I have some wav files with speech in them and I would like to generate LIP sync for them to be used in dialogue.
For reference I was reading this:
http://www.creationkit.com/How_to_generate_voice_files_by_batch
Now I have created a "VoiceType" and according to this:
http://www.creationkit.com/Adding_Voice_Intermediate_Tutorial
It is supposed to create a folder structure similar to:
Data\Sound\Voice\myModName.esp\myVoiceType\
But for me there is no folder created
I have my test npc created, along with a test quest. In there I created a new info (condition - getisID = myNPC == 1) with a new response with only my new voicetype in there.
If I don't specify a sound file in the response then it seems to auto generate a voice file name, for example:
rliTestQuest01__000012D9_1
Then in the voicetype section it has just my new Voice Type and the path is:
Data\Sound\Voice\myModName.esp\myVoiceType\rliTestQuest01__000012D9_1.xvm
Now I have checked that folder (which didn't exist so I manually created it) and there is no xvm file in there. I presume that the game will look for it when running.
--------------
So from this point, I have my WAV files ready to go but what do I need to do to get the game to play them and also have a lip sync along side it?
The guide at the top of post says you have to convert the wav file into a xvm file using "CreationKit.exe -GenerateLips:YourMod.esp". Well the creation kit fires, it gives no error message but it also doesn't give me any xvm file. I dunno how its supposed to know where the wav files are cos I haven't told it.
Sorry sounds like rambling but I am completely confused; there doesn't seem to be any decent guides on the wiki for this.