[Tut] How to completely set up a Custom Follower Framework w

Post » Thu Aug 21, 2014 12:44 am

In case you don't understand what that means. It means when using this you can make your custom follower not use the vanilla follower dialogues and scripts, and as such make multiple followers possible. So you're able to use Vilja, Hoth, Cerwen and all the other custom made followers together, without creating bugs. You can also use UFO with this configuration... /wink.png' class='bbc_emoticon' alt=':wink:' />

Proof of Concept video:

http://www.youtube.com/watch?v=I8ZPYBUn_88&feature=youtu.be

Yes my friends I did it and thought I'd share it with you,

the moment I figured that Emma achieved such things I was bound to do it myself. And guess what, it's easier and faster made then engineering a hotkey script... /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />

So the easy way is to make copy of any things related to follower system inside...if you know how to do that. I assume not everyone does, this is why I've made this tutorial.



Spread the tutorial whereever you want. Just quote for the BB code. Make me some followers. And Chesko...make me a UFF... /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />

I'm entirely sure I've forgot something. Please let me now and I'm going to make the tutorial complete if something is missing.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Thu Aug 21, 2014 2:57 am

Setting up a general vanilla follower summon spell, which will warp any vanilla follower to you when lost.

Scriptname AWC_SummonVanillaFollowerScript extends activemagiceffect  VisualEffect Property MGTeleportOutEffect AutoVisualEffect Property MGTeleportInEffect AutoActor Property PlayerREF AutoReferenceAlias Property FollowerAlias AutoEvent OnEffectStart(actor Target, actor Caster)    Target = FollowerAlias.GetActorRef() as Actor    Target.SetAlpha(0, false)    Target.MoveTo(PlayerREF)    MGTeleportInEffect.Play(Target, 2)    Target.SetAlpha(1, true)EndEvent
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Thu Aug 21, 2014 7:00 am

Thanks mate, will definitely be useing this in the near future. Any chance of changing the text colour back to default? I read the forums on my phone, which gives it a white background. Yellow text + white background = bleeding eyes /tongue.png' class='bbc_emoticon' alt=':P' />

- Hypno
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Thu Aug 21, 2014 9:50 am

Thank you for sharing this! UFO and EFF are fun to use but I've never looked into how they work. I'll borrow your knowledge instead. /smile.png' class='bbc_emoticon' alt=':)' />

I'm currently trying to work out a custom-voiced follower. This would be an interesting next step to try. Maybe put together my own guild.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Thu Aug 21, 2014 10:36 am


Once you've created the base framework it's easy to just copy pasta for other plugins. Or even easier, use the original mod as base, rename the plugin and then rename any form and instance to your new prefix. Don't forget to change the script names.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Thu Aug 21, 2014 1:12 am

This is how you wanna set up an ordinary vanilla follower summon spell...

Spoiler
Scriptname AWC_SummonVanillaFollowerScript extends activemagiceffect  VisualEffect Property MGTeleportOutEffect AutoVisualEffect Property MGTeleportInEffect AutoActor Property PlayerREF AutoReferenceAlias Property FollowerAlias AutoEvent OnEffectStart(actor Target, actor Caster)    Target = FollowerAlias.GetActorRef() as Actor    Target.SetAlpha(0, false)    Target.MoveTo(PlayerREF)    MGTeleportInEffect.Play(Target, 2)    Target.SetAlpha(1, true)EndEvent
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Thu Aug 21, 2014 5:27 am

The last picture, for recruit follower, is the same picture as the dismiss follower one, at least for me.

User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm


Return to V - Skyrim