» Mon Oct 17, 2011 10:20 pm
I'm astonished at how many people seem to have completely misinterpreted the OP's suggestion, which frankly was quite a good one. At no point did he suggest that we should be allowed 10 or 15 or 150 extra skill points, he's just saying it makes sense to be able to reshuffle the skill point pool we already start with to give us a bit of a headstart on the playstyle we want. Look at it this way:
All races in Skyrim start with 15 (NOT 10, just to clarify) as the baseline for all their stats. They have +5 in some stats, +10 in maybe one or two. Take an Argonian, for example. Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, Light Amour, Restoration, Alteration. That means they have a total of 305 skill points at level 1 (1x15, 5x20, 12x15). ALL TEN RACES start with 305 at level 1, they just have different "bumped" stats but the same total.
What the OP is saying is that as the stats are auto-assigned at level 1, players who want to be a mage will only want to use Altmer or Bretons, because they are the only ones with a headstart in mage skills. This is how the OP is saying the Skyrim system limits choice. Of course it's not an insurmountable issue, because you can always make up the difference with a bit of training. But the set race starting stats do make it preferable to use certain playstyles for each race.
What would be so terrible about being able to change the stats that start at 20 and 25, as long as the total was still 305? That way if you wanted to be an Argonian warrior, then you could reassign your stats so you started with 20 in Heavy Armour, Block, Smithing, Archery and Speechcraft, and 25 in 1-handed weapons. That way you don't have an advantage over someone who didn't reassign their stats, because you haven't gained any extra points. You have the same number of starting skill points as any other player. You just don't have any points "wasted" in skills you'll never use, just because Argonians are "supposed" to be good at Lockpicking, even if your personal Argonian isn't.
You could even limit it so that you're only able to reassign 3 stats instead of all 6 that have a bonus. That way each race would retain its own distinct "flavour", whereby most of the stats a race is "meant" to be good at will still be bumped.
It doesn't make sense for every member of a race to have the same starting stats, however you look at it. It's not a game-breaking concern, but I think the OP's suggestion has a great deal of merit.