How can this be? This can't be possible.

Post » Wed Sep 01, 2010 5:58 pm

I am shure we all saw the previews for F:NV where the flying robot (sorry forgot the name of it) is hovering over the desert wasteland road and gets shot. Once hit, it moves perpendicular to the road. Straight off the road and comes back. To me that would mean the shooter was straight on him for to move back like he did. But then he travels some more, so I am guessing what 10 or so meters or 30 feet or so. He gets shot again. Again he moves off perpendicular to the road. How can this be? He already has moved so he is not straight on to the shooter anymore.

So this is either a different shooter this time, or a mistake was made. The video looks so real, that I just can't stop thinking of this. How can it be the same shooter unless the shooter was moving with the flying robot as well.

Yeah I know it's not a big deal, but is there an explanation for this?
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ONLY ME!!!!
 
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Post » Thu Sep 02, 2010 12:34 am

something as simple as a load of raiders hidden by the side of the road, taking idle potshots at ED-E.
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ANaIs GRelot
 
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Post » Wed Sep 01, 2010 4:16 pm

I am shure we all saw the previews for F:NV where the flying robot (sorry forgot the name of it) is hovering over the desert wasteland road and gets shot. Once hit, it moves perpendicular to the road. Straight off the road and comes back. To me that would mean the shooter was straight on him for to move back like he did. But then he travels some more, so I am guessing what 10 or so meters or 30 feet or so. He gets shot again. Again he moves off perpendicular to the road. How can this be? He already has moved so he is not straight on to the shooter anymore.

So this is either a different shooter this time, or a mistake was made. The video looks so real, that I just can't stop thinking of this. How can it be the same shooter unless the shooter was moving with the flying robot as well.

Yeah I know it's not a big deal, but is there an explanation for this?


Either there were 2 people with guns along the road far apart trying to shoot it or just one person shot it twice and is an insane shot. Must have used a 50 cal
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Vickey Martinez
 
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Post » Wed Sep 01, 2010 1:25 pm

I dont know what your saying but something to do with angles, velocity, momentum, direction
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Stephanie Valentine
 
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Post » Wed Sep 01, 2010 11:19 am

Umm..............there are many different angles to fire from that would easily allow for this. Besides, it's you know, not real.
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Danial Zachery
 
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Post » Wed Sep 01, 2010 1:37 pm

Im confused, what does the placement of bullet and shooter, have to do with potions?

Is it a teleport potion?

Did the robot drink a potion to raise its AC?


Im completely lost here.

I do like how you take issue with all of this silly bullet trajectory stuff in a game with LAZER WEAPUNZ and SUPER MUTANTS. Its cute.
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Ashley Campos
 
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Post » Wed Sep 01, 2010 3:37 pm

I'm thinking he (the shooter) may just been positioned just off the road. Possibly watching for... whatever is walking along. The eyebot floats by and he just shoots it. As a viewer, I don't think we really have a definite known location of the shooter, so he could have been much closer than we think.
If you wanted to measure the distance of the shooter from the target, find out how long it takes the bullet itself to hit the eyebot after you hear the gunshot. (B/C sound is faster then the bullet.) A rough idea could be learned this way, but since they're already so close to one another, I don't think the shooter's too far away from the bot.
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SamanthaLove
 
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Post » Wed Sep 01, 2010 8:58 pm

The shooter guessed, since eyebot's usually move in a straight line when they defending themselves then the shooter just waited, one shot, wait, one shot, wait. Most likely the shooter was using a sniper rifle and kept a clean bead on the eye bot and estimated the exact location.

Or it could have been a bunch of raiders on the side of the road taking lucky pot shots.
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John Moore
 
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Post » Thu Sep 02, 2010 12:59 am

Multiple shooters is the most likely solution. Or maybe it's just a perspective thing..
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helliehexx
 
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Post » Wed Sep 01, 2010 2:39 pm

I do like how you take issue with all of this silly bullet trajectory stuff in a game with LAZER WEAPUNZ and SUPER MUTANTS. Its cute.


Just because we like nuclear laser beam ninja zombie explosion, doesnt make us Not serious people wraithwatch
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Nikki Lawrence
 
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Post » Wed Sep 01, 2010 6:36 pm

How can this be?
It can't be possible?
What's the logical explanation for it!?!
The answer is!!!!!!!
"Meh, game-logic." ;)

With game-logic you can do anything!
Seriously though, no need to look too far into it unless it's a gamebreaker for you.
Maybe they screwed up with the whole angle thing or maybe there's an explanation for it.
But this nit isn't really worth picking IMO.
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Pawel Platek
 
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Post » Wed Sep 01, 2010 11:49 pm

Even if the shooter wasn't exactly lined up with ED-E he would have been pushed off to the side. The best way I can illustrate it here would be this.

E = ED-E
S = Shooter
> = the 2 shot angles.
I I = road
                                          I   I                                          I   I                                          E                                         I   I   >S                                          E                                        I   I                                        I   I


Even not being exactly lined up, the shooter would be able to hit his target like this and assuming he's using a high caliber sniper rifle the bullet impact would cause ED-E to veer off the road for a short time, as depicted.

Had to edit to wrap the illustration in code formatting because basic text formatting was not being preserved. :(
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Alexandra walker
 
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Post » Thu Sep 02, 2010 1:38 am

The only thing that surprises me is that anyone is making a big deal about something like this. It's just a preview, after all, and I'm pretty sure that part isn't even in-game footage, I'd imagine that they were much more concerned with making it look cool than whether or not it's actually physically possible.

