What you're looking for is information on how to http://www.mediafire.com/?vdpgm29csgk6cc5 That thread has already been purged from the Forums for its advanced age, so the archived copy will have to do. Basically, you need to add the .esp to .esp dependency via Enchanted Editor (EE). However, don't save your mod in the CS until you're done with your changes, or you'll have to add the dependency with EE again.
Here are two additional links to related threads:
- http://www.gamesas.com/index.php?/topic/1087057-collaboration-on-a-mod/ (my 2c from post #11 ff)
- http://www.gamesas.com/index.php?/topic/1110911-modding-an-existing-esp/
While it's an old hat to me, this topic doesn't seem to age at all. :rolleyes: Just force the CS to acknowledge an .esp file as a master, and you're set... (Alright, there are http://abot.silgrad.com/guppy/file/articles/BadRefDebuggingGuide.html, but if it's for your own use only, that hardly matters.)
Take care :angel:
bhl