Is this possible?
I'd like to replicate Quarry junction, as an enclosed area, just the size of those 3 or 4 cells.
[img]http://img714.imageshack.us/img714/8839/egege.jpg[/img]
This is possible in a way but, you had better have a professional (game designer level!) high end machine,, a lot of time on your hands and, quite a bit of patience. :brokencomputer:
I'm not an expert but, I'm among the few of us modders who have actually pulled off generating LOD, I've tried to share my limited knowledge on the subject with the community. I have duplicated many worldspaces in FO3 to use as backdrops for my "Glass Windows cells" in DCInteriors. I have 2 x 2.66 GHz Dual-Core Intel Xeon processors, 16 GB 667 MHz DDr2 FB-Dimm, (ram), 4, 1 TB internal Hard-drives in my rig and, I would have never considered trying to duplicate the entire wasteland.
The big problem with duplicating that specific cell is it is part of "WastelandNV" worldspace. You can duplicate the entire "WastelandNV" by going to World\Worldspaces finding "WastelandNV" in the list of worldspaces and, right clicking on it. Next you'll hit duplicate, the new worldspace will exist. You can't only duplicate the cells you want because they are a part of the "Wasteland worldspace" and, rely on adjoining cells. even if those cells are only dummy cells.
The problem comes in when you realize you've just duplicated the entire wasteland, meaning everything out side of say the strip, Freeside and several other worldspaces. Not the end of the world, you could simply Wall off what you need or, want with collision markers and, make your custom edits, right?
Thats when the realy big issue hits you like a supersledge to the nuts!!!!!!!!! :banghead: You'll need to regenerate the LOD for the entire wasteland! :swear: If you decide not too, your mod will have countless graphics glitches, distant objects won't appear until the player gets close enough to them. People could see blue funky objects as the object gets closer to them and, they want to render.
Generating LOD is time consuming and, complicated under the best circumstances. Given your working with a somewhat small worldspace it can take several hours, when you start the process you'll get a worning saying something like "Generating LOD may take up to 10 hours or, more. Do you want to continue." If you have every needed mesh and, TGA texture in there appropriate directory, you don't run into any errors, it could be pulled off. One error means a complete redo, start over "Don't collect your two hundred caps for passing Go!"! :swear: :banghead: :swear:
Some upper echelon modder or, dev. may have an easy answer or, Idea of how to pull this off but, I'll be curt, maybe a little blunt. Give this idea up, it's not worth your time, effort or, frustration.
If your daring enough to try to attempt this, look at my signature, snag my LOD essentials pack from FO3, it gives a basic tutorial on the LOD generation process and, descriptions of what the errors you'll inevitably encounter mean.
cev