How can I prevent buildings from vanishing in the distance

Post » Fri Nov 18, 2011 4:37 pm

Hi everybody

So I am making a mod with a few skyscraqers in a new world space but when I get a few hundred meters away from them they vanish

How can make prevent that from happening

NOTE: my LOD settings are at maximum


Any help would be appreciated
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Emmie Cate
 
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Post » Fri Nov 18, 2011 7:45 am

I think you have to generate LOD for them, if I recall correctly. If it's in the overworld this may be a problem, but I think it's easier if you're doing a small worldspace.
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Catherine Harte
 
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Post » Fri Nov 18, 2011 11:38 am

Perin is correct. You need to generate LOD. You can read about it in painful detail here -> http://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html. Not sure if it works the same for NV, but that's how it works for FO3. It looks complicated but 90% of it boils down to knowing where the files end up and what folder they need to be in. Let me know how it goes.
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adame
 
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Post » Fri Nov 18, 2011 11:52 am

Perin is correct. You need to generate LOD. You can read about it in painful detail here -> http://www.truancyfactory.com/tutorials/fallout3/fallout_lod.html. Not sure if it works the same for NV, but that's how it works for FO3. It looks complicated but 90% of it boils down to knowing where the files end up and what folder they need to be in. Let me know how it goes.


TheMagician,

Generating LOD is exactly the same in New Vegas as it was in FO3 so, your tutorial should be just as helpful for both games. I have created some modders resources to try to help people get set up to generate LOD. http://www.fallout3nexus.com/downloads/file.php?id=13676 , http://www.newvegasnexus.com/downloads/file.php?id=36693 both contain most if not all files needed to generate LOD in there correct file path. I've even converted all the textures to TGA and, created a proper source folder so people wont have to do it themselves.

cev
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Manny(BAKE)
 
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