How could FONV have been more real ?

Post » Tue Oct 06, 2009 3:29 pm

http://images.wikia.com/fallout/images/d/d3/Fo2_New_California_Republic_Satellite_View.jpg

There's the NCR as it appears in Fallout 2.

Thats a decently sized are, Certainly NOT small.
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Siobhan Wallis-McRobert
 
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Post » Tue Oct 06, 2009 10:08 am

Thats a decently sized are, Certainly NOT small.

I couldnt find a picture of Shady Sands from Fallout 2, it has roads that look better than IRL, they have policemen in clean uniforms, streetlights, electricity, even force-shields.
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Sophie Payne
 
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Post » Tue Oct 06, 2009 2:47 pm

I couldnt find a picture of Shady Sands from Fallout 2, it has roads that look better than IRL, they have policemen in clean uniforms, streetlights, electricity, even force-shields.

Woooo the Police. I think i already seent hat btw.
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Laura Hicks
 
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Post » Tue Oct 06, 2009 2:19 pm

just because you're refusing to take the time to observe everything you see in the game doesn't put the game at fault, it puts you at fault.


Quoted for the Trustworthy win
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Elena Alina
 
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Post » Tue Oct 06, 2009 6:38 pm

I couldnt find a picture of Shady Sands from Fallout 2, it has roads that look better than IRL, they have policemen in clean uniforms, streetlights, electricity, even force-shields.


It's in my post Mako.
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Scared humanity
 
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Post » Tue Oct 06, 2009 12:40 pm

Yah. Freeside looks like sh*t. But nobobys going to rebuild it. Because the real attraction is the strip. Its pretty sad that, thats the only real interesting thing there in NV. That is actually Awwww inspiring.

:ahhh:
they have endless reasons why the map is empty, first they say oh its a desert, and then its like oh just cause its rebuilding doesn't mean stuff should be packed on the map...PACKED on the map? are they kidding, they are worried about too much content? thats hilarious, so they actually prefer nothing on almost the entire map? these aren't open world sandbox gamers with these kinds of opinions, cause to contiunally make excuses for obsidian's lack of imagination and attention to detail when it comes to making a dynamic game world is astonishing, the story doesn't make up for the empty world of new vegas, with all this talk about rebuilding and recivilization, the map world doesn't match the rhetoric. they just like empty game worlds, what kinds of person actually says oh we don't want too much content on the map or it will be overcrowded...they're worried about new vegas being overcrowded, HAHAHA :violin:
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Mrs. Patton
 
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Post » Tue Oct 06, 2009 10:54 pm

:ahhh:
they have endless reasons why the map is empty, first they say oh its a desert, and then its like oh just cause its rebuilding doesn't mean stuff should be packed on the map...PACKED on the map? are they kidding, they are worried about too much content? thats hilarious, so they actually prefer nothing on almost the entire map? these aren't open world sandbox gamers with these kinds of opinions, cause to contiunally make excuses for obsidian's lack of imagination and attention to detail when it comes to making a dynamic game world is astonishing, the story doesn't make up for the empty world of new vegas, with all this talk about rebuilding and recivilization, the map world doesn't match the rhetoric. they just like empty game worlds, what kinds of person actually says oh we don't want too much content on the map or it will be overcrowded...they're worried about new vegas being overcrowded, HAHAHA :violin:

Lol yah. who wants to little content?? I dont. I want the maximum the Developer can give me!
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Elisha KIng
 
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Post » Tue Oct 06, 2009 5:37 pm

:shakehead:
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El Khatiri
 
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Post » Tue Oct 06, 2009 11:23 pm

:ahhh:
they have endless reasons why the map is empty, first they say oh its a desert, and then its like oh just cause its rebuilding doesn't mean stuff should be packed on the map...PACKED on the map? are they kidding, they are worried about too much content? thats hilarious, so they actually prefer nothing on almost the entire map? these aren't open world sandbox gamers with these kinds of opinions, cause to contiunally make excuses for obsidian's lack of imagination and attention to detail when it comes to making a dynamic game world is astonishing, the story doesn't make up for the empty world of new vegas, with all this talk about rebuilding and recivilization, the map world doesn't match the rhetoric. they just like empty game worlds, what kinds of person actually says oh we don't want too much content on the map or it will be overcrowded...they're worried about new vegas being overcrowded, HAHAHA :violin:


So what? You want everything, every town, every dungeon, every location, every point of interest to be three paces from the next one?

