How to create a BSA?

Post » Wed Aug 18, 2010 6:44 am

What is the best way to make a BSA now? I had been reading in the wiki and it suggested to use BSA Commander, but there was also a tag on it that said the article needed updating.
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KRistina Karlsson
 
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Post » Wed Aug 18, 2010 6:36 pm

What is the best way to make a BSA now? I had been reading in the wiki and it suggested to use BSA Commander, but there was also a tag on it that said the article needed updating.


Personally I either use http://www.tesnexus.com/downloads/file.php?id=8489 to package my mods or simply OBMM if the former didn't recognize a few files (which happens with special things like water textures, sun textures and a few others). For packaging other people's mods I usually use OBMM since you can just extract the content to a temp folder and make a bsa archive out of it.
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Wayne Cole
 
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Post » Wed Aug 18, 2010 4:47 am

I've found through some experience that OBMM works best. It seems that BSA Commander is good for repackaging mods that are already in a BSA (say to PyFFI them), but doesn't fare too well when packaging mods from scratch. I've gotten missing normal maps, textures, and nifs when using BSA Commander. I've never tried TES4Files. May have to do that next time.
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Chris Ellis
 
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Post » Wed Aug 18, 2010 12:40 pm

Personally I either use http://www.tesnexus.com/downloads/file.php?id=8489 to package my mods or simply OBMM if the former didn't recognize a few files (which happens with special things like water textures, sun textures and a few others). For packaging other people's mods I usually use OBMM since you can just extract the content to a temp folder and make a bsa archive out of it.

ahh, okay. I didn't even realize OBMM had a BSA packer. I'm going to have to look more closely at the thing. Thanks.
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Jessica Phoenix
 
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Post » Wed Aug 18, 2010 2:39 pm

NP.
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Nichola Haynes
 
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