011 11:57 am

This is not an FPS :sadvaultboy: (First person shooter)

IMO - I don't care about how much action or thrill you put into the system, when im playing Skyrim I don't want to be strong as my player's skill, I want to be strong as my characters skills, therefor I prefer less "Timing in battle" which depend on the player's level skill, and more natural basic stuffeveryone can do so characters power wont depend on the player himself (except for his choices ofcurse). I know im a minority on that one.

You are not alone.
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Emily Jones
 
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