I think you may need to visit an actual desert region. A desert really is a handful of locations separated by large expanses of nothing.

As pointed out there is rebuilding. Farms, established settlements, trade routes, outposts, even a prison (Which is odd considering the usual punishment for commiting crime appears to be a fatal one).

In Fallout 3, there were no signs of rebuidling at all. Just people settled in the strangest of situations. Around a nuclear bomb, on a bridge that by all rights was unstable. How did the people of Andale survive the predations of the threats of the wastleland? They had no walls and by all rights should have been as inbred as the Point Lookout Swamp Folk. And were was the big trade centre that was Canterbury Commons, all I saw were a couple of run down buildings.

Settlements in New Vegas made sense. They were walled, were easy to defend and were supported by a basic infastructure that provided food from farms and goods from trade routes.
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CYCO JO-NATE
 
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Post » Wed Oct 07, 2009 1:04 am

:shakehead:


http://www.halolz.com/wp-content/uploads/2009/05/halolz-dot-com-punchout-kinghippololserious.jpg
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Siobhan Wallis-McRobert
 
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Post » Tue Oct 06, 2009 3:55 pm

http://www.halolz.com/wp-content/uploads/2009/05/halolz-dot-com-punchout-kinghippololserious.jpg

Rofl you just made my day.
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Heather Dawson
 
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Post » Tue Oct 06, 2009 2:09 pm

http://www.halolz.com/wp-content/uploads/2009/05/halolz-dot-com-punchout-kinghippololserious.jpg


That's pretty accurate. :P
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BRAD MONTGOMERY
 
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Post » Tue Oct 06, 2009 1:01 pm

i agree epic, i've heard a lot of talk about how civilized new vegas is and all this rebuilbing going on, they can't have it both ways, they just can't explain why the map is 99% barren empty desert, if it was really rebuilding, there would be settllents all over the place, and not just in the city, and to another comment on here, i am hardly the only person who thinks new vegas is on the boring side after a short time of playing it, the polls here on the threads show 60% bored with the game, the game's life is really short, it was a good game but its beyond boring to never have other enemies spawn in an area or not having any random events or encounters at all, no factions anywhere, a huge desert with nothing but a lot of tents and shacks and the same static spawns etc, its gamebreaking.


To answer you again, stop using every little thing to kept peddling your New Vegas desert arguement. Freeside is a civilised, it has shops, people have lived there all of their lives like Old Ben, it has water supplies which used to be free until the NCR showed up; yeah it has violence and drug abuse, so? Incase you didn't notice every city in the world does, civilisation in the sense we mean means that things have begun to develop their own societies and economies on a larger scale; unless your defination of civilised is some kind of titanic, country-sized Orwellian State then I think you're just saying any old [censored] to keep your baren desertness thing going.
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Charlotte Lloyd-Jones
 
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Post » Tue Oct 06, 2009 2:03 pm

To answer you again, stop using every little thing to kept peddling your New Vegas desert arguement. Freeside is a civilised, it has shops, people have lived there all of their lives like Old Ben, it has water supplies which used to be free until the NCR showed up; yeah it has violence and drug abuse, so? Incase you didn't notice every city in the world does, civilisation in the sense we mean means that things have begun to develop their own societies and economies on a larger scale; unless your defination of civilised is some kind of titanic, country-sized Orwellian State then I think you're just saying any old [censored] to keep your baren desertness thing going.


West seems to want a huge suburbia hell inside and over the post apocalyptic desert to depict societys rebuilding. http://www.myconfinedspace.com/wp-content/uploads/tdomf/148411/wallpaper-161176-700x437.jpg :P
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Unstoppable Judge
 
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Post » Wed Oct 07, 2009 3:10 am

http://www.halolz.com/wp-content/uploads/2009/05/halolz-dot-com-punchout-kinghippololserious.jpg

My response was more along this style http://i262.photobucket.com/albums/ii97/Martyr_of_Death/Autumnpalm.jpg.
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Amy Siebenhaar
 
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Post » Tue Oct 06, 2009 8:36 pm

My response was more along this style http://i262.photobucket.com/albums/ii97/Martyr_of_Death/Autumnpalm.jpg.


lol same, :laugh: I lost the link so just use my own called "Enclavefacepalm". :D
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Oscar Vazquez
 
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Post » Tue Oct 06, 2009 8:53 pm

lol same, :laugh: I lost the link so just use my own called "Enclavefacepalm". :D

I don't remember who posted it, but by god, that is the best reaction image I've ever seen. :laugh:
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kevin ball
 
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Post » Wed Oct 07, 2009 5:36 am

Ok so I know there's hard core mode but it still didn't quiet do it for me so here 's what I am thinking .

