Right, because if the game's default difficulty doesn't make 90% of the game's consumer population rage, then it's for scrubs.
I honestly would like it if there were some places on the map where there was enemies way above your level. If they want to make most of the enemies (as in everything but ogres and goblins) scale to your level, as in Oblivion, then they better get the difficulty right on the mark. If there were at least SOME places where you could find things way above your level to fight. That would give some flexibilty to the difficulty, because for example I could go there at Level 20 and beat it, someone with a less powerful character than mine may not be able to beat it until he hits Level 35-40. The open-ended gameplay structure of Skyrim will allow this, but I doubt they'll do it because too many five-year-old's would get mad when they got killed for wandering too close to a high-level boss.
Even though I love Oblivion, it was way too easy once you got to Level 15-20. The first 10-15 levels go by absurdly fast too. Am I really that much better at the game than everybody else who played it? I highly doubt it. (I literally never have to try at all when playing it after hitting only Level 20). Challenge-seeking players like me should have an option more robust than a simple HP tweak. Other than taking time to decide how much HP to add to the creatures and take away from the player, that couldn't have taken them much time to do. Even if the game never had a difficulty slider to begin with, a good modder could probably implement one to a similar effect himself within a month or so. So, I know it couldn't have taken Bethesda that long to implement that lame difficulty bar. Every time I tried Very Hard mode on the last three Bethesda games I played: Oblivion, Fallout 3, and New Vegas, I was disappointed because the blatant HP increase made the enemies too tough, to the point of being highly unrealistic, like having to slash some enemy 50 times to kill it. That does still happen to me on occasion, but only against Ogres and Goblins, for some strange reason those two creature types are usually leveled exactly to the player...