I would be glad if devs would answer some of my questions. I know guys you read the forum.
Let's start:
How come GTA San Andreas has more RPG elements than Fallout 4?
You've spent 5 years why do we get less of stuff that we had in F3\NV? Where's wide varitey of guns? Where's RPG elements? Where's dialogues?
Why the guy who's responsible for a mess instead of the plot in F3 was allowed to be a lead writer in F4?
Why do you force us to play as a hero of the wasteland instead of a random guy with his own mission in the wasteland?
Do you think that loyal fans of the franchise are SO [censored] that you have to give them a flashy power armor and a minigun 30 minutes into the game
or the player will get bored fast?
How come cargo full of Jet was delivered to the Vault 95 as a part of the experiment (according to the one of the ingame terminals) before the great war when Jet was created after the war by Myron not far away from the New Reno? Does your lead writer even know about Fallout 1,2?
I have many more questions but other people will ask them instead of me. All i want is you to read this and let these things to sink in your mind so the next time your producer guy will come with an another [censored] idea of cutting RPG-elements from and RPG game you will slap him in the face. Too bad that F4 is commercially successful that will teach you nothing. All we have to do now is to hope that Obsidian will fix things you broke Bethesda just like before they did by creating New Vegas.
PS Skyrim is great game but please stop ruining Fallout franchise. Let Obsidian make a proper Fallout instead of this what we have as Fallout 4.
Oh yeah. 7\10 for F4 Bethesda/ It's mediocre.
PPS You have alot of money now. Spend them on a new engine. Gambryo looks horribe and there is no way for you to make this clunky mess pretty.