1. the time is equal to 1 to 1 one minute real time is one minute game time .

2 you must drink water ever day or die and after 12 hrs you get permanently dizzy till you do drink . The same goes for food every three days .

3. I would remove 95 % of all food in the game to make it harder to find

4. I would remove 99% of all ammo in the game because in 200 years PA in the future they are not going to have the ability to make modern gun powder , primers , casings ,and bullets at best they will have flint lock style black powder type weapons and bows, cross bows, and spears , that 's it other than mele weapons and perhaps homemade flame throwers .

5. Clothes would be harder to find Only found on other humans and shoes would be the number one item needed

6. weather would affect you cold hot rain you would have to shelter and sleep ( you could compress time )

7. More cannibals lots more lots and lots more .

8. The ability to make weapons and gear would be vital like cutting enemy arrows shot from a bow and making them cross bow arrows giant rad scorpion armor


9 .Dark should be dark a building should have power unless it's got a power source . the middle of the desert should be dark and to dangerous to cross at night even with a flashlight .

10 If New Vegas was missed by the bombs why then is everything around it exactly the same as ground zero Washington DC ? all water should not be irradiated.

So what do you think how could NV be more realistic ?

1. That would seem kind of inconveniant if the time zones would be exactly the same as in the real world, but it would be nice at least if there were actual weeks in the timeframe rather than Sunday and Monday.
2. You don't even die after 12 hours of dehydration in the real world. Sure, you'd die without water, but the average person can go 3 weeks without food or water.
3. True, I actually might agree with that.
4. Then explain the Gun Runners? You even said that Vegas was missed by the bombs, the only problem with weapons manufacturing is that a lot of people had forgotten about the entire industry, and so few people are capable of continuing the business. But weapons and ammunition can still get lost from the premisis, even if the crates are rigged to explode if pirated.
5. Like I said, Vegas wasn't hit by the bombs, so clothing could have gotten scattered from similar areas around it. And if you actually pay attention, half of it was just stitched together from pieces of clothing that could have just gotten scattered aroung the Mojave like everything else. And today people are working on ways to make food be able to resist radiation poisoning and last longer than the average production line, so why not do the same for clothing 60 years later?
6. It's a video game. That kind of thing could be too complicated to plan out for every day, plus the animation would take a better frame rate than Left 4 Dead's. They managed to pull half of it off in Dead Money, but there's still got to be more fluxuation for the weather to be perfect like you'd like.
7. There already are canibals, haven't you heard of the Fiends? And I'm sure that many people have been able to regain civilized structure to themselves after 200 years of a mass war. Just look at the NCR, and the Legion isn't even that debased.
8. The game was released too soon, so I'm sure many things had to be cut at the manage of expense in time. But who knows? Maybe something like that will appear in later DLC or updates.
9. That's where the only thing that should be changed is that more animals like Night Stalkers should appear, or just nocturnal animals so that the game is more balanced rather then just stacked until you're fed up with the Wasteland.
10. Ever hear about that Russian nuclear reactor that got busted up a long time ago? That happened in Russia, though it managed to spread all the way to the U.S. (the nuclear fallout, that is) and many other countries. Wind carries fallout particles and can infect bodies of water just like that.
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Alister Scott
 
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Post » Tue Oct 06, 2009 11:19 pm


Settlements in New Vegas made sense. They were walled, were easy to defend and were supported by a basic infastructure that provided food from farms and goods from trade routes.

saying they made sense is arbitrary, you can make any story up to justify not putting very much content on the map and not making an interesting geographical area to cruise around in, but from the standpoint of actually putting effort into each location to make it interesting so its not empty, that takes work, obsidian isn't into dynamic game worlds, they're into stories and dialogue, so 90% of their energy is in the story and dialogue and the rest they almost completely ignore, its not balanced at all, new vegas is not a good sandbox game, the map world is uninteresting and undeveloped, just cause the area is a desert isn't a reason to just leave it empty and throw some tents and a few shacks up and calling it done. the game just isn't balanced. i like a good story, i like dialogue, but a game needs more than a story, it needs interesting areas and interesting locations.
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Valerie Marie
 
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Post » Tue Oct 06, 2009 8:15 pm

So what? You want everything, every town, every dungeon, every location, every point of interest to be three paces from the next one?

