» Mon Aug 17, 2009 8:43 am
Well, NCR can be attributed to the fact that Vault 15 (whose descendants founded Shady Sands, which became NCR) happened to have a G.E.C.K., so naturally they recovered from the bombs faster. (As did Vault 8, i.e. Vault City).
Other than those two powerhouses, the West Coast is just as bad as the East Coast. They're both barren deserts, but the Capital Wasteland seems to have more intact buildings/monuments- a design decision- why make a game in D.C. if it doesn't even look like D.C.?
On the other hand, The Pitt is pretty advanced industirally, and the Commonwealth is very advanced in science. Point Lookout has thriving vegetation, too. The East Coast seems to be doing okay for itself. Fallout 1 & 2 had places like The Hub, Junktown, Necropolis, Gecko, Klamath etc, and they seem to be just as backwards as most of the settlements seen in Fallout 3.
The only G.E.C.Ks on the East Coast were Vault 87, which was overrun with super mutants who frankly don't care about rebuilding society, and presumably Vault 76, a control Vault we never see, but is supposedly in the Capital Wasteland- it's safe to say their G.E.C.K was never used, as there is no evidence that it was: where's the farming? Where's the new buildings that aren't made of junk? Where's the clean water?
The agriculture seen on the West Coast can be assumed to be thanks to the G.E.C.Ks again, as they contain seeds, fertilizer etc for exactly that kind of thing. People would trade crops between settlements or take them by force, leading to more farming.
East Coast doesn't have that, but that doesn't mean that the West recovered faster.
In my opinion, both coasts seem to be going about rebuilding society in different ways, and both are doing pretty well.