How come you can't freeze to death in environment?

Post » Sat May 17, 2014 2:25 am

Say if you jump in an ice cold lake near Winterhold? Cold water drains body heat 25 to 30 times faster than air! Survival time is even lower if you try to swim, since swimming causes warm blood to circulate to your arms and legs, where it cools off quickly. You're certainly not immune to the cold since you take damage from frost spells.

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cosmo valerga
 
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Post » Sat May 17, 2014 3:21 pm

This was solved by Frostfall mod on the PC, making the game very realistic. Vanilla game mechanics would have you think you could swim in the ice flow by Winterhold wearing nothing but your small clothes and be completely fine.

Why a freezing system was not implemented. Its not hard to. Take Tomb Raider 3. Came out in the 90s... I recall an arctic level where if you fell in the water, a meter started and you had until it emptied to get out of the water or you died. I'm curious why Skyrim doesn't have this. There is very little in the water... sunken ship with loot that's hardly worth the effort. Sure would make completing the visit to the Serpent standing stone a lot more meaningful.

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Ally Chimienti
 
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Post » Sat May 17, 2014 3:01 am

It's a shame there's not (to my knowledge) a mod that prevents you from swimming in armour (especially heavy), or at least makes it significantly harder, though. I guess there wouldn't really be any way to get your stuff across a river you're having to swim across (other than a 'put all my junk in a bag on the other side' spell...) if you actually had to take it off and drop it rather than just un-equipping, but STILL.

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Monika Krzyzak
 
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Post » Sat May 17, 2014 1:59 am

Because not everyone is a roleplayer and many people who just want to play the game for 30 minutes or whatever wouldn't have fun if their character nearly froze to death all the time.

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Benji
 
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Post » Sat May 17, 2014 7:42 am

I started out playing Skyrim in what would I'm sure be described as a "casual" sort of way (in that I wasn't really aware of/thinking about the lore (until I noticed all the books had REAL STORIES AND THINGS inside!) or playing a 'character' in any sense, etc) and also a totally clueless, never played anything resembling an RPG since the 90s, and never really done much in the way of FPS or action games either (my gaming 'pedigree' largely consists of text adventures, card games, etc, the most RPGish thing I'd played was Dungeon Master, but I mostly selected my characters based on the coolest pictures...)

I was still pretty disappointed when I realised that there was no point wearing the nice, warm, fur boots and gloves (with the lower armour rating) when I went up into the snowy areas, and that going into cold water didn't pose any problem so long as I didn't stay underwater too long.

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Mrs. Patton
 
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Post » Sat May 17, 2014 5:47 am

becuase this is an RPG, not a simulator. RPG's rarely have survival based gameplay unless it is a major part of the story, otherwise they just leave it to the imagination.

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rae.x
 
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Post » Sat May 17, 2014 12:22 pm

Because Players would dislike being limited to Nords and Orcs in most areas of the Game.

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jessica sonny
 
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Post » Sat May 17, 2014 4:18 pm

Because the targeted demographic would flip out in aggravation if such a feature was implemented as the thread shows? or so they would have you believe if not for the clear a present popularity of the aforementioned frostfall mod with nearly 1 million downloads since its inception.

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Jessica Lloyd
 
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Post » Sat May 17, 2014 10:37 am

Not all PC players have it downloaded, and PC players are actually in the minority in this case for owners of the game anyway. Also, if you actually go on the nexus, Frostfall is not even in the top ten, not even the top 20, and barely in the top 30. It is not even that realistic either, just is another thing to make the game harder by forcing you to try and find certain armor based on another statistic alongside the defense and armor type.

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sam smith
 
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Post » Sat May 17, 2014 3:17 am

mmmh yes the Minority argument, yes because the mod ranking list doesn't change, ever. know that I don't use it either, not because I'd get aggravated but in part that it doesn't "enrich" the game for me. and I doub't how frostfall was executed would be the same manner Beth would if they tried.

and I bet if they tried folks similar to you would praise them to no end. but as I said, the notion that the Targeted demographic would flip their cupcakes at some sort of sensible survival mechanic is the largest stonewall there is. you said PC users are the minority in this case, and I say my point exactly.

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Pawel Platek
 
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Post » Sat May 17, 2014 6:49 am

What don't you find realistic about it?

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Tom Flanagan
 
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Post » Sat May 17, 2014 4:45 am

you get quite a bit of warmth from things that really, you should not, like cloaks and stuff that cover only your back. Also, most of those armors should not be very warm. It also does not help that thanks to the way it is implemented, you can set up and sit next to, a fire in the middle of a blizzard.