I think you may need to visit an actual desert region. A desert really is a handful of locations separated by large expanses of nothing.

As pointed out there is rebuilding. Farms, established settlements, trade routes, outposts, even a prison (Which is odd considering the usual punishment for commiting crime appears to be a fatal one).

In Fallout 3, there were no signs of rebuidling at all. Just people settled in the strangest of situations. Around a nuclear bomb, on a bridge that by all rights was unstable. How did the people of Andale survive the predations of the threats of the wastleland? They had no walls and by all rights should have been as inbred as the Point Lookout Swamp Folk. And were was the big trade centre that was Canterbury Commons, all I saw were a couple of run down buildings.

Settlements in New Vegas made sense. They were walled, were easy to defend and were supported by a basic infastructure that provided food from farms and goods from trade routes.

you're actually worried if anything else was put on the map it would of made it too packed?
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Blackdrak
 
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Post » Tue Oct 06, 2009 1:38 pm

saying they made sense is arbitrary, you can make any story up to justify not putting very much content on the map and not making an interesting geographical area to cruise around in, but from the standpoint of actually putting effort into each location to make it interesting so its not empty, that takes work, obsidian isn't into dynamic game worlds, they're into stories and dialogue, so 90% of their energy is in the story and dialogue and the rest they almost completely ignore, its not balanced at all, new vegas is not a good sandbox game, the map world is uninteresting and undeveloped, just cause the area is a desert isn't a reason to just leave it empty and throw some tents and a few shacks up and calling it done. the game just isn't balanced. i like a good story, i like dialogue, but a game needs more than a story, it needs interesting areas and interesting locations.

Do me a favor, list 1 location where there isn't a single thing within it's map grid.
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His Bella
 
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Post » Tue Oct 06, 2009 9:42 pm

you're actually worried if anything else was put on the map it would of made it too packed?


You're actually worried that there's not going to be a grenade machinegun right around every corridor in every building? Come on, he's making sense.
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Sarah Kim
 
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Post » Tue Oct 06, 2009 9:00 pm

So what? You want everything, every town, every dungeon, every location, every point of interest to be three paces from the next one?


Settlements in New Vegas made sense. They were walled, were easy to defend and were supported by a basic infastructure that provided food from farms and goods from trade routes.

:fallout:
yeah i want more stuff on the map, if it was any other environment other than a desert it would be almost impossible to avoid a lot of structures, pick any major city in the world or even your town, is every location a mile apart? thats not even realistic, even outside of a city, there are outlying areas with "civilization" and buildings, neighborhoods, businesses, industrial areas, factories, apartment complexes, farms, power stations, gas stations and on and on, you can't rationalize having such a barren world, new vegas isn't suppose to be like the north pole, you're defending nothing, you're saying the less the better, so when you buy a pizza do you just take one bite and say you're full, i eat like half the pizza, so yeah i think picking a desert just for a reason to not put much on the map is laziness and like president eden says, and i quote "laziness breeds stupidity".
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Brooke Turner
 
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Post » Wed Oct 07, 2009 5:47 am

You're actually worried that there's not going to be a grenade machinegun right around every corridor in every building? Come on, he's making sense.


MTE. Map packing is absurd. I hear all the time on these forums specifically on how New Vegas is not "post-apocalyptic" enough when a true post-apocalypse would be pretty damn empty.
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sally R
 
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Post » Wed Oct 07, 2009 12:37 am

:fallout:
there are outlying areas with "civilization"

buildings New Vegas has that
neighborhoods New Vegas has that
businesses New Vegas has that
industrial areas New Vegas has that
factories New Vegas has that
apartment complexes New Vegas has that
farms New Vegas has that
power stations New Vegas has that
gas stations New Vegas has that


you can't rationalize having such a barren world, new vegas isn't suppose to be like the north pole,
I don't recall New Vegas having an arctic tundra or polar bears.

Hyperbole statements are hyperbole.
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Myles
 
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