How come nobody uses the microwave gun?

Post » Thu Mar 03, 2011 1:00 pm

Right now im level 33 and so far i have seen 2 people use the microwave gun. Why doesnt anyone use it? is it really that bad? From what ive seen, its pretty good.
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Sophie Louise Edge
 
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Post » Thu Mar 03, 2011 6:35 pm

Right now im level 33 and so far i have seen 2 people use the microwave gun. Why doesnt anyone use it? is it really that bad? From what ive seen, its pretty good.

It has a pretty low range, so you need some exercise and skill to use it well, I'd say.
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NAtIVe GOddess
 
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Post » Thu Mar 03, 2011 3:08 pm

I used to see a lot of people using it but now hardly anyone.

It does take a fair bit of getting used to I would guess. It does have a very short range which is misleading because of the long length of the beam.
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TWITTER.COM
 
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Post » Thu Mar 03, 2011 4:44 pm

Wait, are you talking about the MIKE?
That gun pwns when it comes to killing aliens. ^_^
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Oscar Vazquez
 
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Post » Thu Mar 03, 2011 12:27 pm

Wait, are you talking about the MIKE?
That gun pwns when it comes to killing aliens. ^_^

Aye. Unfortunately, there are no aliens in the MP.....but in SP it rocks.
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louise fortin
 
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Post » Thu Mar 03, 2011 4:19 pm

uh the MIKE is a beast in MP....... no reload times and when your surrounded by enemies, game over, there all cooked.
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Claire Vaux
 
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Post » Thu Mar 03, 2011 5:26 pm

It's the easiest gun to use in the game, but you can only use one playstyle while using it.

Cloak, sprint up to enemy, shoot, win.

Unless you manage to find groups of enemies or everyone else in the game is crap you won't top the scoreboards, because the extra running is time other weapons could be killing.
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Natalie Taylor
 
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Post » Thu Mar 03, 2011 1:12 pm

To go against the previous post;
I use it, and I've had success,
and I don't use "cloak" often. I don't think it's unbalanced, but it just feels cheap to me.
_____________________________________________________________________
Just wait and see for yourself.

Most people won't like it because it's essentially a heavy shotgun, but it has it's perks.




Also, buy me a cat
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Angel Torres
 
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Post » Fri Mar 04, 2011 1:58 am

I use it all of the time on the smaller close combat levels. The X-43 Mike is one very sixy weapon... might not be a long range weapon, but it is extreamly deadly. it even goes right though Armor, so it's leathal against people with Maximum Nanosuit or any type of armor. ><
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Charlie Ramsden
 
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Post » Thu Mar 03, 2011 7:49 pm

Proably the two main-reasons are
1. It has a short range. I think, even the shotguns have more range than the MIKE.
2. It unlocks at Level 33 - at that level, people probably have other weapons to unlock on their list instead.

However, I was able to pick it up once in a very recent game and could get an easy kill with it - but for some reason, that was a moment anyway where the entire server decided to give everyone a hug and we all ran into the same corner. (Unfortunally, it was "Capture the Relay" so those kills didn't really made sense...)
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leni
 
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Post » Thu Mar 03, 2011 5:09 pm

The Mike is underpowered. Practicly any other gun can kill an enemy with armor at the same speed as the MIKE but faster if you're shooting an enemy with out armor. So, you're better off with an assault rifle or a smg, + you'll have better mobility... and range, depending on the gun.
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Milad Hajipour
 
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Post » Thu Mar 03, 2011 3:22 pm

Wait, are you talking about the MIKE?
That gun pwns when it comes to killing aliens. ^_^

Aye. Unfortunately, there are no aliens in the MP.....but in SP it rocks.

Yeah, I know. I wish they did have an option where you could play as an alien in MP. That would freakin' rock.
I've never tried the MIKE on a person... hmmm.
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gandalf
 
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Post » Thu Mar 03, 2011 8:12 pm

Wait, are you talking about the MIKE?
That gun pwns when it comes to killing aliens. ^_^

Aye. Unfortunately, there are no aliens in the MP.....but in SP it rocks.

Yeah, I know. I wish they did have an option where you could play as an alien in MP. That would freakin' rock.
I've never tried the MIKE on a person... hmmm.
Agreed, playing as Ceph would be nice. Or a cooperative survival-mode where you have to fight larger and larger waves of Ceph (which I though was the original idea of Crash Site - kinda disappointing but mode is still fun), including gunships until a final big wave. Both would give the MIKE an enormous boost in the amount people using it.
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Ernesto Salinas
 
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Post » Thu Mar 03, 2011 12:21 pm

Agreed, playing as Ceph would be nice. Or a cooperative survival-mode where you have to fight larger and larger waves of Ceph (which I though was the original idea of Crash Site - kinda disappointing but mode is still fun), including gunships until a final big wave. Both would give the MIKE an enormous boost in the amount people using it.