And when did i ever say it would "Aggravate me", i just do not see how it helps the game in anyway, since RPGs have never been about realism, ever. If i wanted ever wanted to play a game where things like that really mattered, i would go play a simulator game.

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Jason King
 
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Post » Sat May 17, 2014 2:24 pm

The Aggravated statement had nothing to do with you, I was just referring to myself as I made that statement in my first post. your reasons for not getting it are similar to mine, I just don't feel it would enrich my game. all I'm saying is if beth did it themselves, the accolades would be insurmountable.

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Veronica Martinez
 
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Post » Sat May 17, 2014 8:16 am

Watch one of several SkyRe-enhanced playthroughs; many of them don't stick with just SkyRe but also go for a full overhaul package with Realistic Needs and Diseases, Frostfall, etc. Assuming they don't cut out the realism mods' effects, watch how gameplay is affected.

After you do, I think you'll understand why the vanilla game does not incorporate any of that. (And even those don't incorporate rust when you immerse your Iron Armour / weapons in water while swimming...)

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StunnaLiike FiiFii
 
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Post » Sat May 17, 2014 4:01 pm

I think PKMN12 is right when he says it wouldn't add to the story. Offhand, I can't think of any cRPG that offers temperature or weather-based gameplay. It is certainly not a pert of the Elder Scrolls series. We didn't go blind in Ash storms in Morrowind. We didn't get overheated in the swamps of Blackwood or freeze in the Jerall Mountains in Oblivion.

Speaking for myself, I find I can handle these things better with my own imagination. As much as I like and admire mods like Frostfall and Realistic Needs and Diseases they implement their effects very crudely, to the point of being actually un-realistic at times. This isn't the fault of the mods or mod-makers. There's only so much that scripting can accomplish using today's technology.

My opinion? I'd rather see those CPU cycles go toward better enemy AI.

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David Chambers
 
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Post » Sat May 17, 2014 4:13 pm

I don't know any mod with the title "realistic" or "Immersive" that actually is realistic or immersive.

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Bloomer
 
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Post » Sat May 17, 2014 5:01 am

immersive armors and immersive creatures are pretty immersive to the game :D

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Chrissie Pillinger
 
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Post » Sat May 17, 2014 8:34 am

::Reads GV's comment::

::Goes off to make "Realistic Death", a mod which deletes your save game when you die::

:P

Personally, I'm in the boat that I'd rather imagine those mechanics; I've played a few games from back in the day with vague attempts at stuff like that, and I just generally found it boring, personally. I think, for example, "The Thing" did it OK with it's whole you'll freeze outside, so stay in the warm, but it's not at all realistic, and in a game like Skyrim I think it would just get tedious. I'd rather see some minor penalty like "In cold Climates Movement Speed Reduce by 10%" or something, rather than attempts at "immersive" conditions.

(as an aside, I tried the hardcoe mode in NV, and found that tedious, too... That sort of game mode is just not for me, I guess, so my opinions might be slightly skewed :) )

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Craig Martin
 
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Post » Sat May 17, 2014 4:54 am

Immersive armours isn't exactly "immersive"

Lore friendly is what I'd call it. but then again... some of the armours aren't really lore friendly.

great mod though. I'm never uninstalling it.

same with immersive creatures. but I don't use that though.

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Syaza Ramali
 
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Post » Sat May 17, 2014 3:46 pm

Too much realism in the mechanics of a game can make the game frustrating or boring. It's like having to eat or being weighed down realistically. I like being able to carry stupid amounts of booty
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Sxc-Mary
 
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Post » Sat May 17, 2014 11:39 am

this

Even in D&D, not only are eating and drinking (As well as sleeping) used as something only to advance the story, not something that has to be tracked or done really, but most Dungeon Masters tend to allow players to ignore the weight limit thing within reason.

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XPidgex Jefferson
 
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Post » Sat May 17, 2014 7:25 am

IIRC Better Swimming does exactly this. I have no idea if it's up to date, I haven't used it in ages, but it's there.

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Anthony Santillan
 
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Post » Sat May 17, 2014 8:06 am

"Nords are famous for their resistance to cold"- the Oblivion manual ;)

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joannARRGH
 
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Post » Sat May 17, 2014 1:30 pm

Beg to differ, but New Vegas hardcoe mode has eat, sleep, and ammo has weight, and most find it more fun.

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Lakyn Ellery
 
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Post » Sat May 17, 2014 7:29 am

but many of them do it for the additional difficulty it can bring, not because it adds anything to the story or because it is realistic at all.

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josie treuberg
 
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