How can I loot from a paralyzed people?

Post » Sun Aug 08, 2010 5:40 pm

I always wishing to crossing the wasteland without killing, so I created paralysis gun and it works pretty fine.
However, the gun gave paralysis to people but they wake up soon and attack me by their guns!
So I can configure the paralyzing time, but it is not what I want!

My desire is: Enable to open inventory of paralyzed people and loot everything from them like corpse!

I guess, the perk of "Robotics Expert" and "Mister Sandman" must be helpful to find out how to enable to open inventory.
Also "OpenTeammateContainer 1" is one of important material, I think.

Maybe there is two way to make my desire a reality.

1. Making new perk that make player enable to open full inventory whether target is paralyzed.
2. Change the "Paralysis" status to loot-able.

Unfortunately, I don't know about G.E.C.K. well, so I couldn't make any solution. (T_T )
Please help me, I used a lot of time to this. Now I need help!
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Roberta Obrien
 
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Post » Sun Aug 08, 2010 9:33 pm

You could probably see how LFox did it in his http://www.fallout3nexus.com/downloads/file.php?id=5272 mod as in that you can access the inventories of paralysed NPC's.
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Evaa
 
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Post » Sun Aug 08, 2010 9:00 am

You could probably see how LFox did it in his http://www.fallout3nexus.com/downloads/file.php?id=5272 mod as in that you can access the inventories of paralysed NPC's.


Thanks for letting me know about that MOD, I absolutely understood what I have to do!

I added a new perk that include script "OpenTeammateContainer 1" that effect to paralysis=1 NPC.
Then I wrote the script in the gun that has effect of paralysis.
scn AddThePerkScriptBegin OnEquip PlayerPlayer.AddPerk NewAddedPerkendBegin OnUnequip PlayerPlayer.RemovePerk NewAddedPerkend

It's over. really simple.

I think this is easy job for veteran G.E.C.K. users. But it was really hard to find the way to apply these effect for me.
Without your advice, I couldn't have succeeded. Thanks!
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Cagla Cali
 
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Post » Sun Aug 08, 2010 8:40 am

scn AddThePerkScriptBegin OnEquip PlayerPlayer.AddPerk NewAddedPerkendBegin OnUnequip PlayerPlayer.RemovePerk NewAddedPerkend

It's over. really simple.

According to what Unofficial patch creator says that script might not work properly. Probably it is safer use "MagicEffect" similar to Lucky8ball or "Well rested" spell.
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Danii Brown
 
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