Oh yeah, that would be cool. Just have it where everyone works as a team to kill Ceph! That would be an AMAZING idea! Man, they really need to have a peoples vote on how to make Crysis 3.
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BRAD MONTGOMERY
 
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Post » Thu Mar 03, 2011 2:15 pm

The Mike is underpowered. Practicly any other gun can kill an enemy with armor at the same speed as the MIKE but faster if you're shooting an enemy with out armor. So, you're better off with an assault rifle or a smg, + you'll have better mobility... and range, depending on the gun.

the gun may look underpowered, but it's rate of fire makes up for it.
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Del Arte
 
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Post » Thu Mar 03, 2011 11:16 pm

Agreed, playing as Ceph would be nice. Or a cooperative survival-mode where you have to fight larger and larger waves of Ceph (which I though was the original idea of Crash Site - kinda disappointing but mode is still fun), including gunships until a final big wave. Both would give the MIKE an enormous boost in the amount people using it.

Oh yeah, that would be cool. Just have it where everyone works as a team to kill Ceph! That would be an AMAZING idea! Man, they really need to have a peoples vote on how to make Crysis 3.

Agreed! I have thought about that game mode too, a squad of nanosuit soldiers say about 4 players, up against wave after wave of Ceph, starting off with a few waves of Grunts and Stalkers working your way up to enemys more like Heavys, Pingers and Guardins. and to win you have to servive a certain time limit. you can even have it as a leader board thing, see who can last the longest, so never have the waves run out... so sooner or later you could be there with your squad up against 100's of Ceph all in one wave. Kinda like that one game mode on L4D... but better :D

Oh and if you die... you die... you can't come back intill the next round, unless there is some way you could give the survivors some sort of objective to do to bring the player back. no idea what that could be though, just an idea.

But yeah, anyway... there does need to be a Ceph wave game mode.
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Fluffer
 
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Post » Thu Mar 03, 2011 11:49 am

Same reason why people hardly use shotguns, because anyone with a rifle + reflex/assault scope can take you down from half the map away. The accuracy/range on automatic rifles is simply WAY too good for short-range weapons (and even long-range-only weapons like Sniper) to be effective.
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Naazhe Perezz
 
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Post » Fri Mar 04, 2011 3:17 am


Oh and if you die... you die... you can't come back intill the next round, unless there is some way you could give the survivors some sort of objective to do to bring the player back. no idea what that could be though, just an idea.

But yeah, anyway... there does need to be a Ceph wave game mode.

Agreed. But you could do it with bigger maps. The team of players has to dominate certain points on the map, and if they're able to do it for a certain time, they can create a respawn-point at this spot. Then the team charges further and if you die (and are unlucky), you respawn far away from the actual battle. And the ceph can destroy respawn points, so the team has to protect them quickley, if a wave of ceph is suddenly appearing...
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Steven Hardman
 
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Post » Fri Mar 04, 2011 1:25 am

Agreed, playing as Ceph would be nice. Or a cooperative survival-mode where you have to fight larger and larger waves of Ceph (which I though was the original idea of Crash Site - kinda disappointing but mode is still fun), including gunships until a final big wave. Both would give the MIKE an enormous boost in the amount people using it.

Oh yeah, that would be cool. Just have it where everyone works as a team to kill Ceph! That would be an AMAZING idea! Man, they really need to have a peoples vote on how to make Crysis 3.

Agreed! I have thought about that game mode too, a squad of nanosuit soldiers say about 4 players, up against wave after wave of Ceph, starting off with a few waves of Grunts and Stalkers working your way up to enemys more like Heavys, Pingers and Guardins. and to win you have to servive a certain time limit. you can even have it as a leader board thing, see who can last the longest, so never have the waves run out... so sooner or later you could be there with your squad up against 100's of Ceph all in one wave. Kinda like that one game mode on L4D... but better :D

Oh and if you die... you die... you can't come back intill the next round, unless there is some way you could give the survivors some sort of objective to do to bring the player back. no idea what that could be though, just an idea.

But yeah, anyway... there does need to be a Ceph wave game mode.

Yeah! and then it would be fair, since some people use hacks, but killing Ceph would be sort of easy. Since they are computer generated.

Oh yeah, I was saying that would also be a good mode for Campaign. A one shot, your dead mode.





Oh and if you die... you die... you can't come back intill the next round, unless there is some way you could give the survivors some sort of objective to do to bring the player back. no idea what that could be though, just an idea.

But yeah, anyway... there does need to be a Ceph wave game mode.

Agreed. But you could do it with bigger maps. The team of players has to dominate certain points on the map, and if they're able to do it for a certain time, they can create a respawn-point at this spot. Then the team charges further and if you die (and are unlucky), you respawn far away from the actual battle. And the ceph can destroy respawn points, so the team has to protect them quickley, if a wave of ceph is suddenly appearing...

Oh yeah, like an advanced power struggle, like from Crysis Wars.

Maan, we the people know how to make a good game!!!
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Matthew Aaron Evans
 
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