How come you could never enchant armour/clothing/jewellry et

Post » Sat Sep 03, 2011 7:28 am

sooo you're in favor of giving us easier, more obvious ways to break the game then? doesn't seem like great logic to me...

This.
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sharon
 
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Post » Sat Sep 03, 2011 7:58 am

@ mt_pelion: I really liked the Morrowind system, although it felt a bit weak at higher levels (number-wise, which is an eye-catcher issue).
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sally coker
 
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Post » Sat Sep 03, 2011 6:25 pm

Well, no I don't think so,
better to make unstackable enchants when more powerful will replace lesser one instead of sum into one more powerful its better way to balance enchanting and spellcasting or alchemy then forbid use more then one spell effect for enchant.
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Chris BEvan
 
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Post » Sat Sep 03, 2011 11:19 am

Seems especially glaring when the already existing magic items in the games often DO have more than one effect. Like, what, I'm the big hero of the world but my enchanting rules are more restrictive than the NPC's enchanting rules? Weaksauce.


It should also be noted that many particularly powerful items floating around the game world weren't made by mortals.
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Karen anwyn Green
 
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Post » Sat Sep 03, 2011 2:31 pm

It should also be noted that many particularly powerful items floating around the game world weren't made by mortals.

Our character also isn't just an mortal.
What is Artifact?
Its item of expectational property, when some of their parameters is better then similar item but not the legendary origin or have unique effect thats doesn't have any other items, when they have Unique Origin thats described in game and have unique visuals.

Better way to divide artifacts and custom enchanted items its make caps on spell effects so chameleon 100 and Absorb spell 100 will not so easy achieved, then all thats above caps will become legendary and artifacts items.
Completely with unstackable enchants when more powerful will replace lesser one thats will work best.
There is also need more ways to use applied enchants to item, not only constant enchants on equip but also evocation on use, evocation on strike, evocation on parry or block.
No need simplify system even more then it was in Oblivion, better have improved mix of Daggerfall and Morrowind enchanting system with fixed flaws and added additional features.
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Gemma Flanagan
 
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Post » Sat Sep 03, 2011 11:38 am

I'm probably going to be in the minority on this, but I say: "No."

My mind likes puzzles. Being forced to limit my enchantments to just one forces me to plan out my enchantments and my potions. Getting a number of enchantments to a particular item can create a game-breaking effect.

The one thing I would like to see brought back: clothes under armor. Clipping issues aside, I'd like to have something between my skin and my iron armor.

~ Dani ~ :)

you find that a puzzle?
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Svenja Hedrich
 
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Post » Sat Sep 03, 2011 11:13 am

I think we should be able to add a few effects, but none too much, cap it at 3 effects or so, else you begin to begin to become a little over-powered. Imo, anyway.
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Jay Baby
 
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Post » Sat Sep 03, 2011 2:22 pm

This always bothered me. We find items in game that have more than one enchantment on them, so why can't we give items more than one enchantment when we enchant them? Instead of having one really powerful effect, you'd have two or more less powerful effects. Depends on the soul gem you use.

I really hope you can put multiple effects on in Skyrim.
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KiiSsez jdgaf Benzler
 
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Post » Sat Sep 03, 2011 5:27 pm

I always assumed it was for balancing purposes, though I wouldn't mind if they found a way to balance multiple enchantments on one item. Leaving multiple enchantments to really powerful items made those items feel more special, so maybe I'm okay with the current system. :shrug:

Also, at the risk of sounding like a grammar Nazi, you should really consider investing some time in punctuation. It makes your writing flow. :P
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Michael Russ
 
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Post » Sat Sep 03, 2011 5:40 pm

Now that Enchanting is a skill it'll probably be more in-depth than previous enchantment systems.
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Daniel Brown
 
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Post » Sat Sep 03, 2011 12:15 pm

I hope its like MW the higher your enchanting skill the better and the MORE-ER (yes new word sue me) enchants you can put on the same item

the new system will be....as in enchanting will rely ON:

1-your enchanting skill
2-power of the soul gem
3-power of the soul within it
4-item quality
5-enchanting effects that you have learned (by breaking magic items and getting the "dust" fro them)

so I bet my left butt cheek we will be able to put multiple enchants on our items

BUT I imagine for balancing each effect we add will take power from the effect we had before EXAMPLE:

I make a cloak (yah I wish) that has 30% fire resistance

then I add frost resistance and BOTH effects become 15% fire 15% frost

if I add a third effect like shock resistance we get 10% fire 10% frost 10% shock

if we add a forth effect like resist poison we get 5% resist to all effects

I think that would be cool, balanced and rewarding
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Verity Hurding
 
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Post » Sat Sep 03, 2011 8:00 pm

So you want 100% chameleon and other effects 1 effect is enough imo
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Ellie English
 
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Post » Sat Sep 03, 2011 11:55 am

Maybe there will be perks for multiple enchantments?
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Iain Lamb
 
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Post » Sat Sep 03, 2011 5:31 am

i like this idea, i see no reason you couldn't have 3 pieces of armour, each with 10% frost, fire and shock resistance, rather than having one piece with 30% frost resist, one with 30% fire etc. You'd have the same stats with each system so i disagree that it would be game breaking in any way, it just adds more variety for interesting custom enchantments.
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Wane Peters
 
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Post » Sat Sep 03, 2011 7:53 am

well it makes you kinda Overpowered

a ring with +15 to all attributes, +10 to all skill, +20 tp HP and magicka?
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Zach Hunter
 
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Post » Sat Sep 03, 2011 8:43 am

Maybe a perk for enchanting to allow two enchantments on an item.

I think any more would be too overpowered and would give less meaning to unique items.
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Roddy
 
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Post » Sat Sep 03, 2011 9:37 am

I don't get why some people don't use periods in their sentences when making a new thread. :shrug:
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tegan fiamengo
 
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Post » Sat Sep 03, 2011 11:56 am

Yes, but it should require much higher skill or something (to balance things a bit).
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joseluis perez
 
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Post » Sat Sep 03, 2011 8:29 am

I don't get why some people don't use periods in their sentences when making a new thread. :shrug:
About 5% of the members here type in proper grammar.
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Jamie Moysey
 
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Post » Sat Sep 03, 2011 5:35 am

I don't get why some people don't use periods in their sentences when making a new thread. :shrug:


And I don't get why some people don't read the rules - don't be a grammar cop, certainly when things are fully readable.
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Roddy
 
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Post » Sat Sep 03, 2011 2:29 pm

BGS didnt want your character to become too powerful. The ability to do uber enchanting pretty much removes the need for sigil stones and looting dungeons for items like the mundane ring

Personally I dont mind it. I like actually having a reason to look for good items and armor

Your character won't become too powerful because then the soul gem charge will be stretched over different effects making them all weaker.
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Nienna garcia
 
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Post » Sat Sep 03, 2011 9:22 pm

With the ever reducing amount of armor pieces, its pretty likely as an enchanting perk. Don't be surprised if we're down to 2 or 3 pieces in TES 6.
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Rachell Katherine
 
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Post » Sat Sep 03, 2011 11:38 am

The enchanting system is already way overpowered, we don't need more enchants on one item, you can already get 85% shield or 100% resist or 100% chameleon in oblivion by enchanting everything, what more do you want besides a god mode...
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Dalley hussain
 
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Post » Sat Sep 03, 2011 7:05 am

You don't exactly need multiple enchantments per item. You already got multiple items you can enchant, just put a different enchant in each one. There's little reason to cry because you cannot put a "15% frost resist/15% fire resist" enchant in all your stuff when you could as well put a "30% frost resist" in half the pieces and the equivalent for fire in the rest.
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Franko AlVarado
 
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Post » Sat Sep 03, 2011 12:49 pm

So we can't completely break the game?


The game was already broken on so many levels.
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Philip Rua
 
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