I guess it could be multiple shooters, though, since we don't see who shoots the eyebot, we're just left to guess at that, so you can really make up whatever explanation makes you most comfortable.
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Justin Bywater
 
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Post » Wed Sep 01, 2010 11:00 am

The shooter obviously used a magic http://www.youtube.com/watch?v=WEzBeP6pRoY.
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Eric Hayes
 
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Post » Thu Sep 02, 2010 1:14 am

Grassy Knoll?
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Amber Hubbard
 
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Post » Wed Sep 01, 2010 10:00 pm

Its just a preview its not an in game sequence.
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Hussnein Amin
 
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Post » Wed Sep 01, 2010 1:15 pm

I am shure we all saw the previews for F:NV where the flying robot (sorry forgot the name of it) is hovering over the desert wasteland road and gets shot. Once hit, it moves perpendicular to the road. Straight off the road and comes back. To me that would mean the shooter was straight on him for to move back like he did. But then he travels some more, so I am guessing what 10 or so meters or 30 feet or so. He gets shot again. Again he moves off perpendicular to the road. How can this be? He already has moved so he is not straight on to the shooter anymore.

So this is either a different shooter this time, or a mistake was made. The video looks so real, that I just can't stop thinking of this. How can it be the same shooter unless the shooter was moving with the flying robot as well.

Yeah I know it's not a big deal, but is there an explanation for this?


First, I think you need to explain your own question again. What's so hard to understand about the http://www.youtube.com/watch?v=PcXjTYLrQ0A (ED-E) is following the road, gets shot in the side by someone standing BESIDE the road, follows the road again, and then gets shot by someone standing NEXT TO the road again?
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Jennie Skeletons
 
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Post » Wed Sep 01, 2010 7:19 pm

Even if the shooter wasn't exactly lined up with ED-E he would have been pushed off to the side. The best way I can illustrate it here would be this.

E = ED-E
S = Shooter
> = the 2 shot angles.
I I = road
                                          I   I                                          I   I                                          E                                         I   I   >S                                          E                                        I   I                                        I   I


Even not being exactly lined up, the shooter would be able to hit his target like this and assuming he's using a high caliber sniper rifle the bullet impact would cause ED-E to veer off the road for a short time, as depicted.

Had to edit to wrap the illustration in code formatting because basic text formatting was not being preserved. :(

This is the best explanation I can see now. . I just thought since he wasn't straight on, the ED-E would have gone off on an angle then.
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OJY
 
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Post » Wed Sep 01, 2010 6:51 pm

(B/C sound is faster then the bullet.)


You actually have this backwards. Bullets travel faster than sound. They actually break the sound barrier.
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Chloé
 
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Post » Wed Sep 01, 2010 3:28 pm

E = ED-E
S = Shooter
> = the 2 shot angles.
I I = road
                                          I   I                                          I   I                                          E                                         I   I   >S                                          E                                        I   I                                        I   I





Take this excellent ASCIIesq diagram and move shooter S even further to the right and the angle between shots at ED-E becomes much more acute. Move far enough to the right and it will virtualy be a straight line. Simple trigonometry really.
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Talitha Kukk
 
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Post » Wed Sep 01, 2010 9:11 pm

Take this excellent ASCIIesq diagram and move shooter S even further to the right and the angle between shots at ED-E becomes much more acute. Move far enough to the right and it will seem to be a straight line. Simple trigonometry really.

So wouldn't this mean that ED-D once hit, would move on an angle even though how slight it was?

Yes I know it's not a big deal but always wondered about it. Hell what else are we going to talk for the next 3 days till the release? :fallout:
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Terry
 
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Post » Wed Sep 01, 2010 10:57 pm

I'm thinking he (the shooter) may just been positioned just off the road. Possibly watching for... whatever is walking along. The eyebot floats by and he just shoots it. As a viewer, I don't think we really have a definite known location of the shooter, so he could have been much closer than we think.
If you wanted to measure the distance of the shooter from the target, find out how long it takes the bullet itself to hit the eyebot after you hear the gunshot. (B/C sound is faster then the bullet.) A rough idea could be learned this way, but since they're already so close to one another, I don't think the shooter's too far away from the bot.



A projectile fired from a high powered rifle moves at approx. 2900 Fett Per Second (30-06), the speed of sounds travels at 1142 FPS, so the bullet travels faster than the speed of sound and therefore is ahead of the sonic crack of the rifle. The saying, "you never hear the one that hits you" is where that is derived from. Weapons that launch projectile below the speed of sound are usually pistol rounds like a 38 special or 9mm round. Some rile bullets such as a 22-250 rem or .220 swift actually approach the 4000 fps mark and almost travel a mile a second. If you ever stood near a rifle range, you can hear the bullet hit the target and then hear the sound catching up.
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мistrєss
 
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Post » Wed Sep 01, 2010 4:06 pm

Who cares? It was a CGI trailer. Not even gameplay...
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Luna Lovegood
 
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Post » Wed Sep 01, 2010 8:56 pm

Grassy Knoll?

lol
The storm drain?
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james kite
 
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Post » Wed Sep 01, 2010 4:06 pm

If you ever stood near a rifle range, you can hear the bullet hit the target and then hear the sound catching up.

Do you make a habit of hanging out downrange?
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jeremey wisor
 
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