Yeah, one of the main points I was trying to make is that I don't like the fights to turn into long damage-soaks where it takes 5 minutes to kill a Troll. That's all the difficulty bar does, which doesn't affect gameplay in a meaningful way. Making the enemies more numerous, cunning, and aggressive based on the difficulty level ALONG WITH an increase in health, and a decrease in player health would actually improve the game for a lot of people who want a challenge. If a game is not challenging me, I will get bored. I'm not trying to brag, but even that Gatekeeper boss at the beginning of Shivering Isles went down in about 10 seconds from my level 20 battlemage, I specifically did not get the other guy's help to fight him (the guy with the special Bone Arrows) because I wanted a challenge. I didn't get one, and even with the setting on Very Hard, the Heal spells are too powerful and don't cost hardly any mana to cast if your Restoration skill is decent. If I leave it on normal, pretty much everything besides him in the game is a one-to-three hit kill, and most of it is a one-hit except ogres and goblins, which strangely go to exactly your level. That's not even counting the area-effect and projectile spells I have for 100 damage health or any elemental damage per attack. Or that I can get a Shield spell that absorbs 100% of incoming damage.
:excl: Or the fact that simply doing a Chameleon spell for 100% then equipping any item (like an enchanted ring or amulet) equipped with Chameleon, just enough so that the spell effect does over 100%, you are basically INVINCIBLE. Enemies cannot see you at all, they do not attack. The effect does not end when you attack/cast like it does with Invisibility spells. I was able to get that on a legit Level 10 character, all you need is a good Illusion skill, the base Chameleon spell, & Spellmaking/Enchanting Altars, and it involves no glitches, exploits, or console commands of any kind. After all the updates they did on Oblivion, they never fixed it. :excl:
It's hard for me to believe any game featuring that spell/equipment combination is difficult, but it's not just that, there are tons of overpowered spells and you don't even have to be a character focused on magic to do a lot of them. I know that I shouldn't compare Skyrim and Oblivion too closely, there are certainly a lot of differences between the two, but from past experiences, my prediction is this: Skyrim will not be challenging to a lot of the people who play it. I still think it will be awesome, though. :tes:
I just hope nothing like that Chameleon glitch (I guess it's a glitch that's just super-easy to find) gets in again, it's hard to resist the temptation to use it since it's not even considered cheating...
And to the two people who said it was going to be as hard as Veteran difficulty I say: lulz. :rofl: