How come you cant modify your skills at character creation?

Post » Mon Oct 17, 2011 6:28 pm

Before I get flamed by people who dont read what Im saying, I'd like to say right now that I agree with the idea that you should "play into your role," in concept it's a good plan and make sense... People get better at things as they do them, and Bethesda has put emphasis on this fact. This is good.

But, the fundamental logic behind this is letting people have freedom in the way they progress their character, but isn't it sort of counter-intuitive to completely remove the ability to modify your skills before you start the game? I think its fair to say that at least 25% of people are going to have some idea of what they want to play before they start playing, how come they couldn't put in a "modify starting skills" feature of some sort into the character creation that just lets you swap skill points, for those people who do like to start off with a basic customized skillset. Obviously a system like this would need boundaries similar to that of previous titles.. IE: a limit to how much you can modify each one.

"Im Ragothir the Breton Mage, I'd like to start it with better magic skills at the expense of my melee combat skills," how come the person who makes Ragothir cant make the choice to make changes to his starting stats? The game is heavily based on voluntary choice, is it not?

Wouldn't this appease both sides of the player spectrum?
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trisha punch
 
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Post » Mon Oct 17, 2011 6:28 pm

Worst idea I've ever read right under adding firearms and multiplayer. Sorry.
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Robert Jr
 
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Post » Mon Oct 17, 2011 7:24 pm

Worst idea I've ever read right under adding firearms and multiplayer. Sorry.


Explain?
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Vincent Joe
 
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Post » Tue Oct 18, 2011 5:37 am

Why can't I start as a LVL 20 warrior with a +infinity sword? :rock:
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Tammie Flint
 
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Post » Tue Oct 18, 2011 8:21 am

If anyone wants to play as a mage, just has to play since the start using magic.

At the game beginning you are a default character that knows nothing about magic, combat and stealth.
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TRIsha FEnnesse
 
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Post » Tue Oct 18, 2011 4:28 am

With the addition of the standing stones and quicker levelling at lower levels, you can essentially modify and tailor your skills right from the off. :shrug:
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Scott
 
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Post » Tue Oct 18, 2011 1:32 am

i think if you want to become a mage, START USING FIREBALLS!!
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Calum Campbell
 
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Post » Tue Oct 18, 2011 3:52 am

i think if you want to become a mage, START USING FIREBALLS!!


But what difference does it make, if I already intend to be a mage, and tend to roleplay a mage right off the bat, why cant my character have the skills of a mage right off the bat? (this just being an exmaple, Im not going to be playing a mage for my firs tcharacter..)

I guess I should have included it in the OP, but I dont mean have the ability to drop everything to zero and get your destruction to 100, I more mean something with a threshold, perhaps a 10-15 skill point max for subtracting or adding to any skill. I sort of expected people to fill in that gap (though maybe I should add it to the OP)

Obviously a system like this would need boundaries for gameplay to work.
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Lauren Denman
 
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Post » Tue Oct 18, 2011 8:57 am

The game has been made the way it has been made, they aren't going to change it, if you don't like it don't buy it.

I think the new system in a great idea and I look forward to playing.
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Beat freak
 
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Post » Mon Oct 17, 2011 8:09 pm

Asking why can't we do it is about as justified as asking we should we do it.

Because there are really not much difference, as you've said people who have plans will follow that plan.

This is really just a push, a help to start out.


... unless you want to go on about background and stuff...
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Siobhan Wallis-McRobert
 
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Post » Mon Oct 17, 2011 9:18 pm

But what difference does it make, if I already intend to be a mage, and tend to roleplay a mage right off the bat, why cant my character have the skills of a mage right off the bat? (this just being an exmaple, Im not going to be playing a mage for my firs tcharacter..)


Because you have to develop them. It's a new school of thought. You start out with a completely blank slate, every skill at 10, and then there are some racial bonuses on top of it. You're a typical average nobody of your particular race.
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Yvonne Gruening
 
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Post » Mon Oct 17, 2011 8:00 pm

Because you have to develop them. It's a new school of thought. You start out with a completely blank slate, every skill at 10, and then there are some racial bonuses on top of it. You're a typical average nobody of your particular race.


