But, the fundamental logic behind this is letting people have freedom in the way they progress their character, but isn't it sort of counter-intuitive to completely remove the ability to modify your skills before you start the game? I think its fair to say that at least 25% of people are going to have some idea of what they want to play before they start playing, how come they couldn't put in a "modify starting skills" feature of some sort into the character creation that just lets you swap skill points, for those people who do like to start off with a basic customized skillset. Obviously a system like this would need boundaries similar to that of previous titles.. IE: a limit to how much you can modify each one.
"Im Ragothir the Breton Mage, I'd like to start it with better magic skills at the expense of my melee combat skills," how come the person who makes Ragothir cant make the choice to make changes to his starting stats? The game is heavily based on voluntary choice, is it not?
Wouldn't this appease both sides of the player spectrum?