I understand the internal logic of that, what I dont understand is how they market it as giving the player freedom, when the character creation is the most limited and constricted of any of the games. They tried to stop forcing people to play one way, by forcing people to play one way.
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Anna Krzyzanowska
 
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Post » Mon Oct 17, 2011 5:30 pm

The whole point is TO PLAY INTO YOUR CHARACTER! your not supposed to select a preset or anything that resembles a preset for skills because that just puts you into a path who said you cant go inbetween some paths? like mixing magic with a shield! so you are a defensive mage! you dont want to add certain skill bonuses so you are something you want to be what you want to be without being placed into your role.
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chinadoll
 
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Post » Mon Oct 17, 2011 8:38 pm

So you know how your skills go down when you spend time in prison?

Pretend that your super-mage has just been in prison a hella-long time. There you go, problem solved!
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TOYA toys
 
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Post » Tue Oct 18, 2011 4:38 am

This idea already existed, in Oblivion.

It was called class creation.

That is now gone. Completely. There are no preferred skills anymore, you have to take what you can get.

And yes, I would like it if we could be allowed to choose a couple preferred skills (like in Fallout 3), but it isn't happening.
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Ross
 
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Post » Tue Oct 18, 2011 3:27 am

Worst idea I've ever read right under adding firearms and multiplayer. Sorry.


Sorry, but. I agree.
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Floor Punch
 
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Post » Mon Oct 17, 2011 11:00 pm

Does anyone know what skills you even start with? If not I dont see the point of complaining about it yet. I imagine theres a Fireball and Healing spell in there somewhere, but I havnt seen anything to suggest there wont be other spells from the other schools as well.

And why would you start with a full arsenal of spells? Youre level 1.
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Chelsea Head
 
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Post » Mon Oct 17, 2011 11:24 pm

I understand the internal logic of that, what I dont understand is how they market it as giving the player freedom, when the character creation is the most limited and constricted of any of the games. They tried to stop forcing people to play one way, by forcing people to play one way.


How they are forcing you to play one way with the new system? Elaborate. :confused:
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x a million...
 
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Post » Tue Oct 18, 2011 6:02 am

Race bonuses and greater powers will allow you exactly this option.
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Dewayne Quattlebaum
 
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Post » Mon Oct 17, 2011 7:51 pm

You start with all of them, with a few slightly greater than others due to racial bonuses.
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Julia Schwalbe
 
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Post » Tue Oct 18, 2011 5:57 am

The whole point is TO PLAY INTO YOUR CHARACTER! your not supposed to select a preset or anything that resembles a preset for skills because that just puts you into a path who said you cant go inbetween some paths? like mixing magic with a shield! so you are a defensive mage! you dont want to add certain skill bonuses so you are something you want to be what you want to be without being placed into your role.


I guess Im just whistling into the wind here, but bear with me. What is the reason they chose to remove class creation? The reason that Todd Howard has repeated in many videos
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Alexxxxxx
 
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Post » Tue Oct 18, 2011 8:40 am

I guess Im just whistling into the wind here, but bear with me. What is the reason they chose to remove class creation?

To make it so that people wouldn't make bad and irrevocable choices out of ignorance at the beginning and only discover their folly after several dozen hours.
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CYCO JO-NATE
 
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Post » Mon Oct 17, 2011 7:22 pm

the Gothic way is better, sorry I want to start from scratch and then morph my character as i go
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Darrell Fawcett
 
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Post » Tue Oct 18, 2011 2:42 am

This is a type of game where you start off as a nobody (but someone with great potential) and you work up to become great and whatever you want to be. Its a type of frame of the story, and I personally prefer it this way. I love games where you start off as a good for nothing farmer and eventually become an epic hero it gives perspective that your character has been through so much and you were actually there for it.
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Philip Rua
 
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Post » Tue Oct 18, 2011 5:41 am

To make it so that people wouldn't make bad and irrevocable choices out of ignorance at the beginning and only discover their folly after several dozen hours.


Well, that is certainly not was said, but who is this "people" person I keep hearing about. Is "people" representative of 100% of the world population?

It would seem like it in your post.

the Gothic way is better, sorry I want to start from scratch and then morph my character as i go


And thats fine. Where did I say in my post that this would be forced on an player?

The point is, quite explicitly stated in my OP, that it would be a voluntary feature for those who dont want to start off with 10 in everything. Does it bother you that somebody may appreciate a mechanic that you would prefer not to use?
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Christie Mitchell
 
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